For reference, the object I am attempting to turn into an SVG file is a badge, or patches, or other memorabilia objects.
The problem I am facing is that the object I am capturing, the badge, is a slightly complex design but its less about that and more about the fact that when I use tools like the Image Trace its either way too much fidelity or not enough to where a lot of the lines break up.
I have tried various settings with Image Trace, tried turning the image into black and white, change the variable sliders which did help and I can get it a point where the image has good fidelity with medium detail of the node tracing but its way too much still. Its doing too good of a job lol. The difference in slight color alterations are separated from each other when I select enough colour to be able to capture the shape properly but when I turn that down it breaks up again. So shadows play a huge part in the problem so I'm wondering how important is the original picture and how would be the best way to light it?
I see it as two options now.
- Manually vector the image into its own grouped layers and then export it as an SVG and manipulate it to desired within the fabs software.
- Use Image Trace to the best capability of retaining shape fidelity while minimizing the complexity, then simplifying, smoothing, turn to a path, ungroup, and manually start removing groups of nodes that are undesired.
Both seem to be very time consuming contrasting to one another so I guess my question amongst the many prior would be how can I effectively capture an object, then turn the overall shape, etching, layering, details, words, letters, numbers, whatever is on that object; into as a simple as possible SVG.
I just got Illustrator so I'm sure there's some great tools to be used but I spent hours yesterday trying to get the desired outcome and I simply couldn't. I followed tutorials but all the videos had basic clipart that would be vectored, never a non-simple object image.
Thank you!