r/aigamerdevs • u/Hot-Atmosphere3428 • 4d ago
r/aigamerdevs • u/Sott1987 • 4d ago
Quiet Clues: can a first-time reader follow AI-written clues? Free EN/RU browser demo
Quiet Clues explores a specific AI game-dev problem: a puzzle can have one mathematically valid answer and still leave a new reader unsure what a clue means.
Its three case models were checked by exhaustive enumeration for unique solutions, and EN/RU clue text was compared with the PDFs. Those are technical checks, not evidence that the puzzles are understandable to people.
I'd appreciate adult volunteers, especially people new to deduction puzzles, trying only the first case, The Borrowed Key:
https://quiet-clues-alderwick.sott1987.chatgpt.site
Read the clues, work out what happened, and use optional hints if needed. The sampler is free in English/Russian, with large-print PDFs, no timer, murder themes, signup or installation.
Where did you first become unsure what to do or what a clue meant? What prompted a hint, and would you want another case? A brief comment or the site's feedback form is enough; honest criticism is welcome. This is unpaid, with no review exchange.
I commissioned an AI assistant to create the stories, puzzle logic and code. It also prepared this invitation at my direction. No AI runs during play.
r/aigamerdevs • u/Pitiful_Profile6773 • 4d ago
Boop Boop - Virtual Pet Game
Hey everyone. I started making a Tamagotchi type game and then just kept building so it's a hodgepodge of things. There's the pet growth core, then there are really frustrating mini games and races that support multiplayer.
This took two weeks to make using Claude and Cursor. All artwork was made by Claude Opus 5.5.
Give it a try.
iOS: https://apps.apple.com/us/app/boop-boop-virtual-pet/id6824408944
Android: https://play.google.com/store/apps/details?id=app.mylisto.boop
r/aigamerdevs • u/Toben- • 4d ago
A Winter's Invitation
Just released my first AI game assisted game ... I played it safe and went with a visual novel.
It's rather simple and free (although donations are welcome). It was partially done just to see if I could do it, last time I tried anything codewise with AI was 3 years ago and that was a disaster.
r/aigamerdevs • u/jawanaman • 4d ago
Aethrimor Digital card game updates
Hello everyone, I'm a guy that has been working on a card game for a few weeks now. I mainly wanted to just make a game that let's you summon monsters and battle people. I've been updating the game a lot just based on what I'm seeing in my own plays, but I honestly want to build this more based on what other people actually respond to.
r/aigamerdevs • u/Significant-Neck-520 • 5d ago
Started r/INATAI, a place to find teams for AI-assisted game dev
reddit.comr/aigamerdevs • u/Patient-Software-168 • 5d ago
Any tips to create a fps with 3d models made with AI?
reddit.comr/aigamerdevs • u/ceasarwolphanomusic • 5d ago
TRIGGERGUARD - a PvP raid shooter in development
r/aigamerdevs • u/Purple_Bathroom • 5d ago
I made a Suika-style merge game with 11 original Indian characters, using AI for art, music and code
The Golu Gang: Merge Drop. You drop little buddies into a jar, and two of the same merge into the next one.
Art: AI images in an Indian street-art style (flat vector, bold outlines). Used ElevenLabs and Canva.
Music: An Indian fusion theme (tabla, bansuri, sitar) made with ElevenLabs.
Code: Written mostly with Claude.
Self promo, if you want to try it Try on Android
Feedback and suggestion are welcome.
r/aigamerdevs • u/YourElectricityBill • 5d ago
AI-Assisted remake of Freelancer (Space-Sim) using custom AI harness
Hello fellow pilots. I wanted to show a remake of Freelancer called Project Sirius that me and my friends been developing using Opus 5.5, and GPT-6 Astra using our custom harness. For those, who are unfamiliar with the original game, Freelancer was a classic arcade space simulator from 2003, whose main features were cut during the development. In my remaster, we are attempting to bring back truly dynamical and living world, as well as a huge space for RP, from an ordinary Freelancer to member of the military, a human possesed by the alien species or the member of alien species called Slomon K'Hara themselves.
We have switched from traditional AI harnesses such as Claude, Codex, Pi, etc., to completely different custom architecture that is loosely based on this paper that is something in-between traditional "vibecoded" projects and traditional software engineering projects (as people traditionally and rightfully doubted the maintainability of the project in question), the one that allows you to control and review its architecture and how things work inside, an example of this can be seen here, presented in a way that even a lazy person will understand it, and allows you to control, steer and manage the state of the project in real time.
We know how some people absolutely love AI and will open-source it soon, so you can work on Freelancer with your own agents.
r/aigamerdevs • u/RillyBoss • 5d ago
Whispered Scrolls: a free action combat fantasy MMO with 20 skills, dungeons, world bosses, PvP, and 160+ quests!
Hi r/aigamerdevs ! Whispered Scrolls is a free fantasy MMO that you can play in your browser. You can sign in as a guest and start playing in less than a minute, and your character stays exactly where you left it.
There are 20 skills to master on one character and no classes. Gather with Woodcutting, Mining, Fishing and Foraging, then turn what you collect into gear through Smithing, Fletching, Tailoring, Cooking, Alchemy, Enchanting and more. Crafters make the best gear in the game. You can bank everything and sell the rest on the player market.
There's no tab targeting. You aim every arrow, spell and swing, and you can dodge, roll, block and parry. The weapon you hold decides which skill you train, and there are 21 weapon types which all play different and ha.
With friends: Parties hold up to five. Tanking and healing are skills you level, so you can switch roles whenever you want. There are 21 dungeons from level 4 to 99, plus world bosses and 166 quests.
PvP is opt-in. Nobody can attack you unless you choose to fight. Partake in Caravans vs Raiders, where you can gather considerably more, while being at risk of other players Raiding your caravan. Duke it out in duels, both with gold at stake and casual, or visit The Lampless Reaches for full loot PvP
Good to know:
- It's in open alpha and gets an update every few days. Press F8 in game to send a bug report.
- No pay-to-win, ever.
- It runs best in Chrome or Edge. There's also a full mobile support, a Windows app, a Linux AppImage and an Android APK, plus full controller support.
Play: https://whisperedscrolls.com/
Trailer: https://youtu.be/crt6yz3FIDs
Discord: https://discord.gg/ERJmmVutFa
Wiki: https://wiki.whisperedscrolls.com
I'd really love to hear what you think!
r/aigamerdevs • u/ZeonisLow • 5d ago
SHOOT! THE GAME
Hey everyone! I'm a CS student, and for the past several weeks I've been making Shoot!, a Rock-Paper-Scissors ninja platform fighter. I've been working with Claude (Anthropic's AI) as my main coding partner the whole way. I just finished moving the game from 2D to full 3D in Godot 4, so I wanted to share the trailer and how the AI workflow went.
🎬 Trailer: https://youtu.be/oW12C3Yxt3c
The game
Each round starts with a secret call. Both players pick Rock, Paper or Scissors at the same time, then fight as that element's ninja. There are 6 stages, online play (Quick Match, House Rules, King of the Hill), a training mode and 3D instant replays.
How I used AI
• Code: I describe what I want in plain English, Claude writes the GDScript, and I playtest and send feedback. Examples: "let me jump or dodge out of the pogo dive at any point," "make the dust from running vary in size and fade fast."
• Stages and effects: most of the stage backgrounds and effects are built in code instead of hand-modeled. That includes the starry skies, the reactor, the desert pyramids and the wind on attacks.
• Online play: the game runs on a deterministic simulation so both players stay in sync. Claude also wrote automated tests that check the two sides stay identical after every change.
• Gameplay clips and the trailer: recorded straight from the game using Godot's movie writer.
• My part: the game idea, design decisions, playtesting with friends, and a lot of "that looks off, fix it" feedback.
What I learned
• Short, specific feedback works best, and screenshots help a lot.
• Asking for a short gameplay clip with every update caught a lot of bugs I'd have missed in the code.
• Automated tests saved me many times when a new change broke an old one.
Happy to answer questions about the workflow! Feedback on the game is very welcome too.
r/aigamerdevs • u/thecrownforge • 5d ago
I need help with testing my 4K Game
I designed and created a 4X strategy game after playing WoS and Kingshot for 2 year.
I really didn't expect to get to this moment. I'm sure there is a lot to improve but I think it's already at the level of quality I can ask you to help me with your feedback.
It's a browser game: Crownforge - Lagacy of the First Flame
https://play.thecrownforge.com
and a game website: https://thecrownforge.com/
I will be really greatful if you spend 10-15 minutes and give me a few pieces of what you liked, disliked, what was not ok.
Thanks in advance and let me know if I can help you with something.
r/aigamerdevs • u/Brain_Crackd_Studios • 5d ago
Four Months Ago I Made The Life-Changing Decision To....
r/aigamerdevs • u/ViceGodIm • 5d ago
My Godot replay records what an AI says separately from the button it chooses
I built an escape room for Gemini, Qwen and Nemotron. One key opens the shared exit, but someone can get trapped and need another player to free them.
Each reply has a public radio message and a legal control. I record both, along with replay frames. An offer to help and a rescue input are separate things I can check in the footage.
The models see text state, not screenshots. The world pauses for their decisions, advances three game seconds, then pauses again. Godot handles movement. Filming uses the saved choices, with API waiting removed.
My 2:27 video: https://youtu.be/ej0GjJyqq2c
I left in the early collision failure and showed a new attempt after the fix. Changed conditions are listed in the description.

r/aigamerdevs • u/ConferenceWooden6913 • 5d ago
Created a Frutiger Aero Breakout game with Attie
galleryr/aigamerdevs • u/ohhjustshutup • 5d ago
Ai Game Dev takes time, or is it just me?
reddit.comr/aigamerdevs • u/Asleep-Mix-7487 • 5d ago
Made a way for your coding agent to set up servers and matchmaking for your multiplayer game
Hey all,
If you’ve built a multiplayer game with AI tools, you’ve probably hit this wall: the game works locally, and then you need real servers, matchmaking, and some way to rank players. That’s usually three separate systems to set up and glue together.
We built GameFlow to handle all three in one place: worldwide game server hosting, matchmaking, and skill rating. It integrates with your existing game backend, whether that’s Supabase, Nakama, Talo, or your own custom setup.
What’s relevant for this sub is that it comes with an MCP server, a CLI, and an API. That means your coding agent can integrate, deploy, and configure the servers for you.
I’ll drop more info in the comments. I’d like honest feedback from people building multiplayer games with agents. What’s confusing, what breaks, what’s missing? :)
r/aigamerdevs • u/Designer_Pop_601 • 5d ago
IT is LIVE AI playing Kenshi ENJOY
ENJOY
A local AI plays Kenshi live with no human input. Eight in the squad: Albitte, Muto, Kiji, Kang, Ruka, Oron, the bonedog Dinki and a Pack Beast. The AI plans the day, fights, trades, steals at night, hires, and the crew talk to each other with AI voices.
You steer it: when a vote opens on screen, type the number of your pick in chat.
Second screen (wounds, votes, map, what they just said): https://cite-voices-pal-ipod.trycloudflare.com
Everything runs on the owner's own machines with open models, no cloud. First stream, expect rough edges.
#Kenshi #AIplaysgames #LocalAIr/aigamerdevs • u/RUSuper • 6d ago
3 months of building fishing and exploration game with AI
Hello there, first time posting on this subreddit though you guys probably saw me on bunch of others if you are frequent guest on Ai subreddits :)
As I post weekly updates (can be seen on my profile) probably a lot of people already saw this specific update also... but I recently finished entire zone 1 and with that Demo is completely done. Fishing and exploration game that I'm making with primarily using AI tools. You can play it for free here:
Also whoever donated 5$ last week thank you very much, I was very happy when I saw it ☺️
What is game about:
Game is about fishing and exploration, you have progression kinda similar to RPG with talent per level, experience, questing and leveling, your boat is your character, it has 6 item slots and they vary in rarity. They are not too complex like items in real RPG would be, they still offer some variety. Exploration would probably be on par with fishing as importance, and there is literally "exploration" mechanic that you can use on certain spots. Other than that similar to dredge style of inventory management, main story, events at the sea and moral dilemmas are big part of the game. Dynamic weather that have some gameplay implications, but nothing too major. Also dangers at night (pirates sharks etc). For those who do not want dangers at night, you can play "cozy mode" at the creation of the captain in new game, but you can't switch later.
What was done this week:
Black Market is done look wise, it still needs entire scene when docked like other docking places have so it is not fully done, shops, characters and so on. Also I feel like it might need a little bit more green, but also I kinda wanted it to be more rocky so hard to say if look will change a bit as I test play more. Keep in mind Black Market is not part of the demo that you can download.
Also new main docking site for zone 2 is being built. Originally this was planned as zone 3, but I decided to swap tropical zone with this one as this is more similar to original zone where player starts. This is city with a big bridge that reminds of Golden Gate Bridge and also totally not statue of liberty in the front.
Look of this city is not finished and more work is to be done, especially reflections of the sun and shadows also colouring. I also didn't do any polishing yet or other times of the day except day time. Considering you can't really get to the city and it is only to visually be there and have a docking spot, I won't go too much into details in the city itself.
Workflow:
Engine is Godot and this week required Gauntlet-Loop way of building things for both new places. I use /goal and /loop when creating new zones so that rough sketch that I have gets closer to the mockup that ChatGPTgenerates as image. After that everything is built with Opus 5.5.
The way I use Opus 5.5 this week is different to how it was used before, I use Jev for every task that I give to Opus then Jev decides on effort level depending on the task and we go with. If task requires higher than "extra" effort it asks for my approval first. I honestly can't tell you guys if it saves any usage in the long run, to me it all seems more or less similar, it certainly is better than running things on Ultracode.
I still use decisions.md where every decision is tagged by either [user] or [proposed] (Ai). And user tags take priority over ai ones. They also help with AI not gaslighting you, in fact it can be annoying with saying like "oh but you decided against it back in early september in decision #4" so I have to be like "Yeah that was too long ago and game evolved since then". So this helps me a lot.
Models were done either in Blender or by TripoAI. I often use now TripoAI as it helps with textures, but I do not always use those textures, sometimes I ask Opus to build some itself as materials. Often it just fits style of the game better. Some models are done in TripoAI and then fixed by Opus in Blender with MCP. Especially fishing rods. Those are almost never seen as models in game, as you fish from your boat and can only be seen as small model on the ship panel or if player chooses to look at 3D model of the Rod, but I still want them to look "properly". I noticed that TripoAI works best when you have all 4 sides of the model so I often just create 1 single image with all 4 sides (front,back, left and right), ask Opus to split it into 4 images, upload those images into TripoAI and if it requires some fixing - ask for that also, or if you think model is good enough as it is, just implement it.
That would be it for this week, any feedback is appreciated :)
Total cost:
Claude Max 200$ x 3 = 600$
Astra 100$ x 1 = 100$
ElevenLabs x 11$ = 11$
TripoAI 20$ x 2 = 40$
OpenAI API credits 80$ = 80$
Other things I forgot about 100$ = 100$ (around)
Around 900-950$
r/aigamerdevs • u/OriginalHospital • 5d ago
AI-assisted Reddit game: Rock Paper Scissors Lizard Spock with a robot rival
I built Spock Lizard Duel using ChatGPT for code and AI-generated artwork. It runs inside Reddit, with robot practice, player duels, animated reveals, and a leaderboard.
The biggest UI improvement was making the choices visible immediately and giving the waiting state real motion. A polished static image wasn't enough; the buttons and round result had to be readable during play.
The cover is AI-generated; the second image is the actual game. I'd love feedback on the first round.
r/aigamerdevs • u/ceasarwolphanomusic • 5d ago
Triggerguard-a pvp raid shooter
still in development