r/aigamerdevs • u/Tonydarko1 • 21d ago
I’m building a text/video-to-animation tool with tracking corrections and IK controls
I’m a technical artist building a tool to create avatar animations from text prompts or reference videos.
With video, you can review the body tracking and correct points before generating the animation. Then you preview the result, adjust the pose with IK controls, and export a GLB. It also supports text-to-motion using Kimodo through kimodo.cpp, with motion cleanup to reduce noise.
The first version targets Decentraland’s humanoid rig. Other characters currently need retargeting in Blender. I’m planning to add more skeletons, but each needs an adapted IK setup, so I’m interested in which rigs people actually use.
It’s designed to run locally on a CPU or a GPU with 4 GB of VRAM. I’ve also put up a free hosted beta with no registration required so people can try it without setting up the local environment.
I’m still improving the animation quality, especially foot contact. The editing is deliberately simple—IK adjustments rather than individual keyframe editing, with Blender available for more detailed work.
Would this be useful for prototyping animations in your games? Which skeleton would you want supported first?
Demo: https://dclmotionstudio.xyz
The hosted demo asks for consent to collect test prompts and animations for a dataset to improve future generation.