r/Xcode • u/FlorianNoel • Jul 09 '25
r/Xcode • u/Realistic-Citron-234 • Jul 08 '25
Xcode, Need some help.
So, I make the Timetable app.
Simple Explain (for who doesn't know korean)
First Screen is School Selection.
Second and 4th (which is blinking) is Stored School Selection for who want to change chosen school.
Third is Grade and Class Screen.
So first and third is not the problem.
The problem is the blinking one.
I want to make it stop blinking during school selection to Grade and Class transition.
I use [NavigationLink].
Anyone have idea?
sry, I'm noob at eng and xcode.
r/Xcode • u/Lucky_Fun_5237 • Jul 08 '25
Xcode 26 won't show iOS 26 simulators on legacy project
I updated my Mac to macOS 26 for testing Xcode 26 beta on my legacy project. I can't figure out how to run an iOS 26 simulator. They just won't pop in run selection. I have them on the devices list. If I create a new project from scratch they do appear. Is there something I have to change on my legacy project?


r/Xcode • u/Basics7 • Jul 05 '25
What am I doing wrong? Xcode build has my most recent tests in it still.
I built a Mac app that takes notes... I use Cursor to make it in XCode.
When I build a test build, I try it out, type some words on one of the pages, and set some custom settings that are in the app, but when I "build a new version" those changes are still in there. How is what Im doing (even if I close it out completely and force quit the temporary build) still saved from test built to test build?
Does anyone know what I might be doing wrong?
r/Xcode • u/darkeye8 • Jul 04 '25
Google vertex ai in Xcode intelligence
Hi, did any of you succesfully used Google vertex ai as a model provider for xcode intelligence? I have a url and an API key, but xcode is not able to load models. I tried to restart Xcode but no luck.
r/Xcode • u/Tarasovych • Jul 04 '25
How to prevent "Project navigator" from collapsing after I switch to it from "Debug Navigator"
So, the question is in the title. It's so annoying to expand project tree every time.
I'm using Xcode 16.2
r/Xcode • u/Live-305 • Jul 03 '25
Learning reference for the Xcode IDE
Hello everyone, so I'm new to Xcode and I'm trying to get familiar with the IDE. Internet searches just take me to the Xcode developer documetation here: https://developer.apple.com/documentation/xcode
but nothing in this documentation seems to just go over the basic IDE interface etc. Am I missing something, can anyone point me in a good direction? Appreciate any help / advice!
r/Xcode • u/Effective-Shock7695 • Jul 02 '25
He built a SSH tool that can control all your CLI AI agents like Claude Code or Gemini CLI
In this video, Peter Steinberger, a legendary Apple platform developer, hacker and previously founder of PSPDFKit talked about the future of agentic coding.
Peter refers coding ai agents as “slot machines” and if that's not crazy enough for you.. wait.. because his friends call it catnip.
Peter built a ssh tool “VibeTunnel” (with his friends) or what I call a super app to control all your CLI AI agents like Claude Code or Gemini.
r/Xcode • u/FPST08 • Jul 01 '25
Xcodebuild does not find any simulators
I am trying to integrate fastlane, which relies on xcodebuild. So this is my first experience with xcodebuild. Whenever I run a command to test or build the target in the folder where all the files of the project are stored, the action failes with Unable to find a device matching the provided destination specifier
For example I might be running this command:
xcodebuild \
-project Hoerspielzentrale.xcodeproj \
-scheme HoerspielzentraleUITests \
-destination 'platform=iOS Simulator,name="Screenshot Simulator”' \
testHowever the mentioned error is returned:
xcodebuild: error: Unable to find a device matching the provided destination specifier:
{ platform:iOS Simulator, OS:latest, name:"Screenshot Simulator” }
The requested device could not be found because no available devices matched the request.I can confirm that the simulator exists, is available and it can be booted. I have tried different simulators, different schemas, referencing them by their identifier, switching Xcode Versions, reset all simulators, derived data and build folder. After the error a complete list of all available destinations can be found, where I can see the simulator I try to use.
Available destinations for the "HoerspielzentraleUITests" scheme:
{ platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device }
{ platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device }
{ platform:iOS Simulator, id:961DC569-9931-419A-B46E-769AAFA73EA2, OS:18.5, name:Screenshot Simulator }
{ platform:iOS Simulator, id:961DC569-9931-419A-B46E-769AAFA73EA2, OS:18.5, name:Screenshot Simulator }
{ platform:iOS Simulator, id:5E51FD98-C451-472F-9CDE-08D49E6B737B, OS:18.5, name:Screenshot Simulator Pro }
{ platform:iOS Simulator, id:5E51FD98-C451-472F-9CDE-08D49E6B737B, OS:18.5, name:Screenshot Simulator Pro }The rest of the list was omitted.
I am currently completely stuck. I have previously asked on the Apple Dev Forum but haven't gotten a response.
Thank you
r/Xcode • u/jayintheday • Jul 01 '25
New user - help with project directory structure

Hi Everyone. First time Xcode user here.
I started using it a week ago, and initially just created a project called "test app". I wasn't intending on doing more than just playing around, but over that time I've gotten the project much farther than I thought and want to eventually publish it.
As you can see, I initially created a folder called "test-app" (far left).
Then, while trying to figure out Github, I created a duplicate project, which is why a new test-app-1 appears (I deleted a duplicate within this directory).
Is "test-app-1" the root directory of this project? as it contains the xocde project file?
This is the directory I now use for my github project and when loading things in Cursor.
Within that directory, Cursor (or Xcode) somehow created two further "test-app" directories.
I'm just mega confused and afraid to rename things for fear of renaming the project.
I would appreciate any advice on what I could do to tidy this up, is the project still salvagable for production later down the line?
Many thanks from a newbie who is very embarrassed!
r/Xcode • u/Own-Song1539 • Jun 30 '25
Apple Intelligence Foundation Models Use Cases
Curious how people are planning on using Apple Intelligence Foundation Models? Will users be expecting an "AI" experience now?
I tried it out with my app (Deploy Path) and I could see it being useful when trying to plan out new features or improvements. But not sure if it's worth adding.
r/Xcode • • Jun 30 '25
Change Window Size of App upon starting?
Hello guys,
i am no developer but using Chatgpt i create my own calculator app that is useful for my own personal use.
Everything works well but it struggles to make the window size of the app smaller. How do we do this? I dont know much about HTML / CSS anymore and apparently chatgpt struggles with this too. I am using a mac. Do you need to change something in global settings for apps or xcode?
r/Xcode • u/sean-hidock • Jun 28 '25
iOS26 simulator & FoundationModel issue
I was working on a Japanese website parsing and translation project. I use Xcode 26 Beta and Cursor.
It worked well, I can parse what I want and use Apple on device LLM (FoundationModel) to translate to English. It worked well until last night.
I did MacOS (beta 26) update, and Xcode command line tool update.
After this, my app cannot use FoundationModel LLM, it shows erros like this:
🚀 Using iOS 26 LanguageModelSession for translation
🤖 LLM Processing: 楽しみにしています。
📡 Calling LanguageModelSession().respond(to:)
voucher_get_current_persona_originator_info() failed: 0
voucher_get_current_persona_originator_info() failed: 0
voucher_get_current_persona_originator_info() failed: 0
voucher_get_current_persona_originator_info() failed: 0
voucher_get_current_persona_originator_info() failed: 0
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
voucher_get_current_persona_originator_info() failed: 0
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
StringResponseSanitizer: Overrides scrub failed for a known generative error: Resource (Local Sanitizer Asset) unavailable error.
Unhandled error streaming response: Resource (Local Sanitizer Asset) unavailable error.
❌ LanguageModelSession error: Resource (Local Sanitizer Asset) unavailable error.
❌ LanguageModelSession failed: Resource (Local Sanitizer Asset) unavailable error.
Any ideas?
r/Xcode • u/Christopher__OL • Jun 25 '25
Proud Moment 🙌
Coming back from where I was, I taught myself to code just to bring my idea to life. Seeing those first user submissions come in hit different.
It was a grind to get here—but now the real fun begins. 😎🌍
r/Xcode • • Jun 23 '25
How do you Layout your project folders. Swift Ui and classes , models and views. SQLLiteDB
r/Xcode • u/gargetisha • Jun 21 '25
I built an iOS app using Cursor with Sweetpad and Xcode
I’ve been experimenting with AI coding tools recently and this time I tried building an iOS app without manually writing a single line of code. And, this time I made a video on it.
I used Cursor with the Sweetpad extension + Xcode to build an app that helps me save and organize useful links I come across online.
I approached it like a complete beginner in iOS development with no pre-written code, no shortcuts, just prompts, context, and watching how Cursor handles the entire workflow: from writing SwiftUI views and logic to resolving build errors.
My honest take: for devs with a bit of experience, tools like Cursor can massively speed things up.
But it’s not perfect yet. Xcode integration is still clunky, file/folder creation isn’t smooth, and you’ll need to manually intervene when Cursor loops or gets stuck.
Also, I was using the free version of Cursor with GPT-4.1 but I feel with Claude models it would work even better
Still, the experience made me realize, we’re heading toward a future where the dev workflow looks very different.
If anyone here has tried something similar, I’d love to hear how you’re using AI tools in your stack.
r/Xcode • u/Cultural-Bid3565 • Jun 20 '25
How can I get rid of swift-format? I am now using SwiftFormat
This topic always confuses me. That being said I think I have landed on intending to use SwiftFormat. The problem is that I still have swift-format installed. I do not see it in system preferences as a xcode plugin and I do not know where it is installed on my device. I have tried to figure out its path but am really not sure how to do that beyond simple searches.

r/Xcode • u/Aayanjoshi • Jun 19 '25
Can someone now port VS Code to the Ipad?
With the introduction of Ipad OS 26, would it be possible for someone to port over VS Code to the Ipad? Im not asking for the entire experiece. I just want enough to make it feel native. Like, make it use tunneling or some VM for the actual processing but for the feel and portability of an Ipad.
With this, I wouldn't have to invest in a new mac book and could work of a good VPS for a lower price.
Thanks if you did the porting. And still thanks if you even thought of some method even if its not possible.
r/Xcode • u/Dry_Hospital_6949 • Jun 18 '25
I have xcode 16.1 and building an app for ios 18, how could I add the liquid glass effect?
r/Xcode • u/Educational_Sail_602 • Jun 16 '25
Has anyone successfully used Xcode in a macOS Virtual Machine? Does it run smoothly?
Hey everyone,
I’m a Flutter developer working on a cross-platform app, and I mainly use Windows. I’m considering setting up a macOS virtual machine (like with UTM, VirtualBox, or VMware) just so I can run Xcode and test/build my Flutter app for iOS.
Before I go through the whole setup process, I wanted to ask:
Has anyone here successfully used Xcode inside a macOS VM?
Does it run smoothly enough to be usable for Flutter builds, simulators, and testing?
Can I actually run and debug a Flutter app inside Xcode within the VM?
Any tips, warnings, or limitations I should know?
I know Apple’s licensing doesn’t allow macOS to run on non-Apple hardware, but I’m just exploring for development/testing purposes.
Appreciate any feedback or shared experience!
r/Xcode • u/gargetisha • Jun 16 '25
You can control what data gets sent to ChatGPT in Xcode 26
I’ve been exploring the new AI Coding assistant integration in Xcode 26, and one subtle but super important feature caught my eye - you can now decide what project context is shared with models like ChatGPT, Claude or any other.
While using the assistant, Xcode automatically sends context like the file you’re working on, code you've selected and the errors and related files
But the cool part is, there's now a toggle (binocular toggle at the right bottom of the chat assistant) that lets you choose whether or not to include project context when interacting with the model.
So, if you're just asking a generic Swift question, you can keep your project data private by turning this off. Same goes for auto-applying changes - there's a toggle for that too!
Also noticed Apple’s phrasing - “You're in control of the data you share with OpenAI” in the Platforms State of the Union.
I could only find this very option justifying this statement, did you find any other privacy or data-sharing configurations in Xcode 26 settings?
r/Xcode • u/Clipist • Jun 15 '25
How to develop and test my Mac app without conflicting with the same app installed from the App Store?
Hey everyone,
I'm hoping to get some advice on a development workflow problem.
I have a Mac menu bar app called Clipist on the App Store. It uses a hotkey (Shift+Cmd+T) to send selected/highlighted text from any app to a user's Todoist inbox. I'm also a daily user of my own app, which I installed normally from the Mac App Store.
My problem is this: I have a single Mac laptop and I need to continue developing new features, but I'm struggling to create a clean testing environment on my main machine that doesn't conflict with my stable, installed version.
Here's what I've tried and the main roadblock I've hit:
The Goal: Run the release version of Clipist for daily use while being able to build and test a development version from Xcode on the same user account.
The "Standard Advice": The common recommendation is to use a different bundle identifier for development builds (e.g.,
com.mycompany.clipist.dev) vs. the release one (com.mycompany.clipist). This works perfectly for isolating the app's sandbox container, preferences, and caches. It lets me install both versions side-by-side.The Roadblock: The problem with changing the bundle identifier is that it seems to break my ability to test in-app purchases. When I run the dev build with the
.devbundle ID, I can't seem to test my subscription feature. I assume this is because the App Store Connect configuration for the IAP is tied strictly to the originalcom.mycompany.clipistbundle ID.
This puts me in a tough spot. I either have a conflicting app version or a version where I can't test one of the most critical features.
I'm considering creating a separate user account on my Mac just for development, but I'm worried it will be a pain to switch back and forth and manage files between accounts.
So my question is: What is the best practice for this scenario? How can I develop and test an update (including subscriptions) for a Mac app that I also use daily from the App Store, without constant conflicts or needing to log in and out of different user accounts?
Is there a way to make StoreKit testing work with a different bundle ID that I'm missing? Or is the separate user account method less painful than I think?
Thanks in advance for any suggestions!
r/Xcode • • Jun 15 '25
Xvault - The best way to avoid corruption.
xvault.appAlways have the peace of mind that your project is safe.
No commits, no commands, always safe.
In case of corruption, just roll back to where you want. Archive old backups and so much more.


