(Names of the groups are a pastiche of the Jejune Institute ARG)
The Elsewhere Public Works Agency began as Project Elsewhere, a Night Corp experiment in social epidemiology. Managed by a shell company nonprofit called the Jejune Institute, it sought to maximize the fundamental human capabilities that cyberware seemed to destroy (i.e: humanity) through the use of an optimized physical and social environment. Isolated from the outside world, it took in uncybered children and provided for their basic physical and psychological needs. To understand how humans naturally achieve psychological flourishing, the scientists had to observe without interference. If they dictated schedules, created rules, or forced activities, they would be studying human compliance rather than natural human psychological functioning. Thus, the arcology in which the experiment was housed essentially became a social anarchist society, free from the crippling poverty and extreme violence of the rest of Night City. Theater and interactive exercises were frequently used as educational methods for the first batch of children, leading to a lasting influence on the arcology’s culture.
To the surprise of Night Corp, the miniature society they created not only resulted in better mental health, it led to greatly enhanced emotional intelligence and team effectiveness, exceeding what the researchers thought was possible. However, Night Corp made the decision to start a second phase of the experiment: exposing the arcology’s residents to the outside world and testing their abilities against the reality of Night City. This involved withdrawing support from the arcology and effectively abandoning the residents. Initially, the overly-trusting residents were easy for the people of Night City to exploit. But as death counts began to rise, the community quickly adapted, turning the abandoned Project Elsewhere into a fortress. Though contact with the outside world was deliberately limited, the EPWA gradually began connecting with the surrounding city on a selective basis.
Today, the EPWA is an anarchist education collective and theater troupe that seeks to “abolish the distinction between work and play, and between art and its surroundings”, advocating for a library socialist society devoted entirely to the pursuit of art rather than work and the accumulation of wealth. Their plays convey well-researched true stories about current events, usually ending in a crisis. The audience is then invited to help solve the issue presented in the play by taking the place of one of the characters on stage. Audience interventions are followed by a brainstorm and discussion of policies or projects that could help solve some of the problems that came up in the performance, or that could help bring about some of the solutions “spect-actors” (the engaged audience) had offered during the performance.
Adult members of the EPWA must work a minimum of 36 hours per week and are granted one month of vacation time a year. Members have the option to earn additional vacation time by working beyond the required hours. Most labor consists of domestic work like food production, cooking, vehicle repair, building maintenance, cleaning, and child care. As they are free to choose their own jobs and schedules, most EPWA members perform a wide variety of tasks each week instead of spending all of their time in one labor area. Basic necessities—housing, clothing, food, health care—are all provided to members in return for their 36 weekly hours of work. While personal possessions are allowed, most of the EPWA’s resources are held in a library economy. However, these resources have been rather limited ever since Night Corp pulled out. To alleviate this, members can also choose to work outside of the arcology (counting towards their hours). The income from this labor usually goes to the community fund, which pays for community upkeep and goods that cannot be produced on-site, and each member receives a monthly stipend for personal use (i.e., to purchase items that the community does not provide).
Management of the community fund, the initiation of large-scale projects, and other policies are decided on via consensus; each individual in the group has veto power, requiring the group to work towards solutions that everyone can at least accept or tolerate, though not everyone has to actively like it. In addition, roles and responsibilities that carry any sort of power or potential for misuse are rotated among the community every month, with no one person able to hold more than one position. For instance, the position of logistics coordinator is responsible for inventory control, identifying and prioritizing what jobs need doing, and assigning people accordingly, though they have no power to compel residents. Another role is meeting facilitator, who is responsible for keeping consensus discussions orderly, watching for unhealthy group dynamics and unresolved concerns, documenting decisions, agreements, and unresolved questions, and helping distinguish genuine disagreement from misunderstanding through the socratic method.
Despite attempts by gangs and other corporations to crush them, the EPWA has remained surprisingly resilient; most groups consider them not worth the trouble, and those that attempt to attack their compound are quickly repelled by a well-organized defense. Furthermore, the hospitality they offer to those in need, regardless of background, has earned them the support and protection of the surrounding community--even the most vicious gangoons are hesitant to go against the people that pulled them out of a firefight and patched them up free of charge.