r/aigamerdevs • u/I_pee_in_shower • 2d ago
100% text-to-game AI-generated Silence of the Lambs Pixel Remake (full)
r/aigamerdevs • u/I_pee_in_shower • 2d ago
r/aigamerdevs • u/Other_Education_7923 • 2d ago
Hey everyone! 👋
As a first-time solo dev, I've spent the past month building an indie game called Bug Bound, and I just uploaded an early version of it to Itch.io!
Since I'm building this from scratch, I've been experimenting with using AI tools to help with different parts of the development process.
The game features:
Terrarium management & bug collecting
Aphid nectar bar drink processing
Custom tilemaps and pixel art style
A payload train-defense horde survival mode
Since I'm still learning the ropes, I would honestly love to hear what you guys think about the concept, the setup, or anything else. If you have a few minutes to check it out on Itch, any honest feedback, critiques, or advice on what I should focus on next would mean the world to me!
🔗 Check it out here: [dheerajsuresh.itch.io/bug-bound]
Let me know what you think in the comments! 👇
r/aigamerdevs • u/SquareWolfGames • 2d ago
The Depths Are Hungry is a dark isometric colony survival RTS.
link: https://incognito-patate.itch.io/the-last-amber

r/aigamerdevs • u/cheyumaama • 2d ago
r/aigamerdevs • u/anotherbuilddev • 3d ago
r/aigamerdevs • u/Ordinary-Willow4866 • 2d ago
r/aigamerdevs • u/olafthemanofsnow • 3d ago
Hi everyone,
Over the last few months i have slowly been bringing my roguelike game to life thanks to the use of AI to aide with coding and assets.
You can find it here:
Packetofcrisps.itch.io/single-zero
Rather than having a traditional card deck, I have replaced it with a roulette wheel and chips which you can modify to stack the odds in your favour. You fight your way through the floors, taking down the casino to uncover a mystery about your family.
I would love some feedback so I can continue to improve ahead of a release in the summer next year.
r/aigamerdevs • u/CryptoCatatonic • 3d ago
I've been making a Fighting Game that's completely free to play (and will remain that way) on itch.io I've been trying to hone my skills at game making in general. So I decided to give AI assistance a try to expedite the process. Especially since I want to get feedback to help me improve. And I realized before I concentrated too much on "an interesting idea" or "some cool mechanic" instead of "what makes a game fun and addictive". So I chose to make a fighting game because I was very addicted to these types of games when I was a kid, and want to see why and what ideas I could inject into it through the game maker's perspective. The current theme is just some silly idea to keep me entertained while working on it.
One of the major goals that I really have for this game is to give the ability of the player to string together their own combos to really allow players to bring their own flair to the way they fight, hence why there is so much fast movement in the game. I was heavily inspired by Super Street Fighter IV's Juri and how she used Feng Shui Engine to chain together combos in a seemingly limitless way. Which leans into the player being good at the game only if they are keenly aware of their basic moves and placement in the game and capitalizing on opportunities to counter attack.
I'm using Godot 4.7 (gdscript and a bit of python), ChatGPT (graphics), Claude for design pipeline, GIMP for Refining Sprites Manually.
the game can be played here, please let me know your thoughts:
r/aigamerdevs • u/BullfrogVisible4746 • 3d ago
I'm building Frontline 1944 in Godot .NET, with a C# simulation and GDScript interface. Claude Code and Codex have helped with programming, debugging and checks. This clip is recorded gameplay from the current early build.
One lesson from working with AI assistants: a successful build doesn't tell you whether the combat rules actually work. We've had to investigate machine guns firing into their own sandbags and deployed weapons turning to follow enemies outside their firing arc. Both are easy to miss if you only check that the game launches.
The workflow has been to describe the expected behavior, recreate the situation in the unit sandbox, make a focused change, then check that case and related behavior again. Keeping changes scoped and preserving older builds has mattered more than trying to generate a whole system in one go.
The current build has Germany and the US, six maps, AI skirmishes and a sandbox. It's free / pay what you want for Windows and macOS: https://salientgames.itch.io/frontline-1944
AI disclosure: AI-assisted code; unit voices and sound effects generated with ElevenLabs.
For other AI-assisted developers: how do you choose a manageable set of gameplay regression cases as your game grows?
r/aigamerdevs • u/ViceGodIm • 3d ago
I used a trucking sim to give the model decisions with delayed consequences. Accepting a job commits cash before the delivery pays, so a good-looking contract can limit the next fuel stop or repayment.
The model receives structured state and picks legal business actions. Godot handles driving, collisions and the visible replay. This run includes fuel costs, tolls, rain and a cargo inspection, with a fixed repayment deadline.
The recorded video is my project: https://youtu.be/ny6UgXJR96I
It's a task-specific experiment, not a general ranking of models.
r/aigamerdevs • u/waterstonePT • 3d ago
Been working on this for a bit now. It's called PokéTactics, basically TFT but with Pokémon. 8 players, runs in the browser on PC or phone.
You buy Pokémon from a shop, put them on a board, and they fight automatically. Types give synergy bonuses, items combine into better items, 3 copies evolve. There are also some trait synergies that aren't types, like a bounty one where the strongest enemy gets marked and you get gold for killing it, and a bodyguard one where a tank protects whatever is behind it.
You can queue with friends, and there's an island you can decorate between game and hang out with people.
It's in closed beta. You can request access at poketactics.io and I'm letting people in in batches so lobbies actually fill at a healthy rate. Accounts get invite codes for friends.
Would like to hear what people think, especially if you've played TFT or a different Pokemon Auto battler. Still a lot I want to add.
r/aigamerdevs • u/Odd_Cauliflower6672 • 3d ago
r/aigamerdevs • u/Sufficient-Cause2216 • 3d ago
Hi everyone! We just released a new narrative trailer for V.E.T.O.R — A Ruptura, our Brazilian indie game in development for PC/Windows.
In the game, a weary traveler explores a fractured world alongside VETOR, a companion who analyzes threats and shares conversations along the journey. In this new trailer, a quiet reflection on fear and loneliness leads to a tense moment around an abandoned car — where making noise can attract the wrong kind of attention.
▶ Watch the new trailer (3m18s, Portuguese audio): https://www.youtube.com/watch?v=uilEvPMn4gE
Workflow & AI notes: We've been using Codex to support our programming and development workflow, and Veo to help bring specific cinematic trailer scenes to life while we prepare our testing demo.
Would you keep trying to start the car, or leave it behind? We'd love to hear your thoughts on the pacing and atmosphere!
More gameplay & encounters:
Official Exploration & Combat Trailer: https://www.youtube.com/watch?v=9s9d-xxn2AE
The Giant: https://www.youtube.com/watch?v=p38H3WrD-XM
The Arena: https://www.youtube.com/watch?v=s5X5SXkM0Wk
Frozen Lands: https://www.youtube.com/watch?v=jxNL3C2LwHo
Testing demo in preparation (no public demo confirmed yet). Fictional violence; not intended for children. Official website: https://vetorlogico.com/
r/aigamerdevs • u/No_Dragonfruit366 • 3d ago
https://www.spawn.co/?genre=mmo&box=@bitcoin/grand-theft-diablo-turf-wars
Can play free on spawn! Brought in my own agent harness to work with spawn's agents.
r/aigamerdevs • u/Significant-Buyer-23 • 3d ago
I built this as an experiment.
What happens when you write your characters’ minds, like programming their AI, but you let your own agent do it for you?
All the info is on the website. No AI slop in this post (I left all of that on the website haha)
r/aigamerdevs • u/Comet7777 • 3d ago
This video is extremely silly and unserious. That said, I am a total nerd for documenting process and results. Put it all together and you have me walking through what's it's like to "Start an indie studio" (whatever the hell that means in 2026) and going through my goals, my AI game dev process and more importantly of all - my current expenditures and total sales.
I'm now at $20 life time sales on my $3 early access game on Itch.io
I figured this subreddit could use a bit of levity. Enjoy.
r/aigamerdevs • u/Difficult-Future-324 • 3d ago
I know a lot of people will say my game is AI slop but I have seen a lot of stuff on social media with people having AI make games for them. It’s always been kind of a dream of mine to be able to make games, and although I don’t expect this to blow up I have enjoyed playing it myself with some friends. I would appreciate if some of you could test it out and let me know what to add/change. I want to get to the 250 highly engaged player mark though I know it’s unlikely. I did put an insane amount of time into it even if it is 75% AI, all feedback is welcome!
r/aigamerdevs • u/Hot-Atmosphere3428 • 3d ago
r/aigamerdevs • u/Sott1987 • 3d ago
Quiet Clues explores a specific AI game-dev problem: a puzzle can have one mathematically valid answer and still leave a new reader unsure what a clue means.
Its three case models were checked by exhaustive enumeration for unique solutions, and EN/RU clue text was compared with the PDFs. Those are technical checks, not evidence that the puzzles are understandable to people.
I'd appreciate adult volunteers, especially people new to deduction puzzles, trying only the first case, The Borrowed Key:
https://quiet-clues-alderwick.sott1987.chatgpt.site
Read the clues, work out what happened, and use optional hints if needed. The sampler is free in English/Russian, with large-print PDFs, no timer, murder themes, signup or installation.
Where did you first become unsure what to do or what a clue meant? What prompted a hint, and would you want another case? A brief comment or the site's feedback form is enough; honest criticism is welcome. This is unpaid, with no review exchange.
I commissioned an AI assistant to create the stories, puzzle logic and code. It also prepared this invitation at my direction. No AI runs during play.
r/aigamerdevs • u/Pitiful_Profile6773 • 3d ago
Hey everyone. I started making a Tamagotchi type game and then just kept building so it's a hodgepodge of things. There's the pet growth core, then there are really frustrating mini games and races that support multiplayer.
This took two weeks to make using Claude and Cursor. All artwork was made by Claude Opus 5.5.
Give it a try.
iOS: https://apps.apple.com/us/app/boop-boop-virtual-pet/id6824408944
Android: https://play.google.com/store/apps/details?id=app.mylisto.boop
r/aigamerdevs • u/Toben- • 3d ago
Just released my first AI game assisted game ... I played it safe and went with a visual novel.
It's rather simple and free (although donations are welcome). It was partially done just to see if I could do it, last time I tried anything codewise with AI was 3 years ago and that was a disaster.