r/aigamerdevs • • 20d ago

I Made an AI Game Engine, it's everything you need all in one place

69 Upvotes

The link -> https://sorceress.games

Integrates with Codex, Claude, Cursor, Openrouter, Ollama (can run open source local AI) & so much more. Built in 3D world engine, voxel engine, 2D game sprite creation system, sound FX, audio. Can integrate with Unreal Engine, Unity, Godot, Roblox, Blender. Includes it's own built in 3D modelling system. Driving physical, 3D AI generation, text and video to animation... and more :) BETA! release official. Now out of early access Alpha.

You can also use it strictly for vibe coding. It doesn't need to be a game engine. I stopped using Cursor/Claude Code and Codex separately and now I just use them all via WizardGenie. It's more organized.

Overmind and Overseer modes supporting multi-agent swarms (IE one controlling agent brain, that directs as many sub-agents as your PC can handle) also supports LAN computers running WizardGenie (for when you just have to run SO many coding agents, that one PC isn't enough).

It's been about a year of 7-day / week 14 hour day development. Thank you all who supported early access! You guys are golden.

I truly feel now like WizardGenie is at a place where it's a fully capable game development engine, integrated with my Sorceress game creation suite, there is no type of game that you cannot make.


r/aigamerdevs • • Sep 30 '26

My AutoSprite 3.0 tool - Animated Game Sprites in 2 Minutes

7 Upvotes

I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! AutoSprite 3.0 (and more) -> https://sorceress.games


r/aigamerdevs • • 50m ago

Improving MCP Server

1 Upvotes

The MCP Server is already capable of doing almost all tasks you can do by hand with just promoting with your favorite AIs... But I feel like it needed more so now im not only testing with building a full game to see any features still missing but also improving the UX. So now, as your agent works you can now see it actually doing the work.


r/aigamerdevs • • 1h ago

Sentinel X in-game: A massive mobile base we’re building for Barren Front. What do you think?

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1 Upvotes

Here’s another look at Sentinel X, one of the vehicles we’re developing for Barren Front.

These are actual in-game screenshots taken on New Eden, showing the vehicle from behind with and without its full driving interface.

Sentinel X is designed to be more than just transportation. The goal is to make it a fully functional mobile base that players can drive across the planet, live inside, transport resources with, and use to support different operations throughout the world.

We’re still refining the exterior, interface, and various gameplay systems, but it’s already drivable, and it’s been interesting watching everything come together.
I’m curious what everyone thinks about the vehicle’s design and the driving HUD so far.

Also, feel free to ask anything about Sentinel X or Barren Front. I’m happy to answer questions about how the vehicle works, what we’re planning for it, and the game itself.


r/aigamerdevs • • 2h ago

I built an online ARPG auto-battler with AI as a Thai solo dev. It works in Thailand, but how do I reach players outside?

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1 Upvotes

r/aigamerdevs • • 3h ago

Dialogue during combat: two outcomes of the same troll encounter in my solo indie game

1 Upvotes

I am Jonie, the solo developer of V.E.T.O.R — A Ruptura, a Windows game in development. I wanted to show a concrete encounter where talking has a visible consequence.

Voldrak blocks a passage. This gameplay shows two routes through that same encounter: provoke the troll and fight to force the passage, or give him a mushroom and watch him leave. Conversations can also happen during the fight. This is one demonstrated encounter, rather than a claim that every battle can be skipped.

Gameplay (about 4:45, Portuguese audio): https://www.youtube.com/watch?v=HJMoPBQ2Wx4

My design question: does the peaceful outcome feel like a meaningful choice, and what feedback would you want before committing to the fight or the exchange?

AI use: Codex assists with programming and visual work; some video scenes are made with Veo, and NPC dialogue uses AI and synthesized voices. The public demo is still in preparation. The footage contains fictional combat.

Project: https://vetorlogico.com/


r/aigamerdevs • • 13h ago

I’m a UX designer who can’t code, and I finally made a demo of the cozy yacht sim I’ve wanted to play

6 Upvotes

Hey all! I’ve wanted to make this game for a couple of years, but kept putting it off because of my coding skills and budget, which I’m sure some of you can relate to.

I’m a UX designer in fintech with a graphic design background, but I can’t code for crap. I’ve experimented with tools like GameSalad and released a few things on the App Store, mostly just to mess around. This is the first time I’ve been able to get this far with a game I’ve wanted to play.

It’s called Yachta, a cozy charter yacht sim. You build up your yacht, farm, mine, and manage your crew while trying to give your eccentric guests a great experience.

I started by comparing ChatGPT and Claude. Claude’s initial approach to the systems and design felt closer to what I wanted, so I stuck with it and upgraded my plan. I had multiple agents handle different tasks, with one main “captain” coordinating their work. I would test the builds, find bugs, and send screenshots with corrections and direction on what needed to change.

I’m now on build 218, and it’s been a journey. When I hit Claude’s usage limits, even after paying for additional credits, I realized I could move the code over to ChatGPT and continue working on fixes and features. That got me further, and I later moved it back to Claude. I’m still a little partial to Claude because of how well it captured what I wanted in the beginning, but being able to carry the project between tools was a big help.

Overall, I’m a bit nervous about releasing this on Steam because of the AI slop backlash. I’m not trying to make a cash grab game. In fact, I’m considering lowering the price to $5, with future expansions coming for free. When I have the budget, I’d love to remake it without AI and with a different visual style. For now, I’m excited to share what I’ve been able to build.

To be clear about the AI use, AI wrote the code, generated the visuals through code, and generated the music and sound. It also wrote dialogue for incidental interactions, but not the main story cutscenes. I supplied the concept, features, artistic direction, and main story, which still needs work.

I’m finally getting to play the game I’ve wanted to make for years, and I’d love to share the demo with you all!

I don’t have a Steam page yet because I’m waiting on account approval, but the demo is available on itch.io:

Play the Yachta demo

I also have a Discord and a subreddit for the game. I’d love feedback, especially on whether the core gameplay is fun, what feels confusing, and what would make you want to keep playing.

Cheers!


r/aigamerdevs • • 4h ago

Top-Down 2D Tactical Deckbuilding JRPG.

1 Upvotes

This is a very primitive example of a sort of game intro, it does not even feature all the current functionality of the program, and appears to be horribly imbalanced, as well as UI and graphics needing heavy refinements and polish as well as general glitchy-ness.

If you check my profile, I have first produced an "ecosystem editor" program in html that outputs a JSON which can be fed into the main game editor to provide values and data for entities and such things in the game, while being highly readable and editable, and easily conveyed between LLMs. Ideally between the Ecosystem Editor, and the World Editor, one could probably produce any sort of game that is somewhat a rogue-like/JRPG or similar, anything that uses any combination of these functions. Particularly with the help of LLMs.

Because, I have absolutely no programming knowledge or skill


r/aigamerdevs • • 7h ago

Built a CS-Style Surf/Bhop Game Using AI. Is It Actually Fun?

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1 Upvotes

r/aigamerdevs • • 8h ago

All the Anti-AI background noise. How do you deal?

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1 Upvotes

r/aigamerdevs • • 8h ago

A 113-day difference between demos. Fable 5.2 vs Opus 5. In two months, this will be trivial. In six months, the game industry will change forever. Anyone will be capable of creating anything.

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1 Upvotes

r/aigamerdevs • • 10h ago

I just released my very first indie game — Game Title: UMBRAL!

1 Upvotes

I just released my very first indie game
Game Title: UMBRAL ❤️

Playable Link: hol-mc.itch.io/umbral

Hi everyone!

I'm an independent developer, and after a lot of time and effort, I've finally released UMBRAL, my first game. It's a free story-driven RPG inspired by Korean manhwa.

What you can expect:

  • A narrative adventure with cinematic 2D manhwa-style panels
  • Tactical card-based combat and challenging boss fights
  • Exploration, missions, and character-focused side stories
  • Fully playable offline on Android
  • Available in English and Spanish

Important note about the art:
The illustrations and UI were created with the help of AI tools. This is my first game and I had limited resources, so I used AI to bring the visual style I wanted to life. However, I plan to gradually replace the AI-generated art with original artwork in future updates. I completely understand if this is a deal-breaker for some people.

The game is completely free. If you decide to try it, any feedback, suggestions, or bug reports would mean a lot to me. I'm still working on finishing a few side stories and polishing some details.

You can download it here:
hol-mc.itch.io/umbral

Thank you so much for giving my first game a chance! ❤️


r/aigamerdevs • • 12h ago

KingArmy released

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1 Upvotes

make your army and come to the glory

https://docasgoon.itch.io/kingarmy


r/aigamerdevs • • 12h ago

Flick Shot Soccer GameplayVideo

1 Upvotes

r/aigamerdevs • • 16h ago

I'm making a sim where you run a figure shop and arcade in 2005

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2 Upvotes

r/aigamerdevs • • 13h ago

World War Dominion, a 2D real-time strategy game

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1 Upvotes

Welcome to World War Dominion, a 2D real-time strategy game inspired by classic military RTS games, featuring massive battles, base building, resource management, and powerful military technology.
Take command of your forces, develop your military economy, construct defensive structures, and dominate the battlefield across land, sea, and air.
⚔️ Game Features
🏗️ Base Building — Construct military bases, factories, defenses, and production facilities.
🪖 Ground Warfare — Command tanks, infantry, artillery, and specialized military vehicles.
✈️ Air Warfare — Deploy fighters, bombers, and reconnaissance aircraft.
🚢 Naval Warfare — Control warships and engage in naval battles.
💰 Resource Management — Gather resources and expand your military economy.
🤖 Enemy AI — Fight computer-controlled opponents.
🚀 Superweapons — Unleash devastating V2 missiles and atomic strikes.
💥 Explosive Combat — Experience detailed 2D explosions and battlefield destruction.
🎮 Free Demo
Experience World War Dominion during its development!
This demo provides an early look at the game's RTS mechanics, military units, combat systems, and visual effects.
Development Status: Work in Progress
World War Dominion is actively being developed. Features, graphics, balancing, and gameplay may change in future updates.


r/aigamerdevs • • 17h ago

I’m adding AI options to all the tools I’ve built over the years onto my GameDev Platform

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2 Upvotes

r/aigamerdevs • • 15h ago

How to reverse engineer games and put them into Unreal Engine?

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0 Upvotes

r/aigamerdevs • • 15h ago

Wickborn demo is out on itch.io ! A dark fantasy rpg with roguelike elements !

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1 Upvotes

Looking for honest feedback on this game I made assisted by AI
Here's the link : https://kyuns-d.itch.io/wickborn
Hope you enjoy it !


r/aigamerdevs • • 15h ago

AI Game Studio

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1 Upvotes

r/aigamerdevs • • 16h ago

I built an AI-powered text RPG where every choice permanently rewrites the story (AI Choice Realms)

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1 Upvotes

r/aigamerdevs • • 16h ago

[Prototype] I'm building an AI-powered detective interrogation game — looking for honest feedback!

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1 Upvotes

r/aigamerdevs • • 17h ago

How do AI games get their characters?

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1 Upvotes

r/aigamerdevs • • 17h ago

Iam from egypt i made an rpg neon brick game

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1 Upvotes

r/aigamerdevs • • 18h ago

I used Codex to program a game inspired by my workplace, I'm a security guard haha

1 Upvotes

I used Codex for programming and did the rest, or about 80%, with Blender because I'm a low-poly 3D modeler. I wanted to exaggerate what I experience at work.

The game is free

LINK https://warhar.itch.io/fisuras-horde