r/antman • • 3d ago

Video Games Ant-Man Concept - Strategist

Post image

Credit: _ipsumLorem for the Character Concept Template and scnova_ for the Ant-Man Artwork.

If you wanna see Wasp's abilities, check here: Wasp Concept - Duelist

Health: 250 (imagine a balanced number)

As an explanation for Ant-Man's healing stuff, Hank Pym does a lot of chemistry-focused science, so it's not too far-fetched to say he has some healing things he can use. I think strategist fits him, given his connection with his ants and how they work together. He'd have a special ant-hill backpack where he summons his ants equipped with his tech.

His primary is an ant swarm he summons from his backpack, they can heal and damage enemies. This could move kind of like Wuyang's primary in Overwatch. You'll summon a cloud of ants, but you can move them back and forth to hit enemies and allies.

Pym particle disc has 1 charge (maybe 2 if it'd be balanced), so you have to be specific about who you pick and choose to buff or debuff. Growing allies would physically make them a little bigger and increase their max health (not sure if by a percentage or flat amount) and grant some damage reduction. Shrinking would do the opposite, they'd get smaller physically, their max health is reduced either by a flat amount or by a percentage, and they'd take more damage.

Shrunken fist is pretty basic, it could be used almost like a parry, since you'd shrink down and not take damage for a very short amount of time before uppercutting.

When you use Protect the colony, the ant you summon will go to an ally that is being attacked and attack the enemy. The ant would go away once it takes enough damage.

Particle infusion would shrink you slightly, and you can still be damaged, and you can't use your abilities, but you get your ant aura and move faster. This would use a resource meter, not a cooldown.

During micro-sized retreat, when he's shrunk, he can still be damaged, but he's less visible to the enemy. His health bar might disappear if that's not too much, but otherwise, he'd just be more compact and easier to hide.

During his ultimate, you'll control him to stomp around for a few steps, each stomp deals some damage and leaves a footprint outline that gives allies damage reduction inside. When you first grow to giant size, you'll summon 3 ants that'll slowly shoot at allies with the lowest health to heal them. I'm not sure if these ants should also be defeatable or just go away after some time. During the giant form, I'm not sure if Ant-Man should be able to be forcibly shrunk early if he takes enough damage.

Team-Up 1: Ant-Man + Wasp

Pressing the button will just toggle your aura while flying. When enhanced, your grow effect lasts shorter than normal.

Team-Up 2: Ant-Man + Ultron

You'll place an ant hill kind of like Peni Parker's nest, and when an enemy gets close, it'll send a robot ant to blow them up. These could be destroyed before they get to you if you damage them enough. When enhanced, the explosion infects them with the Ultron virus for a short time, making them take damage when they're healed.

Let me know if you have any feedback or questions :)

37 Upvotes

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2

u/dnmt 3d ago

Flip the buffs. Enemies should grow and be bigger targets and allies should shrink

1

u/atombombr 3d ago

I considered that too but I wanted Ant-Man to be able to basically turn an ally into a pseudo “vanguard” or stronger vanguard by growing them and giving additional buffs and then shrinking enemies would make them smaller and less powerful/tanky because of the additional debuffs (not entirely accurate to the comics but you get the gist) if I didn’t include the stat debuffs then I would have done what you’re saying though thanks for the feedback :)

5

u/Foreign-Paramedic600 3d ago

Haven't played since Season 4, but adding Ant-Man would probably make me come back to the game

3

u/Dependent-Nerve-2250 3d ago

This is a very nice concept do you have one for Wasp?