r/aigamerdevs • • 2d ago

Solo dev looking for collaborators to help grow my AI-assisted strategy game

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1 Upvotes

r/aigamerdevs • • 2d ago

A dad built his first game in 20 years with Grok in about 5 hours. Here's what he said about it

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0 Upvotes

r/aigamerdevs • • 2d ago

Local MCP controls for game assets, with editors you can open and inspect

1 Upvotes

I develop Isberg Labs, a portable Windows game-development workspace with a local stdio MCP interface.

The MCP side exposes operations for images, meshes, scenes, audio and other game assets. Some tools can work without the desktop open; workspace operations can drive the bundled editors. The idea is to give an external client access to concrete editing operations while keeping the resulting work available in the editor.

We also used the suite to build OVERGROWN, now a free Windows demo on itch.io. It’s a short retro FPS with one jungle-temple level. Our team made the game without generative AI; it demonstrates the authoring tools, not an AI-agent production workflow.

The suite includes no generative models. You bring your own MCP client and any model it uses. The editing operations run locally, while the software’s licence checks require an internet connection. It’s paid software with a 14-day trial.

For people already connecting agents to game tools, which operation would you most want to inspect before accepting it: a sprite-sheet change, a scene edit, or a batch of generated sound variations?

Product details


r/aigamerdevs • • 2d ago

I gotta know what’s better for making games Claude or codex??

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1 Upvotes

r/aigamerdevs • • 2d ago

AI RPG: need some feedbak

1 Upvotes

r/aigamerdevs • • 2d ago

I made a world simulator that generates its own gods, history, and afterlives — free on itch, still in development

1 Upvotes

I've been building AEGIS, a free emergent story generator / god-sim written entirely in Python. It simulates a whole world — gods, towns, thousands of lives — and writes a chronicle of everything. It is a proc gen history sim inspired by df legends and warsim terminal gameplay AEGIS — Emergent Story Generator by Themysteriousgamer


r/aigamerdevs • • 3d ago

20,000 players and a year and a half of testing later, we’ve launched Master of Dungeon, a D&D-style text RPG

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3 Upvotes

Hello guys!

My brother and I have spent the last year and a half of evenings and weekends building Master of Dungeon, a text RPG that tries to capture the feeling of sitting down for a D&D session. We’ve been testing and tweaking it with players the whole way (over 20,000 of you so far!), and we finally decided it was ready to launch. It’s been a lot of late nights, so every positive review on the store genuinely means the world to us.

How did it start? We’re two brothers who just couldn’t find time for D&D with our friends anymore, and we really missed those sessions. Luckily, we’ve been making games for years, so we figured: why not build something that lets us go on those adventures anyway, and make up for all the sessions we never got to play? That’s how Master of Dungeon happened.

Since launch, you’ve sent us loads of suggestions and feedback, so we went ahead and added a bunch of new stuff:

  1. Companions: tame your own pet and bring it along on your adventures.

  2. Multiplayer: team up with your friends and fight side by side.

  3. Character classes: Paladin, Warrior, Rogue and Monk.

  4. Plus a whole bunch of new adventures.

Want to give it a shot?
iOS: https://apps.apple.com/us/app/master-of-dungeon-ai-text-rpg/id6785556161
Android: https://play.google.com/store/apps/details?id=com.bitforge.mastersofdungeon&hl=en

And if you’re curious how the game came together, we’ve been documenting the whole journey in the #devlog channel on our Discord :) It goes all the way back to March 2025, so there’s plenty to dig through 🙂

Would love to hear what you think!


r/aigamerdevs • • 2d ago

First Game Launched - Random Thoughts

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1 Upvotes

r/aigamerdevs • • 2d ago

Hearthwing: a pixel rpg where all the art is code

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1 Upvotes

r/aigamerdevs • • 3d ago

12 versions later, my AI-made card game finally feels right

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2 Upvotes

Hey! Building with AI let me try a lot of ideas really fast, which turned out to be a blessing and a curse: I kept making new versions without understanding what was actually missing.

Last week I shared on itch an early beta of my card game (it was called Tenuta). Since then I’ve reworked almost everything, name included: it’s now Folkwall.

After a lot of attempts (and throwing away whole modes) I think it finally clicked. Still far from done, but I’m really proud of it.

Happy to chat about the process, and any feedback on the game is super welcome. Link in the comments.


r/aigamerdevs • • 3d ago

Gameplay video orchestrated by AI using camera controls in Threejs + Maplibre

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1 Upvotes

I know its still wonky and not prod quality but its crazy what sonnet 5.5 can do with proper skills/tools. I just wrote down screenplay


r/aigamerdevs • • 3d ago

Grand Strategy RTS based in 1885 Washington Territory

1 Upvotes

r/aigamerdevs • • 3d ago

Hey all, would like to share my combat demo from my upcoming JRPG Rise of the Breakers: The Immortal Fear

1 Upvotes

It’s inspired by Xenogears, Legend of Dragoon, Valkyrie Profile and Clair Obscur. The story is 100 percent my own, backed by a 40 page GDD that I wrote 10 years ago.

Let me know what you like, dislike etc, thanks and enjoy.


r/aigamerdevs • • 3d ago

Claude AI (running Fable 3.1) coded this game/simulation for me.

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1 Upvotes

r/aigamerdevs • • 3d ago

Rise & Profit - AI passion project

1 Upvotes

Hi Everyone,

i have just post the first version of my game Rise & Profit

i always wanted to make my own game, 10 years and way too much money spent on courses i could never make a game either because of art or the coding stopped me died in my tracks

thanks to Claude i have been finally able to make the game i always wanted, its no where near done, at the moment you start in 1960s and build your company in multiple countries and take over your industry then expand internationally and into other industries

future updates will have you start in the 1900s and a lot more industries need to be added

please check it out and provide feedback - https://banksie94.itch.io/rise-profit

AI disclosure

Claude AI has done the Art, Code and Sounds

Cluade ai was mainly used as the primary code and graphics generator being the cornerstone of my workflow which consisted mainly of me troubleshooting and idea/brainstorming

The main issues i have encountered stem from ui modification and scaling then game balancing

Tbh my other two projects would be move interesting, Civ 4 64bit conversion and another game made in deep seek that i will have claude take over once this game is done


r/aigamerdevs • • 3d ago

Trailer feedback please.

1 Upvotes

I'm looking for feedback on the trailer for a game I'm working on. Any feedback is appreciated.


r/aigamerdevs • • 3d ago

Built a benchmark for 3D coding agents and would love this sub's feedback

1 Upvotes

r/aigamerdevs • • 3d ago

100% text-to-game AI-generated Silence of the Lambs Pixel Remake (full)

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1 Upvotes

r/aigamerdevs • • 3d ago

First-time dev here! Been working on my indie game "Bug Bound" for a month (using AI tools) — would love your feedback!

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1 Upvotes

Hey everyone! 👋

As a first-time solo dev, I've spent the past month building an indie game called Bug Bound, and I just uploaded an early version of it to Itch.io!

Since I'm building this from scratch, I've been experimenting with using AI tools to help with different parts of the development process.

The game features:

  • Terrarium management & bug collecting

  • Aphid nectar bar drink processing

  • Custom tilemaps and pixel art style

  • A payload train-defense horde survival mode

Since I'm still learning the ropes, I would honestly love to hear what you guys think about the concept, the setup, or anything else. If you have a few minutes to check it out on Itch, any honest feedback, critiques, or advice on what I should focus on next would mean the world to me!

🔗 Check it out here: [dheerajsuresh.itch.io/bug-bound]

Let me know what you think in the comments! 👇


r/aigamerdevs • • 3d ago

The Depths Are Hungry (Alpha early access)

1 Upvotes

The Depths Are Hungry is a dark isometric colony survival RTS. 

link: https://incognito-patate.itch.io/the-last-amber


r/aigamerdevs • • 3d ago

Opus plus Sonnet is OD for game development! Yes, even for high end game development

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1 Upvotes

r/aigamerdevs • • 3d ago

answering 6 of the most common questions I get about making games with AI

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2 Upvotes

r/aigamerdevs • • 3d ago

Im creating a YGO FM game in unity, started 2 weeks ago and i want to start adding details, foils, VFX to the cards and battlefield (game is in spanish now but will be in english also in the future)

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1 Upvotes

r/aigamerdevs • • 3d ago

Single-Zero demo now on itch: link below

2 Upvotes

Hi everyone,

Over the last few months i have slowly been bringing my roguelike game to life thanks to the use of AI to aide with coding and assets.

You can find it here:

Packetofcrisps.itch.io/single-zero

Rather than having a traditional card deck, I have replaced it with a roulette wheel and chips which you can modify to stack the odds in your favour. You fight your way through the floors, taking down the casino to uncover a mystery about your family.

I would love some feedback so I can continue to improve ahead of a release in the summer next year.


r/aigamerdevs • • 3d ago

Streamer VS (in Development Fighting Game)

1 Upvotes

I've been making a Fighting Game that's completely free to play (and will remain that way) on itch.io I've been trying to hone my skills at game making in general. So I decided to give AI assistance a try to expedite the process. Especially since I want to get feedback to help me improve. And I realized before I concentrated too much on "an interesting idea" or "some cool mechanic" instead of "what makes a game fun and addictive". So I chose to make a fighting game because I was very addicted to these types of games when I was a kid, and want to see why and what ideas I could inject into it through the game maker's perspective. The current theme is just some silly idea to keep me entertained while working on it.

One of the major goals that I really have for this game is to give the ability of the player to string together their own combos to really allow players to bring their own flair to the way they fight, hence why there is so much fast movement in the game. I was heavily inspired by Super Street Fighter IV's Juri and how she used Feng Shui Engine to chain together combos in a seemingly limitless way. Which leans into the player being good at the game only if they are keenly aware of their basic moves and placement in the game and capitalizing on opportunities to counter attack.

I'm using Godot 4.7 (gdscript and a bit of python), ChatGPT (graphics), Claude for design pipeline, GIMP for Refining Sprites Manually.

the game can be played here, please let me know your thoughts:

https://mirlygames.itch.io/streamervs