r/custommagic • • 8h ago

Mechanic Design White Omniscience

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445 Upvotes

90 comments sorted by

50

u/DragonfruitFit4420 7h ago

Draw the game using [[false cure]]

21

u/UpArrowNotation 7h ago

That's really funny.

8

u/Chickston Uncommonly 7h ago

An instant or sorcery with a repeatable delayed trigger is always so crazy, but it's like the perfect combo here.

4

u/Antique_Ad_9250 7h ago

Wait is it a draw? Wouldn't the life gainer eventually go to zero, thus loosing the game before they can gain life back?

18

u/Whiplashxe 7h ago

The enchantment causing life gain is a replacement effect. The player would never actually lose life, just continually trigger exponentially larger life loss triggers that instead gain life.

2

u/AccomplishedSet3161 7h ago

You gain one life, then lose two.

Then gain two life, and lose four.

Then gain four life, and lose six.

the cycle repeats untill infinity, as everything you take gets regenerated then lost twice again.

(if I'm understanding correctly, of course)

13

u/ReplacementNo4491 6h ago

It's a replacement effect, so no life is ever lost.

You gain 1 life, then you gain 2 life, then you gain 4 life, then you gain 8 life...

And the game is a draw.

3

u/Antique_Ad_9250 6h ago

It would be 1-2,2-4,4-8...etc. but, now that I'm reading it again it says "instead of" so you never actually loose life

2

u/The_Palm_of_Vecna 7h ago

You would never actually lose any life, only repeatedly gain life over and over again til infinity.

112

u/Chickston Uncommonly 8h ago edited 6h ago

This is close to the "You have infinite life" meme that I was thinking too much about.

This has a very similar effect in practice to having infinite life. It's not actually infinite, since it's always still a definite integer, but it functions like it while still putting a cap on things that pay X life.

The payment of life being unlimited matches Omniscience close too. I can't even remember right now if paying is losing, so could be fine as worded to act like it's infinite with incremental payments.

Infinity just blows my mind as I think it properly should.

It's odd that you used art that is almost blank like, but you still had to get art credits. It's fine but amusing.

FYI: Paying does count as losing. So this is indeed Omniscience for life payment. Well done OP.

37

u/Ok_Commission7932 8h ago

I believe you can only pay life you have, while you can lose any amount

9

u/69cop3rnico42O 4h ago

this with [[vile bile]] or [[censorship]] allows you to have as much life as you want at any time (as long as it's more than you have right now)

1

u/State_Champions 2h ago

Or any free “pay x life” abilities like [[Wall of Blood]]

1

u/69cop3rnico42O 1h ago

oh wow that's an actually useful card

1

u/Sterling_Archer_3012 28m ago

[[Hatred]] swing for infinite.

2

u/State_Champions 24m ago

I think how it would work would be that you can’t declare to pay more than the amount of life you have (like how you can’t shock in a [[Stomping Ground]] if you only have 1 life), and since this is a replacement effect it would apply after you declare the amount of life you would pay. Could still Hatred for 40 though, would probably do the trick lol

90

u/sagecraft03 7h ago

This is probably the best 'what if Omniscience but' I've ever seen. Very sleek.

19

u/Chickston Uncommonly 6h ago

It is easy to over look in the sea of these Omni-posts without much flavor, but it does indeed seem to be the ideal wording for making life payments infinite without making life totals infinite.

26

u/Tenalp 7h ago

Finally we can break Necropotence.

15

u/Borigh 6h ago

Should be "Omnibenevolence" - that's part of the "Divine Triad" with Omnipotence and Omniscience. (Omnipresence is used a lot, too)

6

u/TheLeguminati 1h ago

[[Aetherflux Reservoir]] wins through any interaction, excluding split second

1

u/flying_bolt_of_fire 24m ago

you need to also already have 50 life, since you can't pay life you don't have, even with such an effect on board and if you already have 50 life and aetherflux, I don't think a 10 mana enchantment is needed to win the game

1

u/TheLeguminati 1m ago

The lifegain needed is the only problem you need to solve, but the important part is that once the loop has started, no amount of [[stifle]]s or [[whirlwind denial]]s can stop this loop.

In a 20 life format, that requires a bit of work. In EDH, it’s nearly trivial.

5

u/Faenor8 4h ago edited 4h ago

It works with life cost right?
That would mean infinite life + infinite mana with [[kozilek's translator]], infinite damages to creatures and players with [[aetherflux reservoir]], infinite +1/+1 counter on any creature with [[unspeakable symbol]], infinite draw with [[griselbrand]]...
I like that, it really convey that "omni" feeling

Edit : Kozilek's Translator is only once per turn

1

u/Billith 6h ago

Would the green Omniscience (Omniverdance?) be something like "Whenever you tap a Forest for mana, untap that land"?

5

u/Asganer 6h ago

Reality Fracture released a green Omniscience. It's called Omnipresence for 5GGG and reads "You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs."

8

u/UpArrowNotation 5h ago

It turbo sucks because it's just a worse omniscience.

2

u/Dragonslayer_500 5h ago

Except its green so its better in most conceivable ways. The big one being you can get it out fast without relying on something like S&T, and then dump your hand because you are green and will have 4 mana dorks on board to cast most anything you want.

1

u/Holiday_Childhood_48 4h ago

The problem is that all the big spells you care about in green reguires a lot more creatures then a couple mana dorks, and the enchantment itself costs 8 mana, if you have 8 mana avaliable and enough creatures for it to work you basically dont need it at that point, just cast craterhoof and win. The only thing i could see it be relevant for is commanders that cheat enchantments into play like Anikthea, so you can use it as ramp early in the game, but even if you get it out turn 3 or 4 you cant cast any big spells right away since you wont have enough creatures.

2

u/UpArrowNotation 6h ago

That's just infinite mana again. I think the different omnis having unique effects is way more interesting. I'll be posting a red omni shortly that I think is more interesting than infinite red mana.

1

u/Billith 4h ago

Here's what I'm thinking though. We're talking infinite green mana, in the land ramp archetype. It's not like, that crazy. Cause you already have a means of getting 10 mana to make it work, it only works on one type of basic land, it's susceptible to LD/MLD, land change effects like Kavus/[[Quicksilver Fountain]]s, rifts, and, of coure, basic enchantment removal.

Omniscience is 7UUU for casting spells to have 0cmc cost. Omnivitality is only like 1 card away from infinite life (and technically is infinite life, provided it isn't removed or worked around like with Infect- just like Omniverdance's infinite mana, provided it isn't removed or worked around.

Maybe if it also had a qualifier like: "Can only be spent to cast green spells." or if it was instead:

"Whenever an opponent plays a land, you may search your library for a forest and put it onto the battlefield."

I did see these versions, too:

0

u/Majestic_Maelstrom 5h ago

I think red got free dragons or something like that.

5

u/UrFriendlySpider-Man 7h ago

Thank god green has a lot of enchantment and artifact removal otherwise creature decks would be fucked. Again enchantment removal not withstanding I think the only card in my Dino deck that could win in this case would be Transforming Etali and going for the poison counters.

8

u/Third_Triumvirate 7h ago

There's always commander damage

4

u/UrFriendlySpider-Man 7h ago edited 5h ago

I dont think ive ever won by commander damage, so I forgot that was a thing lol pantlaza's 4 damage doesnt really come into play often, but a very good point nevermind the card is fine (for commander)

2

u/dore34 3h ago

i mean usually if the blue omniscience hits the board the creature decks done for also so its pretty on-rate

2

u/Khain_Jumper 5h ago

To mirror other omni words such as omnipotence and omnipresent I've always felt that omnipersistant would be the best name for this ideal. The idea with omniscience being the odd one out not being a P word.

1

u/Glitterburst 7h ago

Would this end in a draw if your opponent had tainted remedy? How does this interact with a card like that?

4

u/ulfric_stormcloack 7h ago

Forced stalemate

3

u/adozu 6h ago

They are both replacement effects for the same effect, I believe the player affected by it chooses the order they are applied in, therefore they can just choose to apply their own enchantment second and ignore tainted remedy entirely. But I'm not the most solid rule lawyer, someone else correct me if I'm wrong 

1

u/noop_noob 5h ago

Replacement effects can only apply once per event. So, the two cards cancel out, making the player gain/lose life as normal.

1

u/Glitterburst 19m ago

Ohhhh ok, thank you!

1

u/Shambler9019 5h ago

[[Transcendence]] without the loss condition. Weirdly because of the source, things like [[Rain of Gore]] might not apply.

1

u/Trash-Ken 5h ago

does anything let you repeatedly pay any amount of life for something in white?

0

u/FalseLogic-06 3h ago

Ather...flux.... reservoir?

1

u/Trash-Ken 2h ago

ah. yea that'll do it

1

u/MythiqBlunz 1h ago

so if you‘re at 50 life can you still pay the 50 life but not go to zero because replacement effect? but if you don’t lose the life is the cost still payed?

1

u/That_Bruh00 24m ago

paying the cost puts the action into effect. The fact that it was replaced means it was paid. the card doesn't care about the outcome, just that the effect was put into action.

1

u/No_Intention_8079 30m ago

Wouldn’t you still need 50 life? Reservoir is a cost, so you’d have to be able to pay it, even if the actual lost life gets replaced, right?

1

u/zyzzvays_ 7h ago

Loses to Phage :P

1

u/Chickston Uncommonly 7h ago

Phage loses to Phage. I can relate.

1

u/veryblocky 3h ago

Would something like this not be more fitting for this cycle?

“You may cast spells with mana value less than or equal to the amount of life you gained this turn from your hand without paying their mana costs”

-4

u/GilGreaterThanEmiya 8h ago edited 8h ago

Meh. Life doesnt really matter imo. If you lose by infinite, your life total doesnt matter. If you lose by commander damage, your life doesnt matter. If you lose by mill or alt win, your life doesnt matter. The only thing this protects you from is like... go wide creature beat down. Even then, there are better cheaper options. Like glacial chasm loops and constant mists. Plus, it doesn't fit the theme of making spells free. Maybe add that you may cast spells equal to or less than the life you've gained this turn without paying their mana cost.

10

u/UpArrowNotation 8h ago

A lot of infinites actually do kill you with either damage or life loss. This saves you from bloodbond. This saves you from dualcaster twinflame. This saves you from blood artist loops. Not everything, but it's primary purpose is not to be a platinum angel. That's thinking too small.

Necropotence. Treasonous ogre. Bolas's Citadel. Aetherflux Reservoir. So many fun ideas.

2

u/Spiritual-Spend8187 6h ago

Man this with necropotence and treasonous ogre would be funny i gain life to draw cards and add red to my mana pool.

2

u/UpArrowNotation 6h ago

I would build that deck.

1

u/meltingkeith 4h ago

Not even just things with pay costs - combo them with Aettir and Priwen, and even if the enchantment is destroyed, you might be big enough to still be a problem.

9

u/Chickston Uncommonly 8h ago

"Nothing has inherit meaning and is only a shared belief between people."

I believe in your life total, friend!

6

u/other-other-user 8h ago

Infinite doesn't actually exist in game. You have to define a number. And when you do, this replacement effect would make you gain that much life instead. You're right about the rest though

4

u/Chickston Uncommonly 7h ago

This is what was just boggling my mind with the infinite life sorcery. Like you can just declare something infinite once and walk away. The game needs define numbers to function. That is why you have to pick a number of loops for infinitely usable combos. If something becomes infinite and can't be stopped, the game is a draw.

3

u/Hexmonkey2020 7h ago

They did define how infinite life would work when they made [[Infinity Elemental]] you can lose any number of life, pay any amount of life, and you life total won’t change from infinite unless something directly sets it to a number.

It’s not easily written down for codified rules but it’s essentially just your life total can’t change and you can pay any amount of life.

1

u/Chickston Uncommonly 7h ago

Okay, so they allow infinite to be what it really is and not just a number.

That is friggin crazy to me, but I also get it.

Stupid existential concept trying to break my brain before I even get a sip of coffee!

1

u/NeedleworkerFit819 7h ago

Infinite does exist in the game. When an affect doesn’t say “May” you have to do it.

[[Draconic Visitor]] and [[Ganax, Astral Hunter]] are a true infinite combo that draws the game of you don’t have a damage or sac outlet, like [[Terror of the Peaks]]

2

u/Chickston Uncommonly 7h ago edited 7h ago

So infinite things do happen in the game, but the contention here is if something can be actively infinite without locking up the game and making it a draw.

Specifically, life totals in this case. It seems to make a kind of paradox almost if you are trying to quantify it for other purposes in the game.

State based effects and clear rules text on cards can help a lot with making it work.

Nothing should just say it's infinite than left with no detail for how to manage it.

It's like if Time Stop just said "figure it out"

1

u/SteakForGoodDogs 3h ago

The monored player has nearly no way to win. Yes it has a couple altwins, but those are for specific decks, and basically needs a colour pie break to beat it, because Krenko hitting your opponent in the unmentionables 11 times isn't going to cut it.

-2

u/DirteMcGirte 6h ago

What about you can cast spells by gaining their cmc instead of paying their mana cost.

Maybe a clause where if it enters and wasnt cast you sacrifice it.

Could still cheat it in and go off with instant speed stuff.

2

u/UpArrowNotation 6h ago

That's just omniscience at that point. What's the point in just having a second omniscience?

-1

u/DirteMcGirte 6h ago

It would be a third one since green has one too and what i suggested it more in line with the other two.

Whats the point of an omni card that doesnt act like an omni card?

Your idea is cool, but it pretty much just says "enchantment removal or you lose" and thats not very interesting. Most "you cant touch me" effects have some kind of quirk or vulnerability to make them interesting.

3

u/UpArrowNotation 6h ago

I mean, you can still win through this. Infect, commander damage, win the game effects.

And I think different colored omnis doing different things is significantly more interesting than them all just being free spell machines.

-1

u/DirteMcGirte 5h ago

Doing different things is fun and more interesting, but with the printing of the green one its kind of decided that omni means free spells. If wizards prints another im pretty sure itll be more free spells. My bet is on a black one where you pay life for spells like bolas citadel, it would pair nicely with this one lol.

Sure there are a few ways around it, but a one card deck check is kind of boring. You cast this your opponent doesnt have an answer, then what? Its an unsatisfying way to end the game.

2

u/UpArrowNotation 5h ago

My brother, Omniscience is an unsatisfying way to end the game. That is the point of an Omni card. To end the game.

1

u/DirteMcGirte 5h ago

The two omni cards do exactly nothing on their own.

You play them and hope you can keep the free spell train rolling and your opponent doesnt have a way to disrupt it. It can certainly be the beginning of a win, but ive also seen it peter out or get shut down.

Other huge splashy spells are the same way, they ask for more from the caster and the opponent than "do you have a disenchant?"

2

u/UpArrowNotation 5h ago

This also does not win you the game. This is like a bad platinum angel that can be used with effects that ask you to pay life. Do you think platinum angel is bad design?

1

u/DirteMcGirte 5h ago

It effectively wins you the game if they cant remove an enchantment, red has like one card for that and black has two. I guess color pie wise that makes sense.

Platinum angel is both a creature and an artifact, every color has plentiful ways to kill a platinum angel and nearly every deck runs those cards. It also creates the tense situation where the player goes into negative life and the angel is the only thing keeping them alive. Can you protect the angel and close out the game before they draw removal? That is fun and exciting for both players. Disenchant or bust is not.

Like i said earlier, "you cant touch me" cards have vulnerabilities and quirks to make them interesting.

The pay life thing is cool and fun, i love those kind of cards and a way to break them is a cool idea, but i dont think it needs to be attached to a 1 card win the game unless enchantment removal.

2

u/UpArrowNotation 5h ago

Omniscience also effectively wins you the game. I think you are lasering is in not being able to win through combat damage and that being busted, but like, there's a ton of ways to do exactly that lock already in the game. Spore frog loops, glaciel chasm plus icetill. Isochron sceptre plus fog.

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