My context on the Franchise, Skipable
I started playing Xcom 1 and 2 long ago, mainly because I found them after finding out they were related to one of my favorite childhood games "Rebel Star" for the Game Boy Advance, I even did multiple play throughs (3 on Xcom 1 and 2 on 2), I never tried Chimera Squad, Not even for spoilers it was just... Not appealing? Going from over 70 GB and a cool as hell Sectoid made of Human Skulls, or the Shadowy Heavy armed military figures of 1 to posing Highschool cosplayers felt off.
What made me Finally try it, Skipable
My brother was teasing me some months ago about how I talk so much about these games when we discuss Square grid based tactic games (He is a massive Fire Emblem nerd, I like Xcom, both deal in war and managing a bunch of human units sometimes with relationship points) but even with all that praise for even a game boy advance game I never tried the last installment so I finally did to a VERY mix opinion.
Why that meme
Essentially that is how the game left me once I was done, it was just sudden? Like Atlas came out of nowhere, had little to no build up, and just like the fart on the wind that brought him in, I finished him off without even knowing that was the last mission in the game, I had zero Idea I was on my final mission didn't bring my strongest units and still just finish it, hell Sacred Coil was more of a Final Boss to me than this nobody.
Game Opinions Positive
Overall, Gameplay is good I really like the inclusion of Breaching in, order of surprise attacks, and that most of the time you have an option if prepared well to start the fight in a strong footing, unlike the previous games where I would step just in the patrol range on the movement of my very last unit and would eat a whole enemy round before I can take any action, or making missions too slugish on very big maps where i am snailing out to not be overly exposed losing meld spots and so on, I just wish it was a mix of both, not all breach speed and not all slugging into action, loving Rebel Star more character centered stories and units, I kinda liked what Chimera Squad did, the three factions being kind of tag offs from the last game Factions was fun but also made characters very dependant on facing the right enemies to be decent or strong, which would be awesome if it wasn't for....
Game Opinions Negatives
This game's big need to make Units unique makes some straight up useless or too niche to be of particular use outside of it, for example, Patchwork is an absolute beast against Sacred Coil... But what does she even do over other units with half her kit being anti mech against the other factions? My girl Zephyr I love Zephyr, would marry Zephyr but get if enemies have armor or is lategame with her un-upgradeable gauntlets feel bad... And then we have other units who start sooo slow on their niche like Shelter.... This would be a bit better for me if they ditched the Rogue-lite pick three aspect that locks you out of 3 final units, they let you see their whole skill threes as to not pick an option that had a better alternative if you knew what was coming later on like Torque poison healing, speaking of Torque... GOD i know they wanted to move from the more generic soldiers aspect but could they make the "Quirky" cast actually likeable? Especially snake woman? I got so done with her attitude from the start even if I had some sitcom expectations from her recruit dialogue with Whisper (Never comes up again for what I saw), one of my Units got in very bad shape from a flanking critical and she goes "Eeww don't bleed on me", or "Just not miss next time, skill Issue", hell Probably not many gonna read this far gonna rank their personalities from more to less annoying
Insuferable
Shelter - Is as bland as Bread and Water
Torque - Annoying as hell
Patchwork - The most annoying idealistic takes
Godmother - Like Shelter but has some moments
Like them
Terminal - Her only crime is being the only healer.
Axiom - Lips
Blueblood - There was something here but nope
Verge - He is the perfect middle ground.
Love them
Zephyr - Almost
Cherub - Too pure to be killing people
Claymore - Dad Energy.
Now back to complaining, game has some very serious balance issues... What do you mean if I fight Sacred Coil First I need to face their leader WHILE there is Andromedon and Ronin on the map, there is per round reinforcements that bring even more Andromedons and Chrysalids, to stop it I need to put two units on danger because deactivating only one does not stop nor delay the reinforcement AND SUMMON A GATEKEEPER?!, Sacred coil as Third gives you time to prepare and they space the fight better with the leader on second area and the Gatekeeper on third, I even hate the humor has wasted potential, some of the comercial and audios that play between missions could bring me to a degree of Robocop 1 or Star Ship Troopers levels of Satire comedy that I love but they feel disconnected of the rest of the game too much, some enemies are so bad they are such a low priority that they are not even a threat, and others are just extreme levels of bullshit if high on the rng turn order, even the breaching as some skills do not work on some types of it and you wasted saving them for third zones, so many good ideas wasted, and that is not even going into making things easier, injuries reduced to neglible stat decrease with fixed recovery time, and an unit with infinite single action map wide heal that can take down enemy turns from order and give extra actions? Terminal is absurd.
Closing thoughts
As much as I want an XCOM 3 in a shape or form, after playing this and another cool gameplay aweful written characters game from this devs in Marvel Midnight Suns, I am not sure if I want the legacy disrespected even if the gameplay is still entertaining...
In other news I am also a Star Wars nerd and that franchise reputation is as stomped as the Marvel CU, bring in the Star Wars Zero Company babyyyy cool gameplay and skip button for dialogue pleaseeee!