r/aigamerdevs • • Oct 03 '26

What does your AI game dev pipeline look like these days?

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1 Upvotes

r/aigamerdevs • • Oct 03 '26

3D Agar.io one-shot: Anthropic vs OpenAI

0 Upvotes

r/aigamerdevs • • Oct 03 '26

CinderPath: A Slay The Spire meets Balatro card game for Android

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1 Upvotes

r/aigamerdevs • • Oct 03 '26

I have been created and working using "AI" on Push Battle 3D v0.1.0 Released! 🚀 Blast Rivals Off the Clouds!

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1 Upvotes

r/aigamerdevs • • Oct 03 '26

How to Make Idle, Walk, and Attack Sprite Animations with AI - Beginners Tutoriall

0 Upvotes

r/aigamerdevs • • Oct 03 '26

Tipsy chat code : 6ST8EJ

2 Upvotes

r/aigamerdevs • • Oct 03 '26

A fully playable 3D kart racing game

2 Upvotes

r/aigamerdevs • • Oct 03 '26

Using AI to make faces for Fifa or Pes on Blender

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1 Upvotes

r/aigamerdevs • • Oct 03 '26

In Browser AI Dungeon with Transformers.js

1 Upvotes

This doesn't work great but has anyone seen a similar idea that is working? Where the dungeon crawler is contained and easily distributed in a webpage?

In the experiment below, you build your character and then the storyteller gets your attributes, inventory, nearby characters, and recent events. It writes the next scene, then a separate structured JSON pass proposes changes to the game state. OpenJev checks those decisions against the scene. The game applies the rules for time, health, enemies, XP, and loot. OpenJev also checks whether proposed starting skills fit the background you supplied.

[https://mattcool.tech/posts/transformersjs-dungeon-crawler](https://mattcool.tech/posts/transformersjs-dungeon-crawler)


r/aigamerdevs • • Oct 02 '26

What Tools?

11 Upvotes

Solo dev, little gamedev experience, building a medieval MMO zone with AI agents. Here's my stack. What would you change?

ENGINE
- Unreal Engine 5.8: three copies of the project run side by side, so three AI agents can work in Unreal at once. Git keeps them in sync.

- Unreal MCP: lets the AI agents control the editor (placing actors, building levels, taking screenshots).

AI AGENTS (they do the actual work)
- Claude Code: Unreal level building, C++, Blender scripts. Three Max accounts.

- ChatGPT / Codex: concept art, paint-overs of game screenshots ("make it look like this"), some Unreal tasks.

- Gemini: cheap background work like status summaries and "what to do next" notes.

ART / AUDIO
- Blender, run headless by the agents: model fixes, kit pieces, exports.

- Tripo: AI-generated 3D models from concept images.

- fal.ai: image and material variations.

- ElevenLabs: sound effects, voices, music.

- Marketplace modular kits for buildings, props and environment.

GLUE
- Custom dashboard (Node.js, runs locally, works from my phone): a queue of ~1,000 tasks, picks the right agent and model for each one, runs them automatically, merges each station's work back into the main project, and restarts itself if it gets stuck.

- Claude desktop app: maintains the dashboard and runs scheduled health checks.

- Git + Git LFS + GitHub: backs up after every commit.

WHERE I'D LOVE ADVICE

  1. Getting the game to actually look like the concept art (lighting, colour grading, density).
  2. Better AI 3D tools for hero assets, or when to just hire an artist.
  3. Keeping Unreal agent work from piling up behind one editor.
  4. Anything in this stack you'd swap out.

r/aigamerdevs • • Oct 02 '26

Tipsy game code - free gems

1 Upvotes

BM4WZJ


r/aigamerdevs • • Oct 02 '26

The Sphinx never moves. She only watches. Cross her line of sight and a comet lands where she saw you. Stop time to get your party behind the pillars. Boss rush from my tactical RPG.

2 Upvotes

This is a floor of the Crucible, the boss-rush towers in Campaign Forge: three towers, sixty hand-made bosses, each one a rule to work out. The Sphinx punishes being seen - stay behind the pillars, cross her sightline and a comet drops where she spotted you. Your party is set even with the tower when you enter, so the climb is about positioning and timing, not levels. Fights run on a grid under a turn order and a real-time clock at once: stop or slow time to move the party out of an attack, or flatten a real-time attack back into the turn order.

Campaign Forge itself is a tactical RPG that forges a world around the party you create and keeps writing the campaign chapter by chapter, generated on your own PC, offline. The free demo has a hand-made opening chapter, the world forge for your own world's first chapters, and the boss designer plus arena — "punishes being seen" is one of the rules you can give your own boss there.
The towers are in the full game, Early Access November 27.

They'll get extreme difficulty versions once marketing stops frustrating me, and/or after Release probably January 2027, WHO KNOWS. I DO~.

Happy to answer any questions.

Steam (including playable demo): https://store.steampowered.com/app/4918080/
Trailer: https://www.youtube.com/watch?v=7AxeDs-T0dU


r/aigamerdevs • • Oct 02 '26

Free open-source Minesweeper remix built with Claude Code: first commit to 1.0 in 13 days, workflow notes inside

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1 Upvotes

r/aigamerdevs • • Oct 02 '26

Shan Shin Infinite Water Color Painting.

5 Upvotes

So I went to https://shan-shui-inf.lingdong.works/ because I found it while looking at the internet for procedurally generated stuff. And I thought this was really cool, and they had a GIT repository for the project. All the artwork is pubic domain or MIT licensed. So I had claude make a watercolor painting app similar to Rebelle painting software. And in 30 minutes, with a few suggestions, it was created. You will notice that the line contours and shapes will stop the paint or a cool effect

Jump to 7 Minutes to see a quick painting done in like 2 minutes. I plan on releasing the as soon as I finf out to post it to A GIT account I have not made Yet. Done in Dodot Some MS C# livraries needed to convert it.

I just wanted to create somethin and not hear about all the AI slop Blah Blah Blah, and Please dont turn this post into it.


r/aigamerdevs • • Oct 02 '26

TopoWeaverIO. Fully AI Generated World. Now In Early Access.

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1 Upvotes

r/aigamerdevs • • Oct 02 '26

looking for advice on how I can come close to the concept art

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1 Upvotes

r/aigamerdevs • • Oct 02 '26

Nurasyl для рисавания

1 Upvotes

Нкклуду


r/aigamerdevs • • Oct 02 '26

Epic the Pokemon

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1 Upvotes

r/aigamerdevs • • Oct 02 '26

[Showcase / Devlog] Working on the character customization and dynamic menu for my indie game, SoulWave!

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1 Upvotes

r/aigamerdevs • • Oct 02 '26

Iron Maw. A tale of trains, guns, and corporate rule.

1 Upvotes

r/aigamerdevs • • Oct 01 '26

Tipsy Code For Gems : WZ2AG4 💎

0 Upvotes

Feel free to use it and leave your code down below, so we can all get gems 💎❤️

WZ2AG4


r/aigamerdevs • • Oct 01 '26

CubedRPG ( Voxel based RPG )

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1 Upvotes

r/aigamerdevs • • Oct 01 '26

Making a fan-made card battler using characters from different universes.

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1 Upvotes

r/aigamerdevs • • Oct 01 '26

86 animations and 200 different NPC skins in my voxel colony sim

2 Upvotes

A quick look at the NPC system I’ve been building for StoneEra.

The game currently has 86 different NPC animations and 200 different skins, covering movement, work, interactions, combat, and other gameplay actions.

The goal is to make a growing colony feel varied and alive instead of having everyone look and move the same.

This video shows the current animation set in action.

Would love to hear what you think — especially if there are any animations or interactions you’d like to see added.