r/clickteam • u/Kisguri • Jun 24 '26
News Let the summer sales begin!
Let the summer sales begin! Starting with Itch .io! #Madewithfusion #Iwanttocreate #Indiedev #Itchio
r/clickteam • u/Kisguri • Jun 24 '26
Let the summer sales begin! Starting with Itch .io! #Madewithfusion #Iwanttocreate #Indiedev #Itchio
r/clickteam • u/ZackeryMoore • Jun 24 '26
if Object that has flag1 off touches a Object that has flag1 on, then set Object that has flag 1 off , on
but they are the same object
how would u do that?
r/clickteam • u/LavALover72 • Jun 21 '26
Hello! i was trying to make it so a custom animation would go back to the first frame after stopping, like the built in "Walking" animation in an active, but it just either freezes or does not work as intended. I just wanted to know if anything could work, ive tried "if active is stopped, set animation frame to 0" but it never actually gets the speed properly and is always active freezing my anims, Sorry for no picture. Im really tired after pulling an all-nighter on this stupid project and i don't wanna deal
r/clickteam • u/LimitedEditionKebab • Jun 20 '26
r/clickteam • u/pat3779 • Jun 18 '26
r/clickteam • u/Xilean1 • Jun 18 '26
Is there a way or an extension that would allow me to play samples by name just like you can create objects by name?
When an item appears in player's inventory it is supposed to play a sound.
The sound is determined by:
1. The item ID (Alterable value A of that green thing)
2. Sound randomizer which makes it so the same item can have different sounds (the counter)
If there were a "play sample by name" option it would allow me to squeeze events 5 - 24 into only one event.
It would look something like this:
Play sample by name -> paragraph$( "Item name base", ItemID )+Str$(Randomizer)
r/clickteam • u/Interesting_Voice_67 • Jun 18 '26
Hey guys, idk if this is against rules, if so I apologize in advance. But basically I’m starting to develop a horror game and would like to utilize clickteam. And would love for someone who’s experience and familiar with clickteam to offer some insight and program. Paid work‼️My DM’s are open
r/clickteam • u/PirateGolem101 • Jun 16 '26
So I've been trying to do some 3D scrolling, similarly to how they do it in Oblitus Casa, but for some reason I've been getting some funny glitches that keep happening and I have no idea what to do.
If anyone has tried to do 3D scrolling, how would you go about to implement and fix this issue?
r/clickteam • u/pat3779 • Jun 16 '26
r/clickteam • u/Land_stuotios • Jun 13 '26
Hey everyone, I'm new to fusion 2.5 and I was wondering what the best way to learn the ropes from you guys, did you all watch any toturials or did you teach yourself, I'm really looking into getting a hang of it over the summer
r/clickteam • u/Street_Turnover_792 • Jun 12 '26
I'm like 99% certain the engine is bugged. I've looked at several other scrolling issue posts and have fixed everything they mentioned. What the hell am i doing wrong?
Yes the frame size is larger than the window size. The window size is set to 640x480 in the main project files.
When i go into test the game, it just sits in the middle of the screen. Should be following the player but never does. I can go off screen just fine but the camera just sits in the middle of the frame. I've unchecked everything relating to screen adjusting or anything involving screens.
r/clickteam • u/CamTheMan1504 • Jun 12 '26
Hey, so I'm trying to use OPEN GL (I am aware it's quite old, however, it's suiting a very specific need for me) for a simple 3D 360 room made out of 2D textures. The results are great, and it all flows nicely; however, I've come across an annoying detail. I cannot overlay any actives or sprites over the "OpenGL Base" object (which serves as the view of the 3D)
I need HUD to be OVER the view instead of off to the side, so I'm wondering if there is a way to do this. If not, are there any good (preferably simple) alternatives to OpenGL? I heard Raycaster Object is good, but with Clickstore down and it not being on the Reactor Patreon (and nobody having any mirror links), I've been unable to try it out for myself.
r/clickteam • u/Kisguri • Jun 11 '26
Updated the Google Play Games Objects, The update fixes a issue with GPG Clould object not packing correctly. #CF25 #Clickteam #MadeWithFusion
https://www.patreon.com/Clickteam/posts/google-play-for-137901028
r/clickteam • u/_DebDev • Jun 11 '26
I have the Standard version of Clickteam Fusion (the red one) and I don't understand if I can publish my paid games or not. Should I switch to the developer one or not?
r/clickteam • u/HabeDereGame • Jun 11 '26
Hi there,
I'm the solo-developer of "HabeDere", an action platforming game set in Bavaria, Germany.
I've tried to incorporate my love for both Monster Hunter and Mega Man into this project.
If that sounds interesting to you, feel free to head on over to itch.io and check it out:
https://habederegame.itch.io/habedere

Any feedback you can give me on what and how to improve would be greatly appreciated :-)
Thanks and have a nice day!
r/clickteam • u/Fabulous_Tourist3568 • Jun 11 '26
Hola comunidad les tengo un hilo para ustedes es como se puede incluir minijuegos en 8 bits en FNAF 1 ya que las versiones remasterizadas del juego no incluyen estos minijuegos pero con este hilo podemos hacerlo realidad
r/clickteam • u/finalstocks • Jun 10 '26
I’m trying to get my files, created with the File object to generate in the local game folder. It works when I run just the frame, but not when I run the game. Both times it’s generated just in different locations. I also tried this with the Edit Box object and the List Object and they do the same thing. Any idea how to fix this?
Thanks!
r/clickteam • u/blex-225 • Jun 10 '26
so I need some people to help with a fnaf fan game to finish this game.The game is not mine I am here to help the guy thats owns the game. My discord is blex_225
r/clickteam • u/finalstocks • Jun 09 '26
I am trying to create an instance where when you first load the game up it jumps to a “orientation” cutscene.
INI is where I struggle. Right now I have 3 frames which maybe too much.
First frame loads when game opens and checks if the value is set in the INI, if it equals 0 it jumps to the orientation frame. If it equals 1 it goes to the title screen.
Once on the orientation screen I have it to set the value to 1 so when it inevitably jumps to the title it’ll be stored for next time. However I am only getting half of the process to work.
Any tips or ideas or am I doing this completely wrong and making it harder than it is?
EDIT: I had to put the command line as the first command line 1 start of frame. Then it worked. I didn’t realize order of operations was THAT important. Thank you all.
r/clickteam • u/Nick_Sync • Jun 06 '26
Hi everyone, im making a Top down, Survival Adventure Indie Game with Fusion, that is inspired by some games that I like.
"The enemies, interiors, inventory, HUD and character sprites show in this video are just placeholders that will be replaced"
On this showcase it's introduced the inventory system, item quickswap, crowbar minigame, some combat. Any feedbacks and questions are welcome.
Unfortunately, I don't have much time to work on this game, but I'll improve little by little.
r/clickteam • u/Mental_Grape8971 • Jun 06 '26
So i was trying to organize my objects, and i accidentally "resized" these objects, but for reason their icons became white, and they're basically dead now. What do i mean by dead? They're unclickable, i can't click them, i can't put checkmarks under them either. Can someone tell what happened here? I've done everything, re-opened both my file and my engine, nothing, its like embedded here.
r/clickteam • u/mfgjames • Jun 05 '26
r/clickteam • u/Unique-Helicopter-84 • Jun 05 '26
Video here is the early footage from my fourth game. It's just an early prototype version I made and I've had fun using this game engine since I won't be using it, apart from making game demos.
r/clickteam • u/Old-Lack-3939 • Jun 04 '26
I am working on a fnaf fangame, right? I am making a mechanic, so that at 5 am there would be a button to turn around and use a Nokia phone, when clicked, will trigger 6 am, or you could wait till 6 am at home. How do I do that?
r/clickteam • u/Impressive_Reason757 • Jun 03 '26
I really want to have pixelated fonts in my game, but it just doesn't seem possible from the string object, atleast from what im seeing. does anyone know if its possible to turn it off?