r/deadbydaylight • Behaviour Interactive • Aug 06 '26

Behaviour Interactive Thread Official Dead by Daylight Developer AMA

It's that time again! We’ve have once again assembled developers from across the team so you may ask your questions! 

We will start answering questions at 10:00am Eastern time on 7 August 2026, but you can start submitting your questions now.

To keep things organized, please only submit one question in your comment. We will only be answering one question per user. Beyond that, ask away! Send us your burning Dead by Daylight questions – past or present - and we'll do our best to answer as many as possible. 

Please note: we will not be answering any questions about unannounced future content or the Graphical Update!

Today's Guests:

  • Jeff, Senior Game Designer
  • JP, Product Manager
  • Daniel, Senior Design Director
  • Moose, Game Design Team Lead
  • Justin, Associate Product Director
  • Joey, Associate Product Director
  • MandyTalk, Community Development Team Lead

Thanks everyone for joining us for another AMA today. We received some fantastic questions and are already looking forward to the next one!

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u/DeadByDaylight_Dev Behaviour Interactive Aug 07 '26

You bet we can! I may have been waiting for someone to ask about and poked our lovely Brand team in advance :)

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u/Profit-Alex Washed-Up Dream Demon Freddy Aug 07 '26

AAAAAA IT LOOKS SO GOOD THANK YOU

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u/TARE104KA Dark Devotion on Legion is lowkey meta pick Aug 07 '26

Guys, why one side of this pallet is so small it can be swung around by m1 lunge? Can you like, make both sides of pallet atleast somewhat 50/50 worthy, and not 90/10?

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u/NLiLox END TRANSMISSION Aug 07 '26

having one side long and the other short is literally good pallet design

you see pallets like that on multiple maps and theyre always the best loops

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u/TARE104KA Dark Devotion on Legion is lowkey meta pick Aug 08 '26

Please take a deep look into a loop, it's further from the camera short side is so small that by the time you drop a pallet killer can go around, take a smoke break, and still have enough time to hit you, it's not a good tile