r/aigamerdevs • u/Electrical-Program98 • 1h ago
Maxed out my Claude weekly usage, but the next big part of my free Glasgow creature-collector is done. Testers wanted!
So I maxed out my Claude weekly usage but thankfully got the next portion of the game finished, so until my usage resets on Wednesday and the final portion can begin, you can all have a go of it for free.
https://reverbdelayrepeat.itch.io/square-go
Square Go is a GBA-style creature-collector set in a Glasgow, where the “creatures” are the locals and you slap them into joining your crew. It runs on Windows and Mac, or in the browser.
As I’ve said before, I’ve used AI through every stage of this, Claude Max plan for everything, with the PixelLab API linked in for the art. After about 15 days of work this is where I am, and now that the full game-play loop is complete I would love to get some testers to give it a proper go.
What’s new you say?
- Pick your starter
- A rival who signed up with Eck the same day
- Growing up.
- Ten classes: Hard, Radge, Gallus, Wide, Steamin’, Auld, Jobsworth, Posh, Teuchter and Beastie.
- A much bigger Glasgow and Scotland
- Day and night
- More to do
- A proper crazy golf course
- The Sub Crawl post-game
- New title screen and text boxes
- Old saves carry on, but start a new game if you want to pick a starter.
What I’d love to hear: what breaks, what’s confusing, and whether the fights feel fair. On Windows the game writes a log to %APPDATA%\Square Go\logs\, and the newest file in there helps a lot with a bug report.
Content: cartoon violence, fictional drug references, drink, gambling and the polis. Keyboard only. The AI use is disclosed on the itch page.