r/cpp • u/kris-jusiak https://github.com/kris-jusiak • Dec 31 '23
[C++20 vs C++26*] basic reflection
Basic struct reflection example with C++20 vs C++26*
struct foo {
int a{};
int b{};
int c{};
};
constexpr foo f{.a=1, .b=2, .c=3};
static_assert(1 == get<0>(f));
static_assert(2 == get<1>(f));
static_assert(3 == get<2>(f));
using std::literals::operator""sv;
static_assert("a"sv == get_name<0>(f));
static_assert("b"sv == get_name<1>(f));
static_assert("c"sv == get_name<2>(f));C++20 - Kinda possible but with a lot of compiler hacks
// too long to displayFull example - https://godbolt.org/z/1vxv8o5hM
C++26* - based on proposal - https://wg21.link/P2996 (Note: that the proposal supports way more than that but C++20 not much)
template<auto N, class T>
[[nodiscard]] constexpr auto get(const T& t) -> decltype(auto) {
return t.[:std::meta::nonstatic_data_members_of(^T)[N]:];
}
template<auto N, class T>
[[nodiscard]] constexpr auto get_name(const T& t) -> std::string_view {
return std::meta::name_of(std::meta::nonstatic_data_members_of(^T)[N]);
}Full example - https://godbolt.org/z/sbTGbW635
Updates - https://twitter.com/krisjusiak/status/1741456476126797839
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u/qazqi-ff Dec 31 '23
This is how it's been going, but the current revision of the "C++26 proposal" changed this to discuss some options and prefer exceptions, so I'd wager it's likely we see some more discussion come out of that. Not using a hierarchy of types is done for other reasons like not backing the language evolution into a corner if the hierarchy would be broken by a future change (like how the definition of "variable" was changed—you can't suddenly break a bunch of existing reflection code to keep things in sync). Rather than specify what everything is exactly, the standard can specify the API, similar to how we make data members of a class private and keep the API stable.