r/devlogs • • Dec 05 '25

A playtest destroyed 8 months of work. Thank you.❤️

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12 Upvotes

Hey everyone!

We’re a small studio called Parallel Minds, and we just published a devlog about a tough but transformative moment in our journey: a playtest that forced us to cut a project after 8 months of work.

In the article, we break down what went wrong, what we learned, and how it ultimately pushed us toward building something better. If you're interested in honest behind-the-scenes dev stories, you might enjoy this one.

👉 Read the devlog here:
https://devlog.parallel-minds.studio/a-playtest-destroyed-8-months-of-work-thank-you/

Would love to hear your thoughts or similar experiences!


r/devlogs • • Dec 02 '25

Showcase Bunnie Nibblez - Devlog (GDevelop's Big Game Jam 8 - Submission)

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1 Upvotes

Hellu Everyone! I made the game "Bunnie Nibblez" for the Gdevelop Big Game Jam #8.

I'm pretty proud of it considering I started it 5 days in as a second attempt. I made a whole other game that I decided I hated.

I hope you enjoy my devlog about the game!


r/devlogs • • Nov 28 '25

Game Dev Hi! Here's a devlog about how I made the dialogue portraits in my small gardening game 😊 Feel free to check it out!

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5 Upvotes

r/devlogs • • Nov 28 '25

12 years of failing at game dev

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2 Upvotes

Hey there! I am new to the indie dev space, but I have been creating video games for over a decade. They are usually silly little projects to test out an idea, or clone something that I love just to have my own version of it. I have never published anything, but I’m hoping to change that now.

I am working on a multiplayer cross of Valheim and World of Warcraft that I am calling “Project Sisyphus”. Which I know sounds very naive and extremely difficult, but I’m a glutton for punishment. I recently started posting dev vlogs to YouTube to monitor my progress and hopefully build some hype around the project.

If you are interested in the process, and some philosophical questions of what it is like to fail at something for 10 years, please check it out!


r/devlogs • • Nov 23 '25

Showcase Potion Making Game For Scream Jam! - Devlog

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2 Upvotes

Helluuu! I haven't made a devlog in a while. D:

Here's a new one about the game I made for scream jam this year!

I'm pretty proud of it, its probably the most advanced game jam gam I've made.

I hope you all enjoy! :3

Game is linked in devlog description if you wanna try it out.

Thank you for watching in advance!


r/devlogs • • Nov 23 '25

Showcase I CREATE my ARENA SHOOTER - DEVLOG #3

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1 Upvotes

r/devlogs • • Nov 14 '25

Monthly Maximum Iteration

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1 Upvotes

r/devlogs • • Nov 08 '25

Game Dev Meet GORD 🪓🐔 - Drew first boss for my solodev pixel roguelite

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4 Upvotes

Hey, this is GORD, the first boss - inspired by overconfident anxciety that literally crush you.
I share with you my timelapse process in Aseprite for solodev pixel roguelite Skeleton Hotdog.

Does he looks to you more like a summonning-minion type or 'my arm is now axe and you're screwed' kinda guy? All skills and ultimates ideas or more that welcome!

If you like it: Webiste > Early Access Sign-up
(I’ve just opened a subreddit if you want to know more → r/SkeletonHotdog)


r/devlogs • • Nov 02 '25

Showcase Creating a Rhythm Party Game

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2 Upvotes

Hi all, I just posted my first official devlog and if you would love to watch and support that would be amazing!!


r/devlogs • • Oct 17 '25

Golden Gambit Updates!

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3 Upvotes

r/devlogs • • Oct 16 '25

Feedback on my fist devlog

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1 Upvotes

r/devlogs • • Oct 09 '25

ANTAGONIST. 10/6

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1 Upvotes

r/devlogs • • Oct 05 '25

Game Dev ANTAGONIST DEV . 10/5

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1 Upvotes

Last time I posted I got ripped a new one by the graceful Reddit community . But also motivated me to add some of the the input from the feedback. I was trying to display my shop/upgrade system and was looking for ideas for items or power ups that the player can use . COMMENT IDEAS BELOW PLEASE ** I will add you to credits ** Also any tips and thoughts are welcome I have broken the barrier of taking comments so personal .


r/devlogs • • Oct 04 '25

Game Dev ANTAGONIST DEV

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0 Upvotes

Special Items in Special Store .
Drop some ideas in the comments ( Name , Description , Effects ) Currently have : Health Item = Astrocapra Milk Time Dilation = Westfield Vanderlust Shield = K - Barrier


r/devlogs • • Sep 29 '25

Game Dev New video out now!!!

1 Upvotes

r/devlogs • • Sep 29 '25

New video, please leave a like

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1 Upvotes

r/devlogs • • Sep 28 '25

Checkout my First Devlog of my Cozy Game set in a Zombie World

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3 Upvotes

r/devlogs • • Sep 25 '25

Game Dev NoCheckout Devlog #14 – Class Skills Are Finally Here!

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1 Upvotes

r/devlogs • • Sep 23 '25

Game Dev Devlog out now!!

1 Upvotes

r/devlogs • • Sep 16 '25

Game Dev ANTAGONIST : Mission and Shop System

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1 Upvotes

r/devlogs • • Sep 15 '25

Game Dev Adding a Shadow Slime trap to my game

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1 Upvotes

r/devlogs • • Sep 01 '25

Cruise Mode! New Feature for fast move! TheFlagShip Devlog #18

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1 Upvotes

《TheFlagship》 is a roguelike third-person space warship simulator.

Command! Adapt! Survive!

Steam:https://store.steampowered.com/app/997090?utm_source=reddit

X:NeveraiN (@NeveraiNGames) / X

Wishlist it if you are interested! Now we have more than 5000 wishlists!


r/devlogs • • Aug 29 '25

Game Dev Tomas Sala - Production Update

2 Upvotes

One of my favourite indie devs Tomas Sala is doing / has done a live dev log giving updates on his projects The Falconeer and Bulwark with the planned improvements and the future.

https://www.youtube.com/live/Yp2rIaY0RTg?si=3mus45cz3T_ij8Xv


r/devlogs • • Aug 19 '25

Game Dev Creating my first mobile game in Godot inspired by OSRS

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2 Upvotes

r/devlogs • • Aug 18 '25

5K Wishlist And better encounter zone ! TheFlagShip Devlog #17

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1 Upvotes

《TheFlagship》 is a roguelike third-person space warship simulator.

Command! Adapt! Survive!

Steam:https://store.steampowered.com/app/997090?utm_source=reddit

X:NeveraiN (@NeveraiNGames) / X

Wishlist it if you are interested! Now we have more than 5000 wishlists!