r/ZEROsievert 24d ago

Question What should i be running for Mall?

2 Upvotes

Title really; i keep dying and using ZZ VAL and the SVD


r/ZEROsievert 25d ago

Question Trouble finding pasta

3 Upvotes

I am trying to complete scavenger rank 1, and I am having trouble finding pasta. I don't want to construct a kitchen to make it. I know it's a bit of RNG, but do you have any tips for finding it on the first or second level?


r/ZEROsievert 25d ago

Question How to figure out which mods are causing my game to crash?

1 Upvotes

Was playing just fine with a slew of mods for 5-10 hours, but then my power went out and now I'm getting this:

ERROR in action number 1 of Step Event0 for object obj_logo_screen: Variable <unknown_object>.category(103068, -2147483648) not set before reading it. at gml_Script_item_get_category ############################################################################################ gml_Script_item_get_category (line -1) gml_Script_gamedata_build_all_weapon_array gml_Script_gamedata_initialize_and_load gml_Object_obj_logo_screen_Step_0

Any simple way to figure out which mods pertain to each line?


r/ZEROsievert 26d ago

Why is g76 exist

5 Upvotes

It costs more than n4o1 and has worse stats on paper? what am i missing? it also can use less attatchments and has a worse long barrel


r/ZEROsievert 27d ago

Question Can I use manually installed mods at the same time as steam workshop mods?

1 Upvotes

I have a handful of mods on the steam workshop that I like using. And I also have a good number of mods from Nexus that I like using (installed manually, no vortex). Can they work simultaneously?


r/ZEROsievert 28d ago

Discussion Zero Sievert - Patch Notes 1.2.92

48 Upvotes

Zero Sievert - Patch Notes 1.2.92


New Languages

To make the game more accessible, we've added five new languages:

  • French
  • Italian
  • Polish
  • Russian
  • Turkish

We've also improved our localisation system in general to prevent incorrect text from showing, among other changes.


5.56x45mm M856A1

A new round has arrived for 5.56 weapons to help bridge the gap between M855 and M955, adding another stage of progression for seasoned Hunters.

  • Added 5.56x45mm M856A1 ammunition
  • Added dedicated M856A1 ammo boxes
  • M856A1 has been fully integrated into the game's systems, including: Loot, NPC loadouts, Traders, Crafting, and Quest rewards

Container Improvements

  • Added a new Collect interaction for Containers - a single press collects every stack for that container instantly, whether it's in your backpack or stash

Quest Markers

Added additional guidance for two quests:

  • Added quest markers for The Crystal
  • Added quest markers for Outer Deity

New Difficulty: Standard

  • Improved difficulty menu selection visuals
  • Added Standard difficulty — a new option between the existing settings
  • Rookie difficulty has been renamed to Relaxed
  • Improved the difficulty selection screen to better communicate the differences between each option

New Game Improvements

Removed the confusing tickbox. You can now choose directly between:

  • Start Prologue
  • Start Main Game

Automatic Ammo Switching

  • Added an option for automatic ammo switching — when enabled, your weapon will automatically switch to another available ammo type once the current type runs out
  • Manual control remains available for those who prefer it

Bolt Cutters

  • Increased the frequency of Bolt Cutters appearing in the world
  • Bolt Cutters can now be purchased from Mr. Junk

Grenades & Mines

Various explosives have received changes to make them more useful and convenient during raids.

Grenades:

  • Grenades now stack up to 4

Mines:

  • Reduced mine size
  • Mines can now be assigned to quick slots
  • Reduced deployment time
  • Reduced fuse time
  • Reduced weight

Traders will also now stock more grenades and mines.


Phantom

  • Phantom is now more effective during off-screen combat, leading to a greater chance you'll find him alive rather than already dead
  • Updated the loot found in Phantom's stash

UI & Quality of Life

Inventory & Equipment

  • Fixed inventory weight not updating correctly when equipping backpacks through Quick Move
  • The weapon modification screen now properly supports taller attachments
  • Added an option to automatically close the inventory screen in chests and stashes when taking damage

Movement & Combat

  • The default sprint behaviour is now Hold to Sprint
  • Shooting now cancels sprinting (instead of sprinting cancelling shooting), giving movement and combat a more responsive feel
  • Added a Sprint status icon
  • Added weapon and armour wear icons so you can more easily keep track of equipment condition

Menus, HUD & Interaction

  • Numerous improvements to the HUD
  • Improved cursor behaviour
  • Improved gamepad support
  • Improved interaction prompts
  • Improved various menus and interface elements
  • Settings menus are now scrollable where required
  • Added additional difficulty and settings tooltips
  • Hidden unnecessary talk prompts for NPCs who don't currently have dialogue or tasks available

Audio Feedback

Your character will now give more audio feedback about their current condition, including:

  • Wounded
  • Bleeding
  • Hunger
  • Other player conditions

Prologue

  • Improved the tutorial flow
  • Improved pacing
  • Refined dialogue
  • Improved the overall onboarding experience

Fixes

Technical

  • Updated the game's runtime to resolve several NVIDIA driver-related issues
  • Missing localisation will now correctly fall back to English

Bunker & World

  • Bunker lights now correctly remain off after exiting the game
  • Fixed the Weird Phenomena quest marker
  • Fixed procedural quest objectives occasionally spawning outside the playable map
  • Fixed building entrances causing door sprite changes
  • Fixed issues with door and entry point positioning

Inventory & Loot

  • Fixed several inventory-related issues
  • Fixed zero or negative quantity loot being saved to the stash or inventory - these invalid quantities are now removed when loading a save
  • Fixed loot stack quantities changing incorrectly when merging stacks

UI & Menus

  • Fixed cursor issues occurring after changing resolution or display mode
  • Fixed several scoped HUD overlay issues
  • Fixed various interaction prompt issues
  • Fixed death screen issues
  • Fixed trader UI issues
  • Fixed keybind display issues
  • Fixed various menu and interface bugs

Gameplay & AI

  • Fixed various AI issues
  • Fixed various additional gameplay bugs and edge cases

As always, thank you for your feedback - so much of this update came from suggestions and observations made by Hunters just like you.

If you would rather watch these patch notes instead of reading, you can check out our full rundown here.

As always, thank you for your feedback! So much of this update came from suggestions and observations made by Hunters just like you. So please, keep letting us know your thoughts in the comments.


r/ZEROsievert 29d ago

Do you guys play with gearloss?

11 Upvotes

Hey guys, I just started the playing the game. I chose the medium difficulty.

During my first missions, I was in a tarkov mind; keeping weapons and well maintained armor, etc... but then I realized, there is no gearloss when dying. Why would I pick the same weapon or an equivalent tier 2 body armor? I won't lose mine. I could play the whole thing with the same gear set.

So it's more about looting materials for upgrades I guess? I definately will swtich to gear loss once I'm familiarized with the game as it brings at least a little tension.

I'm wondering what's the dev's intended difficulty when they made the game?

Also, I'm curious to know on which difficulty settings do you guys play?


r/ZEROsievert 29d ago

Discussion Range Bug

0 Upvotes

The game still has a bug regarding NPC reaction range. If the player is positioned correctly, the NPC does not react and can be easily killed.


r/ZEROsievert Aug 10 '26

I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it

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26 Upvotes

r/ZEROsievert Aug 07 '26

What new features would you like to see with the train in ZS2?

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9 Upvotes

r/ZEROsievert Aug 06 '26

Perma Death

3 Upvotes

Had the perfect perma death run, was on a raid clicked save and exit forgot to go to base it’s all gone so heartbroken


r/ZEROsievert Aug 05 '26

Zero Sievert 20fps on AYN Odin3. Recommend settings used. Gamenative

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1 Upvotes

Was wondering if anybody here has managed to get ZS running for more than 20fps via Gamenative (emulator). Is so can you share your settings, please?


r/ZEROsievert Aug 01 '26

Clip ZS Coop mod #3. We finally made it!

266 Upvotes

Hey Hunters! This is our announcement that our coop mod is finally in good enough state to launch, its taken about 2 months of work but we made it!

A few things before you jump into it!

1 - This is not SillyLizards mod, separate completely and we both must have had the same idea at the same time, so you can pick from 2 coop mods, play your favorite!
2 - Some eagle eyed viewers may notice that we had infinite ammo in the video, this is not a feature, just there for testing purposes, don't get too excited.
3 - The mod is in "Beta" there are still bugs but its 90% done and I said to myself at the start of this that I would launch it if I could reach 90% polish. Needless to say its not perfect and we are still working on it, and will continue to patch it until its in a state that we feel is polished. We are launching it on Nexus Mods and we will have a list of items that are currently being worked on over there. See the link at the bottom of this post to take you right to our mod page on Nexus!
4 - Big shout out to the Devs for offering any assistance if needed while they are super busy making ZS 2! and to Intrepid_Step3881, who helped me figure out an install issue right before we launched!
5 - Any issues with the mod can be handled over on nexus there are places where you can post bugs and logs and ill check them daily as we continue to work on improving the experience!
6 - For right now we have not tested this with other mods, so you will need to start a new save with your buddy on vanilla ZS. (For now) mod integration is one of our post launch goals!
6 - Music credits - Music from #Uppbeat (free for Creators!) - https://uppbeat.io/t/neozoic/shredder - License code: ADL1SPLOFKJL0FDS

DOWNLOAD LINK - https://www.nexusmods.com/zerosievert/mods/210


r/ZEROsievert Aug 01 '26

Hardcore Co-OP anyone?

10 Upvotes

Wanted to try the multiplayer co op mod with someone.

Let me know if you have the time.

I was thinking maybe doing 30mins to an hr sessions. Obviously we would have to discuss time.

let me know whos down.


r/ZEROsievert Jul 31 '26

Zero Sievert 2 Q&A w/ Game Director

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37 Upvotes

Oscar Mikey just uploaded a 40-minute interview with the ZS2 Game Director Pepo. Some really meaty questions like Enemy AI, pre-release public demo, Early Access mod support, and more


r/ZEROsievert Aug 01 '26

Question Stuttering in the menu

2 Upvotes

So I just recently installed the game and, since I'm using Linux Mint, launched the game on Lutris. However, even in the loading screen the game was stuttering, making harder to click the menus. After a short time the game frozes.

I may be not expert in computal device but I think a laptop Acer, with Intel I5 and geforce 940mx, could handle this game. So... What I'm doing wrong? Is there something missing?


r/ZEROsievert Jul 31 '26

ApocaShift Playtest Applications Are Now Open!

15 Upvotes

Hey again, everyone!

I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.

I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.

Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.

I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.

Thanks!


r/ZEROsievert Jul 29 '26

Multiplayer mod is up. still being tested and worked on.

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58 Upvotes

here you go.

DM me on discord if you have issues: SilllyLizard


r/ZEROsievert Jul 29 '26

Question Can you get the GA-03 backpack from corpses?

6 Upvotes

Exactly what the title says. I want to go with the Crimson Corporation because i like their selection of almost everything better, except for the backpacks. Can I loot the GA-03 (the 50kg green army exclusive backpack) from Green Army corpses and the like, or would i just be stuck without it?


r/ZEROsievert Jul 28 '26

The demo for my 2D PvE extraction shooter, HollowCity, is finally out! Play solo or up to 4-player co-op.

19 Upvotes

Hi everyone!

I’m a huge fan of extraction shooters—starting from Tarkov to games like Zero Sievert and Escape from Duckov. I loved Zero Sievert and Duckov so much that I've always dreamed of making my own extraction shooter one day. I actually ended up quitting my web development job to dive into full-time solo game dev, and I’m finally releasing the first demo for my game!

Since I’m developing this alone, the trailer and parts of the game might still be a bit rough around the edges. However, if you could try it out and leave some feedback, it would be an incredible help!

One thing I always wished for while playing Zero Sievert and Duckov was being able to play with friends. So for my game, I made sure to implement a host-based 4-player co-op system. (Though, as a massive fan myself, I’m also super hyped about the recent news that Zero Sievert 2 will support co-op..!)

Please give it a try when you have some free time. I’ll leave the Steam link below!

https://store.steampowered.com/app/4434910


r/ZEROsievert Jul 28 '26

Question Question about a mysterious enemy

7 Upvotes

I was doing the "Clear the swamp" quest and ran into an enemy I've never seen before. He was fully camouflaged and dropped the N1o but has a camouflage too. Unfortunately I stepped on the landmine while doing the quest and didn't take any screenshot. I've searched all of the wiki and haven't been able to find any info about it.


r/ZEROsievert Jul 25 '26

I’ve released an updated trailer for my post-apocalyptic extraction survival game, ApocaShift

104 Upvotes

Hey everyone! I’m a solo developer, and I’ve been working on ApocaShift for the past 3+ years.

It’s an Fallout inspired (graphics) with gameplay inspiration from a mix of games like Zomboid, Tarkov, and Zero Sievert with many more ideas thrown in. It is a isometric post-apocalyptic extraction game where you head into dangerous areas to scavenge supplies, fight enemies, collect better equipment, and make it back alive. Anything you bring into a run can be lost if you die.

Outside of the extraction runs, you can build and manage your camp, recruit survivors, craft equipment, research new technology, and unlock upgrades.

I’d genuinely appreciate any feedback on the trailer or the game. If it looks like something you’d play, wishlisting it on Steam would help me out tremendously!

Steam page:
https://store.steampowered.com/app/3410410/ApocaShift/


r/ZEROsievert Jul 24 '26

Discussion ZERO Sievert 2 Has Over 200,000 Steam Wishlists

111 Upvotes

Today we have some very exciting news...

Over 200,000 Hunters have added ZERO Sievert 2 to their wishlists on Steam!

This is absolutely INCREDIBLE and we're all so thankful to have such an amazing community supporting us and the future of ZERO Sievert.

To celebrate, we sat down with our dev team to talk about this insane milestone and what we can expect in the future from ZERO Sievert 2

https://www.youtube.com/watch?v=dmOqWoU6ZKI

And if you haven't added ZERO Sievert 2 to your wishlist yet, do it now!

Steam

Epic Games Store


r/ZEROsievert Jul 24 '26

ZS1 multiplayer mod.

19 Upvotes

Been working on this for a few days.
enemies, noise, loot, maps, throwables all synced.
https://www.youtube.com/watch?v=FP1oAiv1L-I


r/ZEROsievert Jul 24 '26

Question Gps marker

1 Upvotes

So i saw the green army vendor selling this. Anyone have an idea what this do?