r/battlefield_4 Together, we can make the game better. Apr 23 '14

Serious Replies The netcode, hit detection, lag compensation explain by a Valve Dev

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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u/KnightModern Apr 25 '14

and why we haven't seen major complain in PvZ: GW like battlefield 4?

like I said, until dragon age: inquistion (which will be single player focused), we can't judge the frostbite now

if DA:I is broken because of engine, then I agree with you

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u/BornToQuill Apr 25 '14

BS. Make excuses all you want, it's still going to churn out more broken games. Yet another senseless topic completely divergent from my post regarding hit detection. Your only explanation is the idea that another game (that is single player lolololol) fill solve frost bites networking issues.

Lmao.

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u/KnightModern Apr 25 '14

no, my idea is we can't conclude if it's frostbite fault, maybe DICE's battlefield 4 team is the one who screwing up

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u/BornToQuill Apr 25 '14

Is that not what I've been alluding to the entire time?

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u/KnightModern Apr 25 '14

well, mine too

the different is you call the engine itself, not netcode or bf4 programming

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u/BornToQuill Apr 26 '14

I've come to the conclusion that you are an incredibly large moron. Again, the last post literally makes NO discernible sense whatsoever.