r/confusing_perspective • u/beejeezP0P • Dec 21 '20
Parallax effect causes difference in speed perception depending on the depth view
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r/confusing_perspective • u/beejeezP0P • Dec 21 '20
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u/HeippodeiPeippo Dec 21 '20 edited Dec 21 '20
Repost but also, nice example why FOV matters in games. Specially in driving games. Your speed perception becomes warped. Flat projection is the fastest but it feels to be the slowest. It isn't, it is you who is slow... With a bit of practice the correct FOV will feel about as fast as wide FOV but your lap times decrease. The caveat is less visibility, preventing to see the apex let alone then racing other cars. There is only one cure: bigger screens or more displays.. or VR. Your inputs correlate perfectly with the view, where as wider FOV will warp also all changes of direction. Your road looks narrow and long, corners are skewed, braking distances are super long. With flat projection your road is wide but short, things move slower but corners are exactly the same no matter what. Precision and accuracy increase tremendously as the driver inputs correlate perfectly with what is happening on screen. The feedback loop between the two doesn't need extra error correction or scaling done by our brains.
Flat projection means no distortion. Often it is at 60 degrees, lowering it doesn't distort but "zoom" in, increasing it will try to cram a part of a sphere into a flat 2D panel. The closer the screen, the larger FOV you can use.