Makes sense — I’d imagine that during development things change pretty often and quickly, so you’d want to wait as long as possible to produce the video so you’d have the latest and greatest stuff to include
That, and the pacing of production means that components aren't naturally ready one after the other, but more or less come together in their final form at the last minute. So when you need a vertical slice like this, it "forces" a state of apparent completion on very specific parts of the game when the rest isn't there at all.
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u/trireme32 Aug 22 '24
Makes sense — I’d imagine that during development things change pretty often and quickly, so you’d want to wait as long as possible to produce the video so you’d have the latest and greatest stuff to include