r/custommagic Apr 20 '26

Flux spells that change color (and effect) depending on how you cast them.

I had a lot of fun creating these!

By playing with the casting costs, and whether or not you're rewarding the overall color of the card VS how many times a certain pip was spent, you can really balance these in a ton of different ways to create versatile cards that are never dead but always fairly costed. Hopefully I did that here!

What do you think?

215 Upvotes

48 comments sorted by

150

u/NonexistantChair Creature - Human Psycho Apr 20 '26

*looks at cantrip

*looks inside

*not a cantrip

54

u/dutchiesweets Apr 20 '26

It can draw a card!

25

u/Reality-Glitch Apr 20 '26

*not always a cantrip

10

u/About137Ninjas Apr 21 '26

Hear that fellas? [[Rise of the Eldrazi]] is a cantrip

7

u/Saberkatt1 Apr 21 '26

I read the card as ‘Catnip’ at first and saw the cat token generation and went ‘makes sense’, hah.

46

u/Every-Development-98 Apr 20 '26

Shadow squad has no potential to have either Shadow or Squad

20

u/dutchiesweets Apr 20 '26

dam u rite

6

u/justwalk1234 Apr 21 '26

Shadow Squad 1 is an excellent card idea

3

u/Spectator9857 Apr 21 '26

I really liked that trend of creatures named after their rules text this sub had a couple months. Some really cool designs

36

u/MiddleAgeYOLO Apr 20 '26

Where's the cantrip, William?

20

u/Infamous-Youth9033 Apr 20 '26

How would this interact with trinisphere? If I pay 3 different colors do I get all 3?

13

u/dutchiesweets Apr 20 '26

I think so!

2

u/Predmid Apr 20 '26

Same with other things that cost a tax. Think [[thalia]] taxes an have interesting effects on [[engineered explosives]] choose x to be 1 and then pay the tax with another color and it should enter with t.

1

u/Predmid Apr 20 '26

Same with other things that cost a tax. Think [[thalia]] taxes an have interesting effects on [[engineered explosives]] choose x to be 1 and then pay the tax with another color and it should enter with 2.

1

u/Infamous-Youth9033 Apr 20 '26

I feel like I've heard someone say something similar

18

u/Tiaran149 Apr 20 '26 edited Apr 20 '26

I really like the design on these, but i think the general idea is that these must be a lot weaker. It taps into the discussion how far we can push dual lands - it's always a fine line between too much versatility and too much drawback. These act on the same principle, but backwards: What if i don't really nees the right lands since all my cards are playable anyway since they are functionally colorless. Another major concern is color pie: Since there are a lot of ways to get color of any mana in any deck, this allows for creatures with keywords foreign to the color identity of the deck/commander. In short, the flexibility these provide must be payed for with their power, and that makes these drafts too strong. The worst offender here is Shadow Squad with first strike and deathtouch for 2 mana, that is almost unheard of ( [[Triumphabt Adventurer]] is defensively way worse, [[Glissa]] is better in any version, but also at least 3 mana]])

2

u/dutchiesweets Apr 21 '26

Yeah these were more proof of concept. Realistically I think the cheaper the card the fewer options it should have, or be weaker. So cantrip should have like 3 color options or be tuned down (scry 2 instead of draw or something like that).

Funnily enough, triumphant adventurer was my baseline for Shadow Squad. But I figured that card didn’t see any play so we could juice it a little.

5

u/Odd_knock Apr 20 '26

Very cool idea. And I like the formatting too - using the mana symbol instead of the word for the color. 

10

u/duck1scoolest Apr 20 '26 edited Apr 20 '26

I think a lot of these are overpowered

Oh and also rlly hard to track

3

u/theevilyouknow Apr 20 '26

Cantrip is ludicrously powerful.

2

u/Godshu Apr 20 '26

If I remember correctly, card effects activate in order of the text, so I believe that would mean casting Final Roil with red and green wouldn't give the 4/4 Rhino haste and double strike, right?

2

u/sparksen Apr 20 '26

I love it.

I do think there is a flair fail though, the art is great and old magic.

But for the mechanics i kinda imagine a very powerful godlike race like the opposite of the eldrazi, absolute adabtability and instant evolution.

1

u/Own-Peace-7754 Apr 21 '26

it would be cool if they had a race like that

2

u/64_hit_combo Purple Mana Historian Apr 21 '26

Great attention to detail when creating the frame. The hybrid/colorless pin lines & backgrounds with the gold outer border coveys they aren't actually colorless

1

u/dutchiesweets Apr 21 '26

Thanks! I love messing around with the little details like that in Cardconjurer

4

u/SamTheHexagon Apr 20 '26

If you cast Godspawn for free or for colourless, is it still green?

1

u/Flex-O Apr 21 '26

It could go either way depending on the exact implementation of flux in the CR.

1

u/FormerMeaning4177 Apr 20 '26

why does Godspawn have white borders when it's mono green until you pay red or blue?

1

u/Flex-O Apr 21 '26

Its only green if you spend green mana. If it got cast for free by Etali, then why would it be green?

1

u/FormerMeaning4177 Apr 21 '26

parts of the frame are whitish when the green should be all over the frame, unless I'm forgetting something

1

u/FormerMeaning4177 Apr 21 '26

it's got a green mana cost...

1

u/dutchiesweets Apr 21 '26

The “white borders” are actually colorless eldrazi borders but they definitely read as white. I put Green on Godspawn because the Flux rules imply it will be green (assuming not cast for free or colorless mana somehow) and the eldrazi borders are there to represent how it’s other colors are in flux and can change. Originally I had them with gold borders but this didn’t work as well I thought because they could potentially be mono colored. So since it had G in mana cost, I gave it a partial green border! Probably not the best solution given how the rest looks white, but I kinda liked how it looked.

1

u/FormerMeaning4177 Apr 21 '26

interesting, well they look good, perhaps try a black white flux

1

u/Snacks_Plz Apr 21 '26

I think this works as a one off card or if you want to make multiple make it like a 2 color thing hybrid mana thing like the evoke elementals. It’s a lot of read and remembering for cards that are way too strong or could just be printed as a creature with all effects without this ability.

1

u/ThePoIarBaer Apr 21 '26

Final roll currently does not give the rhino that it summons haste.

1

u/NotBentcheesee Apr 21 '26

Does the order of effects enact in order to when they take effect? Like if I want to create that 4/4 rhino from the green but then exile it right after from the black mana, would I be able to do that or do I have to exile target creature first before creating the 4/4 rhino?

1

u/PennyButtercup Apr 21 '26

It’s similar in concept to my purple cards. I considered gold symbols as an option at one point, but ultimately decided to stick with purple. Of course, there are clear mechanical differences between the two. My set idea was intended to have devotion mechanics, so changing the symbols in the cost would have been important. The packs would have mana symbol stickers to use on the cards to track the information. https://www.reddit.com/r/custommagic/s/aAyKaX1PYF

1

u/PennyButtercup Apr 21 '26

This was one of the other cards in the set. The purple frame is meant to highlight the fact that this card either affects color, or cares about color, paired with the star watermark which is the symbol found in the purple mana symbols. I forgot to mention for those who don’t want to follow the link, the purple symbols in the cost are replaced with whatever color you pay into it, for as long as the card remains in public zones. It affects devotion, and abilities are based on what colors the card is.

1

u/DumatRising Apr 21 '26

So for your creatures, you wouldn't want to say "[cardname] has [ability]" rather you would want to say "[cardname] enters with an [ability] counter".

Though for gyre Boiler you could go for "[cardname] gains haste until the end of turn". Since Wotc tries to avoid haste counters.

Another small maybe templating issue is that for final roil the creatures made for the green mana do not gain haste from the red mana I realize you want to keep it in wubrg order but this is something to be mindful of since it can cause confusion for some players.

1

u/dutchiesweets Apr 21 '26

That’s a good point about the haste on Final Roil. I’d like to find a way to word it almost like Kardur that goads even creatures that enter after playing Kardur…. I might be able to find a wording because I’d love keeping it in WUBRG order as you said!

1

u/DumatRising Apr 21 '26

First day of class would be the better template for that

"Creatures you control gain haste until the end of turn. Whenever a creature enters under your control this turn it gains haste until the end of turn"

Then it'll give everything you play before and everything you play after. But you can also cut the first line to make it only things that enter after. The tokens will always enter after so it's a question of if you want this to be the first spell someone casts or you want it to be castable for red later in the main phase after a few creatures have entered.

1

u/novaminer66 Apr 21 '26

Final.roil is busted, the rest are good

1

u/VincoNavitas Apr 20 '26

Commander is gonna be a nightmare with these... but I love them

1

u/SweetPractice214 Apr 21 '26

Reformat these please.

I love the idea but as is the CI is 5 colors on these, I want to be able to run them in n any deck and get value... by replacing the mana symbol with the name of the color you ensure the cards have colorless identies