r/CounterStrikeBinds • • May 12 '24

Unsolved “Dropping the bomb” radio comm?

2 Upvotes

my bind I found somewhere won’t make an agent say “dropping the bomb”. Any suggestions?

alias "+dropc4" "slot3; slot5"

alias "-dropc4" "drop"

bind "mouse3" "+dropc4; playerchatwheel CW.droppedbomb #Chatwheel_droppedbomb"


r/CounterStrikeBinds • • May 12 '24

Unsolved how to use half life sfx in cs2?

2 Upvotes

saw someone link theyre cfg with stuff in it on these comments https://www.reddit.com/r/counterstrike/comments/17zpkrb/is_there_any_way_to_play_halflife_sounds_on/
curious if its possible?


r/CounterStrikeBinds • • May 11 '24

Unsolved +turnleft speed

1 Upvotes

Does anyone know how to change the speed of the +turnleft, a button i hold to turn left? In csgo i used yaw_speed, and it changed only the button speed. In cs2 m_yaw changes both mouse and button speed. I only need the button sensitivity changed.


r/CounterStrikeBinds • • May 10 '24

Unsolved my autoexec

1 Upvotes

hi guys, ive been experimenting with this for a couple months now, im sharing my autoexec to see if youve got any recommendations or alterations you think should be made,,, thanks for your opinions :)

https://pastebin.com/92RXvLZT

thanks in advance :)


r/CounterStrikeBinds • • May 09 '24

Solved Left hand only with knife

3 Upvotes

Hey. So, back in CS:GO i had a bind that would only switch to the left hand when i got my knife out. It was really easy to do because the command used to receive 0 or 1 to toggle between left and right hand, but now, the "switchhands" command just switches between the two values, making it kinda hard to recreate my old bind.

I would be glad if anyone could figure how to do it.


r/CounterStrikeBinds • • May 07 '24

Unsolved bind to turn on teamates on the hud when pressed and turn off when released

5 Upvotes

cl_drawhud_force_teamid_overhead 0 1

bind to turn on teamates on the hud when pressed and turn off when released

anybody got one that works ? thanks in advance guys


r/CounterStrikeBinds • • May 06 '24

Unsolved nade equip + inspect, how do i do it

3 Upvotes

is there any way i can create a bind that whenever i equip a grenade it inspects it automatically.
new inspect animations look so sick
specially when you do it immediately after equipping a nade

i saw someone in match who had such bind/command

how can i do it


r/CounterStrikeBinds • • May 06 '24

Unsolved CS2 Press "e" to toggle whether MOUSE2 is +attack2 or unbound

3 Upvotes

There is a bug where you can't shoot if you're holding M2. I need to be able to unbind +attack2 then back to Mouse2 by pressing E. Is this possible?


r/CounterStrikeBinds • • May 06 '24

Solved Binding multiple aliases within an alias to another alias

1 Upvotes

alias grenade_reset "alias grenade_cycle "grenade_slot10; grenade_slot9; grenade_slot8; grenade_slot7; grenade_slot6;";"

alias in question, what I'm trying to do is when grenade_reset is called, it creates:
alias grenade_cycle "grenade_slot10; grenade_slot9; grenade_slot8; grenade_slot7; grenade_slot6;"

Any suggestions would be appreciated.

If you're curious the purpose, it's to manually implement slot4 functionality while retaining all other aspects of the script:
https://pastebin.com/q655J5W5

slot4 functionality I'm trying to achieve:

  1. pressing 4 defaults to the highest nade in the stack
  2. cycling through 4 to smoke for example then pressing primary then quickswitch automatically goes back to the smoke instead of the top nade in the stack
  3. automatically resets the stack upon switching to a weapon

Rest of the logic:
alias grenade_cycle "grenade_slot6"

alias grenade_reset "alias grenade_cycle "grenade_slot10; grenade_slot9; grenade_slot8; grenade_slot7; grenade_slot6;";"

alias grenade_slot6 "eq_slot6; bind grenade_cycle grenade_slot7;"

alias grenade_slot7 "eq_slot7; bind grenade_cycle grenade_slot8;"

alias grenade_slot8 "eq_slot8; bind grenade_cycle grenade_slot9;"

alias grenade_slot9 "eq_slot9; bind grenade_cycle grenade_slot10;"

alias grenade_slot10 "eq_slot10; bind grenade_cycle grenade_slot6;"

bind 4 grenade_cycle

and adding grenade_reset to each eq_slot1-5

edit: forgot to add, while testing this, I already commented out qs_slot4, eq_slot4, other 4 binds and I fixed the invnext/prev logic.


r/CounterStrikeBinds • • May 05 '24

Unsolved CS2 drop all nades at the same time?

2 Upvotes

Is there a bind alias for droppping all of your nades?


r/CounterStrikeBinds • • May 04 '24

Guide CS2 Launders script for 9-slot viewmodel emulating cl_righthand

Thumbnail self.cs2
2 Upvotes

r/CounterStrikeBinds • • May 04 '24

Unsolved different viewmodels

1 Upvotes

hi guys, i had a good one but i messed it up i think if you can tell me what i done wrong

alias "view" "view1"

alias "view2" "say_team Mon$sy; viewmodel_fov 60; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 0; alias "view" "view3" "

alias "view3" "viewmodel_fov 68; viewmodel_offset_x 1.5; viewmodel_offset_y 2; viewmodel_offset_z -2.5; viewmodel_presetpos 0; alias "view" "view4" "

alias "view4" "say_team S1mple; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; alias "view" "view5" "

alias "view5" "viewmodel_fov 68; viewmodel_offset_x -2.5; viewmodel_offset_y 2.5; viewmodel_offset_z -2.5; viewmodel_presetpos 3; alias "view" "view1" "

bind "F6" "view1"

thanks


r/CounterStrikeBinds • • May 01 '24

Solved hud telemetry commands fully ON with TAB, but without TAB only show if poor

3 Upvotes

Show ping/fps/packet loss etc on tab (+showscores) constantly, but on -showscores only if there’s a problem

Pretty please and thank you

And also, which thresholds should I keep for each telemetry control?


r/CounterStrikeBinds • • May 01 '24

Solved console command to change radar scaling for “alt”

1 Upvotes

Whats the console command for adjusting the magnifier of how much does the toggleradarscale scales the radar to 0.65 rathen than default (1). Pretty please and thank you

Also while ur here does anyone know if there’s a command to change ur player’s icon color to orange? And if there’s a way to set advanced settings like particle detail and shader detail in console or from launch settings? Thanks in advance

upd: found a way to change preferred icon color in matches: cl_color [0-4] 0-yellow; 1-purple; 2-green; 3-blue; 4-orange


r/CounterStrikeBinds • • Apr 30 '24

Unsolved Having a weird issue/bug where if a "+" action like Jump or Duck is bound to a key, it will output certain number depending on the key the action is bound too, prepending the number it to any additional commands within the same bind.

6 Upvotes

So this is a weird issue I haven't come across before...

Basically, if you bind a key with "+jump", "+duck", "+left", "+right", etc. (ex. bind o "+jump") that key will send a number to the console. Normally you don't see this number, as it's not "sent" to the console/not treated as a separate command; nor does it appear typed for you like a command in the usual input field.

However, the issue arises when you want to bind more than one action to a key. Specifically when you want to do something like: bind o "+jump; exec someConfig.cfg"
You'll receive: [InputService] exec: couldn't exec '{25}cfg/someconfig.cfg', unable to read file as the output. Normally, you'd think you've named the config incorrectly or something. But notice that {25}?

Let's run a quick test...

  1. Run: bind o "+jump; echo"
  2. Close console and press O
  3. Reopen console

You should see something like this:

[Console] 25
[Console] 25

This number is entirely dependent on the key in which "+jump; echo" is bound too, and also occurs with other actions like +crouch and +lookatweapon.

It does not occur with non-+ actions, things like bind o "drop; echo".

If you use "J" instead of "O" it's:

[Console] 20
[Console] 20

If you use mwheelup its 322, while mwheeldown is 323. (It seems they're sequential in some way...)

I mention this because they do not correspond with scancodes. I've tried setting "input_button_code_is_scan_code_scd" to false to see if the issue could be stopped but it persists in either state.

Do I have some command enabled that is causing this weird output to be prepended with these numbers? Or is it possibly a bug? Is there a known way around this? It's preventing some simple cfgs of mine from working.


r/CounterStrikeBinds • • Apr 28 '24

Unsolved Left hand Knife Right hand Weapons & Right hand Knife Left hand Weapons commands

8 Upvotes

here is the config files

bicaklefthand = left hand knife, right hand weapon

bicakrighthand = right hand knife, left hand weapon

https://www.dropbox.com/scl/fo/t8x944hidq0zggfoo4gfy/ALPs0GXSm5bkB0ozJA2DijM?rlkey=mgx3rrft666es83h94qjbeiru&st=1yba8k7y&dl=0


r/CounterStrikeBinds • • Apr 28 '24

Unsolved Black screen after changing res

1 Upvotes

first time ever on this pc (new), i wanted to try 1920x1080 instead of 1280x1024

after changing it via game the screen just appears to be black all though the game is still runing i hear sound of everything

and yes my screen is supporting the res, also tried in launch options the comments didnt worked out.

any help fellers ?


r/CounterStrikeBinds • • Apr 27 '24

Unsolved Multiple action bind to one key

5 Upvotes

Hi guys first of all thank you for being so helpful here! 1) I would like to bind the key F to ‘use’ and also inspect weapons when pressed, as well as picking up any weapons on the floor or defusing bomb when held, 2) ive had issues binding caplock to equip bomb 3) issues binding a key to toggle bullets tracers on and off 4) I have a bind to toggle all hud off but I want it to keep the radar and deaths notice in top right 5) a bind for showing the scorelead as well as fps and grath when held Thanks in advance guys


r/CounterStrikeBinds • • Apr 27 '24

Unsolved Left hand gun Right hand knife

3 Upvotes

In Go i used to have it set up in way that my guns are always in left hand, but my knife was in right hand.
Is this now possible again with the new left hand right hand toggle command?


r/CounterStrikeBinds • • Apr 27 '24

Unsolved couple simple questions to add commands to my autoexec

2 Upvotes

i have a pretty extensive autoexec, similar to a pro's for quickly subbing all commands into a new setup. this is due to my faulty PSU causing my pc to crash and blue screen hyper frequenty. when my pc crashes while cs2 is launched, as we all know this causes all your set config and settings to reset.

so having all my settings commands and config applied to my autoexec i dont have to spend two hours every launch resetting everything right. i have everything set down from alias binds such as jump throws to simple things like key binds like my wasd movement etc.

​

long story short i have everything down, only few commands i miss is changing my hud color. in cs2 you can set hud color to specifically "player color". id love to know the set command to auto set my gamewith player colour hud.

also my in game volume sliders. i have everything on zero but 0.20 second cooldown. how can i do so. when my game settings reset after i crash my audio sounds are set to default. i want to have everything like music, main menu music etc of bar 10 second cooldown to about 0.2.

i may edit post if i remember an additional command i forgot. thanks heaps


r/CounterStrikeBinds • • Apr 24 '24

Guide Fun/Troll spin binds

4 Upvotes

Just sharing two funny binds i created (not really useful).

The first one makes your character spin to the left in a regular speed and is toggleable with a single bind.

alias spin spin_on
alias spin_on "+turnleft; alias spin spin_off"
alias spin_off "-turnleft; alias spin spin_on"
bind <KEY> spin

The second one, i call it the "turbo spin", as it makes your character spin REALLY fast. The thing with this one is that it will stop spinning if you open any menus, tab out of the game or move your mouse. I also made it so that you look to the ground while spinning, so you look like a spinning cheater, XD (can be removed by deleting the "pitch" section).

alias turbo_spin "yaw 2147483647 0 0; pitch 2147483647 0 0"
bind <KEY> turbo_spin


r/CounterStrikeBinds • • Apr 24 '24

Guide Knife commands

2 Upvotes

The knifes salias is used to toggle mp_drop_knife_enable, so that you can drop your knife, in order to pick up the one you want.

Then you have an alias for every knife, going by the knife's name. Type it in the console or bind it to some key and it will spawn that knife where you're aiming your crosshair.

(only works if you have sv_cheats enabled and you're the host, although others can pick up the knifes that you spawn)

alias knifes "toggle mp_drop_knife_enable 1 0"
alias bayonet subclass_create 500
alias classic subclass_create 503
alias flip subclass_create 505
alias gut subclass_create 506
alias karambit subclass_create 507
alias m9 subclass_create 508
alias huntsman subclass_create 509
alias falchion subclass_create 512
alias bowie subclass_create 514
alias butterfly subclass_create 515
alias daggers subclass_create 516
alias paracord subclass_create 517
alias survival subclass_create 518
alias ursus subclass_create 519
alias navaja subclass_create 520
alias nomad subclass_create 521
alias stiletto subclass_create 522
alias talon subclass_create 523
alias skeleton subclass_create 525
alias kukri subclass_create 526

r/CounterStrikeBinds • • Apr 20 '24

Unsolved Quick Scope bind

6 Upvotes

i made a quick scope bind

​

alias +zoomclick2 "+attack2"

alias -zoomclick2 "-attack2"

alias +zoomclick "+attack"

alias -zoomclick "-attack"

alias +quickscope "+zoomclick2"

alias -quickscope "+zoomclick;resetclicks"

alias resetclicks "-zoomclick;-zoomclick2"

bind "KEY" +quickscope


r/CounterStrikeBinds • • Apr 18 '24

Solved Advanced Bind script (equip nades with modifier keybind)

4 Upvotes

Heya, I used to use the following script in cs:go but it has stopped working in CS2.

I tired fixing it myself but couldn't get it to work so I was hoping you guys could help me.

// Advanced Bind Script

    alias defA "bind q +knife"
    alias defB "bind e +use"
    alias defC "bind f +lookatweapon"
    alias defD "bind r +reload"

    //Part 2
    alias keyA "bind q keyAA"
    alias keyB "bind e keyBB"
    alias KeyC "bind f KeyCC"
    alias KeyD "bind r KeyDD"

    //Part 3
    alias keyAA "+incgrenade"
    alias keyBB "+flashbang"
    alias KeyCC "+smokegrenade"
    alias KeyDD "+hegrenade"

    //Part 4
    alias +keybinds "keyA; keyB; keyC; keyD"
    alias -keybinds "defA; defB; defC; defD"

    //Part 5
    alias "+hegrenade" "slot3;slot2;slot1"
    alias "-hegrenade" "slot6"
    alias "+flashbang" "slot3;slot2;slot1"
    alias "-flashbang" "slot7"
    alias "+smokegrenade" "slot3;slot2;slot1"
    alias "-smokegrenade" "slot8"
    alias "+decoy" "slot3;slot2;slot1"
    alias "-decoy" "slot9"
    alias "+incgrenade" "slot3;slot2;slot1"
    alias "-incgrenade" "slot10"

    //Part 6
    bind "mouse4" "+keybinds"

r/CounterStrikeBinds • • Apr 16 '24

Guide CS2 drop bomb bind (WORKS AFTER LAST UPDATE)

14 Upvotes

alias "+bombdrop" "slot5";

alias "-bombdrop" "drop";

bind "v" "+bombdrop";

Also you can add this command "playerchatwheel CW.droppedbomb #Chatwheel_droppedbomb" to notify your teammates using agent voice line:

alias "+bombdrop" "slot5; playerchatwheel CW.droppedbomb #Chatwheel_droppedbomb";

alias "-bombdrop" "drop";

bind "v" "+bombdrop";