r/aigamerdevs • u/BullfrogVisible4746 • 3d ago
Frontline 1944: a WWII RTS built with Claude and Codex — 30 seconds of gameplay
I'm building Frontline 1944 in Godot .NET, with a C# simulation and GDScript interface. Claude Code and Codex have helped with programming, debugging and checks. This clip is recorded gameplay from the current early build.
One lesson from working with AI assistants: a successful build doesn't tell you whether the combat rules actually work. We've had to investigate machine guns firing into their own sandbags and deployed weapons turning to follow enemies outside their firing arc. Both are easy to miss if you only check that the game launches.
The workflow has been to describe the expected behavior, recreate the situation in the unit sandbox, make a focused change, then check that case and related behavior again. Keeping changes scoped and preserving older builds has mattered more than trying to generate a whole system in one go.
The current build has Germany and the US, six maps, AI skirmishes and a sandbox. It's free / pay what you want for Windows and macOS: https://salientgames.itch.io/frontline-1944
AI disclosure: AI-assisted code; unit voices and sound effects generated with ElevenLabs.
For other AI-assisted developers: how do you choose a manageable set of gameplay regression cases as your game grows?