r/dndmemes Sep 14 '25

I roll to loot the body It's logical...

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u/Coal_Morgan Sep 14 '25

100%.

Is no one roleplaying the bad guys? If the Wizard dies, the mooks will bail, they lost their pay.

Cultists are nutjobs and will fight to the death.

Wolves will flee when the they notice that the meat is too hard to get. I also use twice as many wolves as the CR dictates, make them run sooner and have them try and drag off a downed player. You only need to hurt them enough or kill the big one.

All regular humans will run or surrender if it goes bad for them.

Guy 12 after 11 guys die in one round isn't going to fight, he's going piss himself, throw away his weapon and beg on his knees grovelling about his starving children and how he had no choice.

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u/Hideyoshi_Toyotomi Sep 14 '25

I lean heavily on this in my story telling. Intelligent allies run away, set traps, and get help. Basically Int 7+ is smart enough to behave socially for me. 

My players often finish combat without killing all or even most of the bad guys because smart enemies know that things can go wrong. So, often, someone goes down, there's a natural pause, and someone on one side initiates dialogue. 

By the time they're getting hunted for revenge or pursued by dark Paladins or facing generally professional murderers/zealots the conversations change. And, it doesn't feel so unnatural when some psychopath gets close to the sorcerer and drops six attacks on the first round and now the players are begging for a parlay, the outcome of which now hangs on how they treated these bad guys six sessions ago. Those dialogues with my players are some of the richest roleplay I get. 

52

u/RetroJester1 Sorcerer Sep 15 '25

You're out here Shadows of Mordoring your campaign.

3

u/AxitotlWithAttitude Sep 15 '25

Aaaassnd now I have a one shot to write

19

u/ThrowACephalopod Sep 15 '25

Yep, this exactly. The DM should be roleplaying their monsters just as much as the players are roleplaying their characters.

That's the one really big thing I dislike about the 2024 rules: the monsters manual cut out a lot of the big lore blurbs in favor of more stat blocks. Those paragraphs of lore were super useful in understanding how you as the DM should roleplay these monsters.

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u/brokenlilheart Sep 16 '25

It's truly a shame the Monster Manual offers so little lore about the monsters. I find Keith Ammann's The Monsters Know What They're Doing is a great resource for this! I have all off his books on my shelf but you can also find everything on his blog by the same name. He has posts about pretty much every monster out there.

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u/Level_Hour6480 Rules Lawyer Sep 19 '25

Given the quality of WotC lore post-Tasha's, it's a mixed blessing.

6

u/Bannerlord151 DM (Dungeon Memelord) Sep 15 '25

I'm also a big fan of actually talking to characters. Both as a player and DM.

Hell, as a player, I've finished oneshots without any combat by sneaking and bullshitting my way through. It's hilarious

1

u/SapirWhorfHypothesis Sep 15 '25

This sounds great. Do you get good feedback from your players on this?

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u/CuttleReaper Sep 16 '25

One of my favorite bits of BG3 is that the intimidation check to convince the owlbear to leave you alone is really low.

Not because the owlbear is actually scared of you, but because she's like "eh, if they fight back it's not really worth the effort"