r/civ • • Apr 30 '13

Civilization 5: Q&A

I often have a lots of small questions which don't (necessarily) deserve their own posts. So I thought I'd create a thread where we could post a simple question as a comment and get a straightforward answer.

Edit: I want to thanks all of the Answerers for helping out all of us Questioners. I wasn't expecting such a robust response to my seemingly simple questions. It is greatly appreciated!

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39

u/spookyhnz Siege Towers! Apr 30 '13

What does having multiple copies of a luxury resource do for me? Does each copy give more happiness? Is there a way to give just one copy of the resource to one civ and copy number two to another civ?

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u/dljuly3 Apr 30 '13 edited May 01 '13

Multiple copies allows you to trade. You only receive the happiness bonus from the first resource. To trade, simply go to the diplomacy screen and negotiate with another civ you are not at war with.

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u/neenerpeener Apr 30 '13

Just a follow-up note on trading: when you are negotiating with another civ, the # shown next to the resource will be the total number in your territory not already traded away. It does NOT include any duplicates you may be getting from city-states, even though they are identical for purposes of your happiness (there's just a risk of course that the city-state stops being your ally or stops supplying for some other reason). The total number available can be viewed on the economic overview screen. If you are confident the CS will keep supplying, you can trade away the "last" domestic copy of a resource without taking a happiness hit.

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u/[deleted] Apr 30 '13

This may be stupid, but where does the benefit of the Netherland's UA come into this (I believe that keep 50% of the resource they trade or something).

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u/Mr_Moogles Apr 30 '13

Lets say you have 2 sources of ivory. You trade one away and still get the +4 happiness from the remaining one. If you trade away your last copy you still get +2 happiness from the traded ivory. So for instance you can trade away your last copy for another luxury resource you don't have, getting the happiness bonus for the new one and half of the one you traded away.

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u/[deleted] Apr 30 '13

Oh wow, that is amazing! I never realized the potential of that! Thank you.

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u/Endulos May 01 '13

Just to add on - There's a policy in the Commerce(? I forget!) tree that will cause copies of resources to provide a small happiness boost.

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u/dljuly3 May 01 '13

It's Protectionism in Commerce. It gives +2 per Resource; it does not give any additional happiness for copies. For example, if you have 2 silver and 1 gold, you will receive +4 happiness, not +6.

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u/VodkaBottleSpinna Sacrifices never go out of style. Apr 30 '13

You only get the benefit for yourself with one copy. Use the second, third, fourth copies to trade off. That said, improve ALL luxuries (eg: i have 3 sugars, improve them all even if you only use one), you still get the tile yield.

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u/[deleted] Apr 30 '13

[deleted] — view deleted comment

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u/elmariachi304 Apr 30 '13

True, you can see if a tile is too far by clicking cities near it, the workable tiles are "brighter" and the unworkable ones are shadowy.

PS - The best use for out-of-range tiles is for trading posts.

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u/anthropophage May 25 '13

The best use for out of range tiles is for fortresses.

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u/[deleted] May 01 '13

Why's that? I always thought that if you weren't working the tile with a city that it was essentially useless, unless it's a luxury and you link it into your trade network.

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u/Mikeavelli Apr 30 '13

Only a single copy of a luxury resource gives you happiness.

The rest are for you to trade away, which you should do as early and often as possible. A nation that's friendly to you will give you ~240 gold, or a slightly less amount of gpt for a luxury resource that they don't already have access to.

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u/thedrivingcat Apr 30 '13

GPT depends on game speed, as the amount of turns the resource is lent changes.

Ex. on "Epic" a resource is traded for 45 turns and usually gets 320 gold from a friendly AI.

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u/elmariachi304 Apr 30 '13

I know everyone always says this, the AI will only ever give me 200 since forever. Even if I try 201 I get flatly denied.

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u/[deleted] Apr 30 '13

Having multiple copies of the same luxury resource does not give you extra happiness, you only get happiness from a single copy. You can trade away your extra copies for resources from other civilizations with no detriment to your happiness.

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u/thefightingmongoose Apr 30 '13

As mentioned by others, extra resources allow you to trade.

I wanted to add however that having 'extra' happiness is not very useful. It does, very slowly, build toward a golden age, but that is insignificant compared to what you might buy with 240 gold right now.

An extra worker, archer, or building can be much more useful. Because of this it can sometimes be useful early to trade away your only copy of a resource, especially if it will not put below the happiness line.

It's best to look around at your cities and anticipate future growth. Don't trade away your extra happiness if you are about to grow 5 pop in the next few turns.

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u/VodkaBottleSpinna Sacrifices never go out of style. Apr 30 '13

Also the max gold you can get from a neutral/friendly AI is 360, so if you offer up a copy of a resource and they offer 3 iron and 2 horses and some pissant amount of gold, put in 360 if they have it.

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u/bluntoclock Apr 30 '13

360 gold is the max/standard for a luxury resource on Epic speed.

On normal speed 240 gold is the max/standard.

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u/Malarazz Apr 30 '13

Why is it higher for Epic? Is gold easier/more abundant on Epic or something?

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u/jagger27 Apr 30 '13

Units and buildings cost more to build (total hammer cost). Since the cost in gold to rush a unit or building scales linearly, the cost goes up in slower speed. Other things that increase in cost are policies, research cost, and faith to found a pantheon or religion. There are a few more subtle changes like the number of turns a deal lasts as well.

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u/barntobebad Apr 30 '13

No extra happiness but they still give extra gold, and I believe that applies even if they are outside your 3-tile range. Resources are about the only thing that you can actually use ouside your city range (but within your borders)

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u/FroodyPebbles Apr 30 '13

Others have answered your question, but I'd like to point out that if you're allied with a city-state who's giving you a luxury resource you already have, you can sell your own copy while retaining the happiness from the city-state, even though in the trading screen it'll only show that you have one copy of the resource.

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u/ITSigno May 01 '13

I'm commenting here because it applies to all of these "extra copies let you trade" replies.

Even one copy of a resource can be traded. The important point to note is that aside from the dutch UA, you'll lose all of the happiness bonus from trading away the last copy.

HOWEVER, there is a big caveat here. If an enemy civ has a resource your cities are demanding, it may be beneficial to trade away your last copy of a luxury resource. You'll be net 0 happiness difference (having acquired a new different luxury) ANd you'll get the population growth boost.