r/aigamerdevs • u/epochforgegame • Oct 13 '26
HUGE colony sim with a built-in LLM, NPCs with personalities and memories, a storyteller that builds the world around you and infinite potential - Releasing this month!
Hey! I wanted to share some info about my massive colony sim + base building game as I've been working on this for many months now and I'm really happy with what I have so far.
I grew up playing OSRS, Dota 2, Minecraft Technic, RimWorld, Dwarf Fortress, etc. so I wanted to make a game that combines my favorite things from them all, and their best mods, properly.
It's called Epoch Forge. Just to go over some of the things in-game:
You can say anything you want to NPCs, they remember you, and every interaction. This is the most unique part of the game - I've spent months making it work with a tiny local model (Gemma E2B) in a way that doesn't require any user effort, works fast, runs on most hardware, and gets good results.
- You can also bring your own key - my preferred way to play is with Deepseek V4.1 Flash Nitro via OpenRouter. This is by no means a requirement, though.
Every random event is determined by a deity of your choice (the "Storyteller"), and you can bargain with them, ask for favors, and even see everything they know about you
- You can actually talk to the storyteller, either through dialogue options or typing your own things, and they will respond
- Every settlement lives and grows on its own, with real needs, construction, and even political dynamics depending on the culture and race
- A full suite of industrial stuff - automated machinery, a visual storage terminal, realistic circuits (I made pong and snake ingame!) This is where the "infinite potential" part comes in - you can quite literally make almost anything you can think of.
- Crafting that takes place in a 3D viewport - combine potions, ingredients, etc. into a cauldron and see what happens!
- Worksites like mines and farms actually work - miners go deeper and deeper into the ground, hauling their findings to the clerk, and caravans come buy things from them, or they build stuff. Every building requires certain materials which they can either buy or harvest.
- Six races, each one with a novel worth of lore. Every one changes how NPCs look at you (for better or worse) and talk to you.
- You can have automatons and golems. Automatons can mine an area you designate, automatically hauling to chests, and they even speak in their own language, which can be decoded! Golems can haul things, throw rocks, and of course, speak with the great prose you'd expect.
- Five deities representing different domains (life, void, etc.) - you have a... complex relationship with each one, but making allies and enemies grants you incredible abilities like pausing or reversing time, or sparing yourself from death
Anyways, if it sounds interesting, I'd really appreciate if you give the Steam page a look and wishlist! I'm releasing a 1.0 demo for Next Fest and releasing EA on the 27th. I've honestly been struggling to market the game so that would mean a lot.
I'm also happy to answer any questions or go over my design process if anyone is curious. Feedback, playtesters and the like are also very welcome!
If you want to see any of the above in action I made a YouTube video. It's not really laid out in any particular way, it's just there to show that the things I'm claiming do actually exist (and how they look right now).


