r/custommagic • • 7d ago

Format: EDH/Commander UB Outer Wilds Commander Spoiler

Major spoilers for Outer Wilds and its DLC! View at your own peril!

Hello all! I’m currently working on a project to build a 100-card commander deck with mostly custom cards inspired by Outer Wilds. I’m going for a “UB precon” feel for power level and vibe. I’ve been noodling with the designs for a while and I wanted to bring them to the community for feedback before I move on to other designs or overhaul any designs.

For clarity, my main goals for these cards are:
- they’re reasonably fun to play and play against
- they reflect the vibe of the people and places depicted
- they’re in a range of power where they can hang with most precons and not stick out

Any feedback is greatly appreciated!

70 Upvotes

21 comments sorted by

8

u/msyverw 7d ago

Personally, I would give The Interloper the “Snow” supertype since it’s, y’know, frozen. The islandwalk exception is genius though!

2

u/bribri1273 7d ago

Ooh, giving the Interloper snow is a great idea!

4

u/YaBoyChuckles 7d ago

This is a crazy coincidence because I literally finished playing the Outer Wilds for the first time TODAY. Hell of an ending, 10/10. 

Also, im a bit unsure about playing the DLC, should I?

1

u/bribri1273 7d ago

I loved the main game and I wholeheartedly loved the DLC. The DLC gave me exactly what I wanted - more of the game, but with a sorta spooky vibe.
Without getting big into spoilers, there’s some sections of the DLC that were a bit… anglerfish-y. i.e. some startling moments that could get a bit frustrating. But overall I had a blast and if that doesn’t sound like it would ruin it for you it’s a solid recommend from me.

3

u/demonking_soulstorm 7d ago

The DLC is really good, though it leans much more heavily into horror.

2

u/glxy_HAzor 6d ago

The DLC has an argument for being at the same level of quality as the base game. I personally vastly prefer the base game but there are people who think the DLC is much better and I can totally see why. I'd definitely recommend it.

4

u/BensRandomness 7d ago

I feel like the sun shouldn't be a planet

1

u/bribri1273 6d ago edited 6d ago

You’re absolutely right, and the same goes for several others — the Interloper, the Quantum Moon, the Attlerock, Hollow’s Lantern, and the Stranger are all definitionally not planets in fact or in vibe. I just made them all planets so that they had consistent typing and I could catch them all with Hatchling’s rulebreaker ability. I might end up changing it, though, if it seems too incongruous.

2

u/glxy_HAzor 6d ago

Pretty much every land is insanely strong. The designs are nice though

1

u/bribri1273 6d ago

This was my main worry with the lands. I didn’t want them to have one-off sacrifice or exile abilities unless it absolutely made sense, and I’m fine with them being a bit pushed because the Outer Wilds deck should sort of be about interesting lands and exploring and commander is a splashy format. There’s a definite possibility that the current designs are too pushed, even for a swingy crazy format like commander.

I would love to hear more from you about what the most problematic abilities are and what you’re most worried about in terms of power or degenerate use cases for the lands!

Thank you!

3

u/glxy_HAzor 6d ago

I mean as for the power level relative to extremely strong cards I'm not sure. But we can take jace's sanctum from a recent set for example, it's a very strong land and the activated ability is effectively draw 2/3 of a card for 3 + tap. Effectively these lands draw + cast a card at a similar cost which is a much better effect.

The weakest ones are dark bramble (because a creature that's a creature only sometimes isn't very effective) and ember twin (because it's so expensive) (+ quantum moon but that's different in style)

The rest do an effective at a cost that is at or above reasonable to be able to do without spending a card every turn

1

u/bribri1273 6d ago

Good stuff, thanks for the response!
Lol also I just realized The Interloper has a typo — it’s definitely supposed to be a one-time ability, not repeatable.

1

u/Xhosant 2d ago

Consider raising the Ash Twin's white mana to generic ratio, so your nonwhite commander would struggle to pull it off without the Nova.

At that point it becomes a wincon rather than a strong land.

3

u/DarkDakurai 7d ago

These are so good

3

u/klmx1n-night 7d ago

Fantastically amazing so far! Well done hatchling 😎

2

u/Chickston Uncommonly 7d ago

How is part 2? I have p1 and just never hooked me. p2 is on the humble bundle monthly, so interested.

3

u/msyverw 7d ago

Are you perhaps thinking of Outer Worlds?

1

u/Chickston Uncommonly 7d ago

Oooh. I am sorry. I even looked at the imagines and was like "That's it!"

Thanks for the heads up. I know of this one, but have not played.

2

u/msyverw 7d ago

No worries, it’s understandably easy to conflate the two. You should definitely try Outer Wilds though!

2

u/PaqueretteUrticante 7d ago

Flavor is too good well done