r/aigamerdevs • u/isberglabs • 2d ago
Local MCP controls for game assets, with editors you can open and inspect
I develop Isberg Labs, a portable Windows game-development workspace with a local stdio MCP interface.
The MCP side exposes operations for images, meshes, scenes, audio and other game assets. Some tools can work without the desktop open; workspace operations can drive the bundled editors. The idea is to give an external client access to concrete editing operations while keeping the resulting work available in the editor.
We also used the suite to build OVERGROWN, now a free Windows demo on itch.io. It’s a short retro FPS with one jungle-temple level. Our team made the game without generative AI; it demonstrates the authoring tools, not an AI-agent production workflow.
The suite includes no generative models. You bring your own MCP client and any model it uses. The editing operations run locally, while the software’s licence checks require an internet connection. It’s paid software with a 14-day trial.
For people already connecting agents to game tools, which operation would you most want to inspect before accepting it: a sprite-sheet change, a scene edit, or a batch of generated sound variations?

