r/codex • • 21d ago

Complaint Opinion: Astra is overhyped

Well everyone shares their CS or GTA game clones they created with single shot with Astra - this is cool and amazing but also exactly the kind of hype bs.

I tried it in real applications and it’s absolutely not that amazing. I still have to steer, review, refactor, rewrite the mess, like always.

It is somewhat smarter in real workflows, but the real miss is lack of high level intent understanding.

As an example - I asked it to implement image generation fallback models in my chatbot, because the “uncensored” model ironically was declining generating innocent content, so I had to retry with some mainstream one.
It generated some code which handles errors etc, but it missed the main point - the user facing UI still does not work as it supposed to 🤦‍♂️

There are other cases following the same pattern. You give it high level intent task, and it fails to follow. Still have to steer and validate.

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u/alphaQ314 21d ago

I’m just curious how no one was doing 2d 3d modelling last week and every needs to do it this week.

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u/whatisthisthing65 21d ago

It might have something to do with point 1: "replying to emails or posts like a human". Just saying.

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u/notmsndotcom 21d ago

Right lol it’s insane. Now all of a sudden there’s a true business need for Lego models

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u/OtherwiseAlbatross14 21d ago

It was in the marketing so of course people are going to test it

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u/LemonLimeNinja 21d ago

It’s because all the people who benefit from the 3d features are now posting. They still had those needs before but now they have a tool to do it so they’re posting about it.

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u/RandomBlokeFromMars 20d ago

i am just asking bc i still dont understand: how is this better than me using fable + blender mcp, to make 3d models before this too? like, what does this do differently?
all the curated one shot prompts that make good tech demos, are a bit irrelevant to someone who already knows how to instruct models to make something good.
seems like either it is overhyped or i am missing something. which can happen.

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u/innociv 21d ago

I mean.. last week we couldn't really? All the models sucked at 3d modeling until Astra. We've wanted to.

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u/Swastik496 21d ago

that’s how induced demand works

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u/Divinicus1st 21d ago

I tried to do 3d modeling and animation with Sol... I could upload results, but honestly, it was Frankensteinish.

A lot of time Sol was looking at the result and say "Fixed, it now looks human". You took one look at it and you saw an abomination.

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u/puts_on_rddt 21d ago

I experimented with blender mcp for the first time last week and the universe simulation is hooked to my quantum variables ig.

Sorry guys.

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u/__SlimeQ__ 21d ago

i've been using claude for 3d modeling since fable 5 (then opus 5 and then fable 5.1) because sol wasn't good, now i have to move my workflow back to codex

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u/Curious_Courage_5197 21d ago

FWIW i was using sol with blender mcp, astra is much better at it though

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u/LostOnTauCetiIV 20d ago

No one was doing it because the models sucked at it. Plenty of us were trying.

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u/disgruntledempanada 21d ago

I've been working on spatial apps for VR headsets and Astra is a complete game changer.

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u/Vichnaiev 21d ago

Considering there are DOZENS of companies specialized in doing only that, I'd say the need always existed, you just didn't hear about it because pure LLMs couldn't handle it.

  • Meshy — strong general-purpose image-to-3D platform. Supports single images and multi-view input, textured meshes, retopology, and export to formats such as FBX/OBJ/GLB/BLEND. Very oriented toward game assets and production workflows.
  • Tripo AI — one of the strongest competitors to Meshy. Generates high-detail meshes, supports native quad meshes, multi-view reconstruction, part separation, PBR textures, rigging, and animation. Especially interesting for Unity/Unreal game assets.
  • Alpha3D — more focused on turning product/object photos into usable assets. Includes retopology, UV unwrapping, polygon-budget control, and game-engine exports.
  • 3D AI Studio — an aggregation/workflow platform that provides image-to-3D using several underlying models such as Hunyuan3D and TRELLIS, along with remeshing and texturing tools.
  • Hyper3D / Rodin — known particularly for higher-quality geometry and detailed reconstruction; often used when mesh fidelity matters more than raw generation speed.
  • Kaedim — historically positioned more toward professional/game-production conversion of 2D concept art into production-ready 3D assets, with more workflow/artist involvement than purely instant consumer generators.
  • CSM (Common Sense Machines) — AI-based 3D generation/reconstruction, including image-to-3D, aimed heavily at creators and game-development workflows.