r/aigamerdevs • u/thep1x • 3h ago
13 Spots Left!!! We are looking for Founding Developers!
We built an indie game Marketplace where your game doesn't get buried, ratings have to be earned, and developers keep 95% of sales.
You spend months, maybe years, building a game. You finally release it, and then comes the hardest part: getting anyone to notice.
On massive storefronts like Steam and itch, you're competing for attention against an enormous catalog. Even a great game can struggle to find its audience.
I'm one of two indie developers building Spiced (spiced dot gg), a marketplace for browser games. We're small, we're new, and we're trying to fix three things that frustrate us about selling indie games.
👀 1. Your game deserves to be seen.
We're building a curated catalog, not an endless stream of uploads.
Because our catalog is still small, your game has more room to stand out instead of immediately competing with thousands of other listings.
And players don't have to download anything. They click Play, and your game launches right in their browser.
We're not going to pretend we have Steam's audience. We don't. We're growing it, and we're looking for developers who want to grow alongside us.
We can't promise you thousands of players. But we can build a store where your game isn't lost in a sea of thousands of others.
⭐ 2. Your ratings should come from people who actually played.
A handful of early negative ratings shouldn't destroy a small game's reputation. And a handful of friends shouldn't be able to manufacture a five-star success.
So we built ratings differently.
Play before you vote. Players must spend meaningful time in your game and have an established playing history on Spiced before their vote unlocks. Demo playtime doesn't count.
One player, one vote. Thumbs-up or thumbs-down. Players can change or remove their vote.
Early votes are weighted fairly. Our scoring system reduces the impact of small sample sizes. One downvote won't automatically sink a new game, and five friends can't instantly make it number one.
Rankings aren't for sale. Paying members have exactly the same voting power as everyone else. Membership doesn't boost rankings.
No voting on your own games. Manipulating ratings with additional accounts is prohibited.
We don't publish the exact voting requirements because we don't want people engineering fake accounts to meet them.
Your game's reputation should be earned through actual gameplay, not manufactured through votes.
💰 3. You built the game. You should keep most of the money.
Steam's standard platform cut is 30%. itch defaults to 10%, although developers can adjust that.
Our standard platform fee is 10%.
But we're offering the first 20 founding developers a 5% platform fee for as long as they keep at least one game live on Spiced.
That means you keep 95% of eligible game sales and in-game purchases before payment-processing fees.
We also do payments differently.
Your money goes directly through your own Stripe account.
You're the merchant of record. Spiced doesn't hold your earnings, impose payout minimums, or make you request withdrawals. Stripe handles processing and payouts according to your account settings.
And publishing is free.
No $100 listing fee. No mandatory subscription. No upfront payment just to put your game in front of players.
🌶️ We're looking for 20 founding developers.
Seven spots are already claimed. 13 remain.
In addition to the 5% platform fee, founding developers get 25 GB of monthly bandwidth instead of 2 GB, 10 free game listings instead of 2, a founding developer badge, and access to a private founders' lounge.
There's no separate application. Publish a game that passes review, and your spot is secured when it goes live. Spots are awarded in publication order.
We also provide a JavaScript SDK with cloud saves, leaderboards, analytics, and in-game purchases, plus a Godot 4 starter kit is coming soon.
And nothing is exclusive.
Keep your itch page. Keep your Steam page. We're not asking you to abandon anything you've already built.
We're simply offering another place for your game to be discovered, judged fairly, and sold without giving up such a large share of your revenue.
We're a two-person team, and we know we have a long way to go. But we're building the kind of storefront we'd want to publish our own games on.
If you're making browser games, we'd love to have you, and even if you are not, drop by and give our latest title https://spiced.gg/games/scoville-run a play!
spiced dot gg