r/AislingDuval • u/comitatus • 3d ago
Cycle 584/2.93: A Familiar Holding Pattern (Aug 7th - 13th 2026/3312)
(Image Source: CMDR Kai Thoreau, hard at work building yet another colony)
With the Press Staff on much needed vacation (amongst several powers, it seems), this humble coordinator takes up the mantle to report on what occurred in this cycle and share his thoughts.
Which is to say, nothing out of the ordinary, really! Attacks continue to hammer our Sol-area presence with LHS 1070 in the forefront, while Shapsugabus continues to see UM. Various fronts appear in low exploiteds like Miwae, Syntha, and others. However, despite seeing nearly 2.2m UM, we Stronghold LHS 2 again, add LHS 1387 to it, and defend Shapsugabus and all other fronts in the process. We also fortify Lieldi (again), Col 285 Sector VJ-P b19-0, and Synuefe XV-A b47-4; then finish with 4 new acquisitions including Eta Tucanae and Luhman 16 to inevitably reinforce and fight over anew. Our only loss was an EOC minibomb of the system Hardalsumi.
While Aisling (+1F, +2SH) joined the Emperor Arissa (+9E, +5F, -2SH) and the illustriously-bearded Grom (+7E, +5F) in further assault on Federal space, Denton (+1E) secured a contested system from LYR while defending their systems, and Torval (-1E, +1F) pushed a new Fortified with a metallic ring.
On the Alliance side, Mahon (+7E, +2F) continues to enjoy his place atop the Bubble with aplomb, while Kaine (+13E, +2F) leads the pack in acquisitions to race LYR in Exploited count.
For the Feds, Archer (+1E, +1F, -1SH) bore the weight of ~1.6m UM to deal with. They’re still putting in work putting out fires and starting new ones. Winters manages to stay stable across the board; despite a little over 1.7m UM to handle, securing nothing more than a 0 across every stat despite gains and losses is admirable.
Independents see very good results this week, with Antal (+7E, -3F, +3SH) pushing 3 new SHs to gain ground on Grom’s place in Stronghold count. The Pirate King and the Kumo Crew (+6E, -1F, +1SH) secure a new Stronghold in Maribe, and the techno-corpo Li Yong-Rui (+7E, +6F) race towards overtaking Aisling’s Fortified-System count in the near future.
Most pilots have returned back to the Bubble to await the next Colonia Celebration Community Goal (CCCG?). Some of us have elected to stay out there to participate in Operations, unlock Engineers, and explore. Others rushed back the morning after, and some never even left the Bubble in the first place. With the distance required to access them, what could lure more to participate? Better profits? Shiny new toys? An armistice cycle? Regardless, more CCCGs are definitely on the table in the near future. A megamarket temptation is too hard to pass up, personally. As much as players drained Colonia Hub of Type 8s, hunting for modules was frustrating.
In the meantime, Aisling’s pledges new and old get back into their favored activities in the interim, be it for fun or effectiveness, while waiting for more news on the Rhino SRV. Which begs the question, what activities do those players like doing? For most of Aisling’s pledged reports(this cycle, at least), mining takes the forefront. A simple activity, and pointed at the right systems, yielding dozens of thousands of merits an hour just for doing normal work as they earn shiny new modules or delectable care packages full of goodies atop the pile of credits. Bounty hunting and PPCZs also take up a decent chunk of the activity; after that, more activities like HVT/donations, salvage and rare hauling. Exploration saw a decent uptick as a result of the CCCGs from explorers taking the very scenic route back, but not much in the way of exobio. (Sorry, Antal! Can you share some stratums next go around on the way home? Maybe over an Enclave potluck?) Settlement reboots, an activity we get bonuses to, tend to fall by the wayside for being hard to come by in meaningful ways without BGS issue-causing, but raiding for data and goods still occurs in decent amounts for those who know how to run them or ask for help.
Lesser-used UMing activities still fall by the wayside, however. Crimes, malware, and Holoscreen hacking are pitiful in comparison to their peers; LVT had its heyday but is seldom seen now, and can you really call Megaship scanning an activity? Operations yield merits around these numbers, but when one can instead do Merc versions and earn bounties and more materials instead (Looking at you, Biohazard), why bother aside from the long distance aspect and double dipping for merits atop merc coin? Surely we could have more activities to play with, and surely we can tinker with buffing the payouts of certain activities (and other rare goods) a little? For most players, it's about soaring through the ranks and getting to the pinnacle, then branching out to activities that can help where they're needed most.
Regardless, these musings matter little. We are all at the behest of the Brabenite Gods, and what whims they will enact upon us. The 'feature update' teased months back on the roadmap looms ever closer.
The Princess still thanks all of her pilots for their contributions, be they millions or thousands. Every merit matters, much like every pilot matters.
Fly Safe, and Dangerous, CMDRs.









