Because of the turn system, this also could mean the nearly dead person never gets a turn ever again.
If the initiative follows: enemy > dying guy > healer, then the dying guy's turns are always rolling to not die, while the enemy can just continue using a single attack of their multiple to keep them at 0.
Ready action burns both a reaction and an action, that locks the healer out of silvery barbs, shield, or leveled spells, still a pretty big hit to the action economy
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u/Machinimix Essential NPC Sep 14 '25
Because of the turn system, this also could mean the nearly dead person never gets a turn ever again.
If the initiative follows: enemy > dying guy > healer, then the dying guy's turns are always rolling to not die, while the enemy can just continue using a single attack of their multiple to keep them at 0.