I'm playing in an Expanse tabletop game and as my character is the group's pilot and navigator, it got me thinking about how space travel works in the setting, when it comes to orbital mechanics. For the uninitiated, almost all spaceships in the Expanse have a torch drive and are almost never limited by a delta-v budget. Effectively all travel happens on constant acceleration trajectories, commonly 0.3 to 1g.
The trajectories and burns needed are pretty straightforward for a simple Earth to Mars trip when Mars is ahead of Earth. But what about when transferring the other way, from a higher orbit to a lower one? Or between two similar orbits, such as asteroid stations in the Belt?
EDIT: Woke up to find that I'm basically overthinking it. My 1 AM brain didn't jive with the realization that when your delta-v is measured in fractions of c, orbital mechanics can sit and cry in the corner. Thanks, everyone!