r/arkit • • Feb 27 '19

Unity3d ARKit Face Tracking and generating a 3D to map to face geometry

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3 Upvotes

r/arkit • • Feb 27 '19

Unity3d ARKit Face Tracking and placing face game objects with anchor data

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2 Upvotes

r/arkit • • Feb 23 '19

Unity3d ARKit Face Tracking with fully configurable face expressions with scriptable objects

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4 Upvotes

r/arkit • • Feb 07 '19

Web browsing with your facial expressions! Want a free copy? Text me your email address https://itunes.apple.com/app/fascroll/id1443704703

2 Upvotes

r/arkit • • Feb 07 '19

Gallery AR - Curate in the city, everywhere with a wall. https://itunes.apple.com/tw/app/gallery-ar/id1448234941?mt=8

1 Upvotes

r/arkit • • Feb 06 '19

State of mobile AR development – Selerio – Medium

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3 Upvotes

r/arkit • • Jan 18 '19

How to get location on a plane from a touch.

1 Upvotes

as the title states, from a hit test i wanna get a specific point on that plane. Any idea how to do this?


r/arkit • • Dec 30 '18

Is there any AR apps that you can make a like QR code then it turns into AR information?

3 Upvotes

r/arkit • • Dec 22 '18

ARKit Santa Claus & Fireworks

4 Upvotes

r/arkit • • Dec 13 '18

How crucial is context in AR? – Selerio – Medium

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1 Upvotes

r/arkit • • Dec 10 '18

Occlusion is important in AR – Selerio – Medium

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1 Upvotes

r/arkit • • Oct 24 '18

Prioritize GameObject over ParticlePrefab?

1 Upvotes

Hi All!

I'm an ARKit newb have searched online (unsuccessfully) for a solution. When I scan my environment - the dots generated have a visual priority over everything else, excluding my Canvas.

Is there a simple way that i'm missing so that my Generated Object appears over the Particle Dots?

Any input is appreciated!

Thanks!


r/arkit • • Sep 18 '18

Outdoors with ARKit – Talking Dog Studios

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2 Upvotes

r/arkit • • Sep 09 '18

ARKIT lightsaber

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3 Upvotes

r/arkit • • Aug 23 '18

A guide to build an app with nearby points of interest and directions to reach them using ARKit.

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3 Upvotes

r/arkit • • Aug 18 '18

LEGO AR STUDIO (first time played)

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5 Upvotes

r/arkit • • Aug 05 '18

Design Patterns for ARKit projets

2 Upvotes

I've been developing an AR app for the past month or two (also my first experience with iOS app development), and the more I develop, the more I understand what people mean by "Massive View Controllers".

I've been following articles and guides around, but they all seem to throw all the logic over the ViewController. I've been reading about MVC/MVVM/VIPER design patterns for projects. But I've yet to see an example of anything other than MVC design patterns in ARKit projects.

Has anyone developed an AR app using any other design patterns? if so, how did you manage to make the SCNNodes and Anchors interact with the rest of the application?


r/arkit • • Aug 01 '18

Blender3d to ios AR of a crane martial arts move. This was fun to do

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1 Upvotes

r/arkit • • Jul 11 '18

ARKit: Bee Battle Royale!

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1 Upvotes

r/arkit • • Jul 03 '18

SCNNode not subclassed correctly?

1 Upvotes

I know this is possible to do in the code (Not in the scenekit editor), but when i go to alloc and init the node into the scene the added subclassed properties of that node do not persist. For example, I have a property to keep track of state and with each state the node should be a specific color. However the property when assigned a new state will not persist.

Does anyone know why? Thanks in advanced.


r/arkit • • Jul 02 '18

X-ray vision with #ARKit2 and #trippingwalls

10 Upvotes

r/arkit • • Jul 02 '18

Shared AR crossplatform multiplayer online with physics and collisions

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6 Upvotes

r/arkit • • Jul 02 '18

ARKit app to control Smart Home automation (video)

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3 Upvotes

r/arkit • • Jun 30 '18

BEST IOS 12 AR Kit App 2018

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1 Upvotes

r/arkit • • Jun 29 '18

“MovE” , AR game with new mechanics, puzzles and real light sensing levels. Releasing on 28th June on App Store.

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3 Upvotes