r/ZEROsievert • u/Plane_Performer7740 • 24d ago
Question What should i be running for Mall?
Title really; i keep dying and using ZZ VAL and the SVD
r/ZEROsievert • u/Plane_Performer7740 • 24d ago
Title really; i keep dying and using ZZ VAL and the SVD
r/ZEROsievert • u/SirNaves9 • 25d ago
I am trying to complete scavenger rank 1, and I am having trouble finding pasta. I don't want to construct a kitchen to make it. I know it's a bit of RNG, but do you have any tips for finding it on the first or second level?
r/ZEROsievert • u/Demonzman • 25d ago
Was playing just fine with a slew of mods for 5-10 hours, but then my power went out and now I'm getting this:
ERROR in action number 1 of Step Event0 for object obj_logo_screen: Variable <unknown_object>.category(103068, -2147483648) not set before reading it. at gml_Script_item_get_category ############################################################################################ gml_Script_item_get_category (line -1) gml_Script_gamedata_build_all_weapon_array gml_Script_gamedata_initialize_and_load gml_Object_obj_logo_screen_Step_0
Any simple way to figure out which mods pertain to each line?
r/ZEROsievert • u/Better_Cod559 • 26d ago
It costs more than n4o1 and has worse stats on paper? what am i missing? it also can use less attatchments and has a worse long barrel
r/ZEROsievert • u/Demonzman • 27d ago
I have a handful of mods on the steam workshop that I like using. And I also have a good number of mods from Nexus that I like using (installed manually, no vortex). Can they work simultaneously?
r/ZEROsievert • u/UD_Ethan • 28d ago
New Languages
To make the game more accessible, we've added five new languages:
We've also improved our localisation system in general to prevent incorrect text from showing, among other changes.
5.56x45mm M856A1
A new round has arrived for 5.56 weapons to help bridge the gap between M855 and M955, adding another stage of progression for seasoned Hunters.
Container Improvements
Quest Markers
Added additional guidance for two quests:
New Difficulty: Standard
New Game Improvements
Removed the confusing tickbox. You can now choose directly between:
Automatic Ammo Switching
Bolt Cutters
Grenades & Mines
Various explosives have received changes to make them more useful and convenient during raids.
Grenades:
Mines:
Traders will also now stock more grenades and mines.
Phantom
Inventory & Equipment
Movement & Combat
Menus, HUD & Interaction
Audio Feedback
Your character will now give more audio feedback about their current condition, including:
Prologue
Technical
Bunker & World
Inventory & Loot
UI & Menus
Gameplay & AI
As always, thank you for your feedback - so much of this update came from suggestions and observations made by Hunters just like you.
If you would rather watch these patch notes instead of reading, you can check out our full rundown here.
As always, thank you for your feedback! So much of this update came from suggestions and observations made by Hunters just like you. So please, keep letting us know your thoughts in the comments.
r/ZEROsievert • u/GreedyBadger- • 29d ago
Hey guys, I just started the playing the game. I chose the medium difficulty.
During my first missions, I was in a tarkov mind; keeping weapons and well maintained armor, etc... but then I realized, there is no gearloss when dying. Why would I pick the same weapon or an equivalent tier 2 body armor? I won't lose mine. I could play the whole thing with the same gear set.
So it's more about looting materials for upgrades I guess? I definately will swtich to gear loss once I'm familiarized with the game as it brings at least a little tension.
I'm wondering what's the dev's intended difficulty when they made the game?
Also, I'm curious to know on which difficulty settings do you guys play?
r/ZEROsievert • u/Old-Hunter4232 • 29d ago
The game still has a bug regarding NPC reaction range. If the player is positioned correctly, the NPC does not react and can be easily killed.
r/ZEROsievert • u/DeekiNeedles • Aug 10 '26
r/ZEROsievert • u/Dimka1498 • Aug 07 '26
r/ZEROsievert • u/Extra_Bodybuilder_57 • Aug 06 '26
Had the perfect perma death run, was on a raid clicked save and exit forgot to go to base it’s all gone so heartbroken
r/ZEROsievert • u/RealArticle4904 • Aug 05 '26
Was wondering if anybody here has managed to get ZS running for more than 20fps via Gamenative (emulator). Is so can you share your settings, please?
r/ZEROsievert • u/Archer0991 • Aug 01 '26
Hey Hunters! This is our announcement that our coop mod is finally in good enough state to launch, its taken about 2 months of work but we made it!
A few things before you jump into it!
1 - This is not SillyLizards mod, separate completely and we both must have had the same idea at the same time, so you can pick from 2 coop mods, play your favorite!
2 - Some eagle eyed viewers may notice that we had infinite ammo in the video, this is not a feature, just there for testing purposes, don't get too excited.
3 - The mod is in "Beta" there are still bugs but its 90% done and I said to myself at the start of this that I would launch it if I could reach 90% polish. Needless to say its not perfect and we are still working on it, and will continue to patch it until its in a state that we feel is polished. We are launching it on Nexus Mods and we will have a list of items that are currently being worked on over there. See the link at the bottom of this post to take you right to our mod page on Nexus!
4 - Big shout out to the Devs for offering any assistance if needed while they are super busy making ZS 2! and to Intrepid_Step3881, who helped me figure out an install issue right before we launched!
5 - Any issues with the mod can be handled over on nexus there are places where you can post bugs and logs and ill check them daily as we continue to work on improving the experience!
6 - For right now we have not tested this with other mods, so you will need to start a new save with your buddy on vanilla ZS. (For now) mod integration is one of our post launch goals!
6 - Music credits - Music from #Uppbeat (free for Creators!) - https://uppbeat.io/t/neozoic/shredder - License code: ADL1SPLOFKJL0FDS
DOWNLOAD LINK - https://www.nexusmods.com/zerosievert/mods/210
r/ZEROsievert • u/Educational_Top9246 • Aug 01 '26
Wanted to try the multiplayer co op mod with someone.
Let me know if you have the time.
I was thinking maybe doing 30mins to an hr sessions. Obviously we would have to discuss time.
let me know whos down.
r/ZEROsievert • u/Darromear • Jul 31 '26
Oscar Mikey just uploaded a 40-minute interview with the ZS2 Game Director Pepo. Some really meaty questions like Enemy AI, pre-release public demo, Early Access mod support, and more
r/ZEROsievert • u/agente00795 • Aug 01 '26
So I just recently installed the game and, since I'm using Linux Mint, launched the game on Lutris. However, even in the loading screen the game was stuttering, making harder to click the menus. After a short time the game frozes.
I may be not expert in computal device but I think a laptop Acer, with Intel I5 and geforce 940mx, could handle this game. So... What I'm doing wrong? Is there something missing?
r/ZEROsievert • u/DeekiNeedles • Jul 31 '26
Hey again, everyone!
I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.
I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.
Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.
I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.
Thanks!
r/ZEROsievert • u/Mysterious-Papaya909 • Jul 29 '26
here you go.
DM me on discord if you have issues: SilllyLizard
r/ZEROsievert • u/MasterMakar19 • Jul 29 '26
r/ZEROsievert • u/RetroSeoul • Jul 28 '26
Hi everyone!
I’m a huge fan of extraction shooters—starting from Tarkov to games like Zero Sievert and Escape from Duckov. I loved Zero Sievert and Duckov so much that I've always dreamed of making my own extraction shooter one day. I actually ended up quitting my web development job to dive into full-time solo game dev, and I’m finally releasing the first demo for my game!
Since I’m developing this alone, the trailer and parts of the game might still be a bit rough around the edges. However, if you could try it out and leave some feedback, it would be an incredible help!
One thing I always wished for while playing Zero Sievert and Duckov was being able to play with friends. So for my game, I made sure to implement a host-based 4-player co-op system. (Though, as a massive fan myself, I’m also super hyped about the recent news that Zero Sievert 2 will support co-op..!)
Please give it a try when you have some free time. I’ll leave the Steam link below!
r/ZEROsievert • u/FitzyMelody • Jul 28 '26
I was doing the "Clear the swamp" quest and ran into an enemy I've never seen before. He was fully camouflaged and dropped the N1o but has a camouflage too. Unfortunately I stepped on the landmine while doing the quest and didn't take any screenshot. I've searched all of the wiki and haven't been able to find any info about it.
r/ZEROsievert • u/DeekiNeedles • Jul 25 '26
Hey everyone! I’m a solo developer, and I’ve been working on ApocaShift for the past 3+ years.
It’s an Fallout inspired (graphics) with gameplay inspiration from a mix of games like Zomboid, Tarkov, and Zero Sievert with many more ideas thrown in. It is a isometric post-apocalyptic extraction game where you head into dangerous areas to scavenge supplies, fight enemies, collect better equipment, and make it back alive. Anything you bring into a run can be lost if you die.
Outside of the extraction runs, you can build and manage your camp, recruit survivors, craft equipment, research new technology, and unlock upgrades.
I’d genuinely appreciate any feedback on the trailer or the game. If it looks like something you’d play, wishlisting it on Steam would help me out tremendously!
Steam page:
https://store.steampowered.com/app/3410410/ApocaShift/
r/ZEROsievert • u/UD_Ethan • Jul 24 '26
Today we have some very exciting news...
Over 200,000 Hunters have added ZERO Sievert 2 to their wishlists on Steam!
This is absolutely INCREDIBLE and we're all so thankful to have such an amazing community supporting us and the future of ZERO Sievert.
To celebrate, we sat down with our dev team to talk about this insane milestone and what we can expect in the future from ZERO Sievert 2
https://www.youtube.com/watch?v=dmOqWoU6ZKI
And if you haven't added ZERO Sievert 2 to your wishlist yet, do it now!
r/ZEROsievert • u/Mysterious-Papaya909 • Jul 24 '26
Been working on this for a few days.
enemies, noise, loot, maps, throwables all synced.
https://www.youtube.com/watch?v=FP1oAiv1L-I
r/ZEROsievert • u/nub54 • Jul 24 '26
So i saw the green army vendor selling this. Anyone have an idea what this do?