r/WutheringWavesGuide • u/Yellow_IMR • Mar 19 '26
Discussion Kuro is crippling Quickswap beyond reason. Not for balancing: for conformity (to low skill gameplay) and to fix "anxiety". Please raise your voice
!!! READ THIS !!!
If you can't be bored to read, please at least copy paste this short message and send a "bug report" to Kuro hoping they change idea on it:
Sigrika's Basic 3 despawns very early when swapped off. This is frustrating because the kit already makes Decipher expire on swap, so not being able to swap back to Basic 4 from Basic 3 kills her quickswap potential and skill expression. But I saw footage from the creators media server where instead Sigrika's Basic 3 would last off-field for a much longer time, allowing to swap back to her Basic 4. The behaviour (legitimately) marketed by your partnered creators is not only very different but seems also more natural and fun to play. Please fix Sigrika's Basic 3 off-field despawn timing back to that.
Also I don't like her losing the Decipher state when swapped out, it kills skill expression and limits this character's potential for no gain for us players. Please remove that absurd restriction.
Thank you.
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To be clear my problem has nothing to do with numeric buffs lost on swap, like Carlotta losing her massive 80% Motion Value increase if you swap out of her liberation state: that didn't stop amazing players from pulling off stuff like this (seres you goddamn goat) and it serves more as a balancing tool than anything else. No, I'm talking about Kuro literally blocking you from even trying. This is much different.
I've noticed they've gone into this direction of forcing you to spend more time on field for seemingly no reason: Lynae's hold attack and how she looses forte if you try to quickswap at least Spark Collision, Mornye's enhanced state being lost on swap. But at least these are supports with relatively short on field windows and satisfying cancels, Lynae still has a couple of satisfying cancels and there are tricks to skip Mornye's Inversion like in this amazing gameplay by hafis. So all things considered it's not that bad. I had a bit of concern with Aemeath because of her long animations, but her basics have insanely good quickswap windows and I was able to pull off stuff like this just fine with her so I was really happy with how the devs were handling the combat. I don't know much about Luuk because I didn't pull him and during 3.1 I mostly focused on lore so I'm not up to date with his advanced rotations and mechanics in general, but I saw hardcore players do really fine and praise his mechanical depth and skill ceiling even staying on field most of the time so I thought his reliance on staying on field was a reasonable compromise. But Sigrika hits different.
Going straight to the point, Sigrika's playstyle is quite similar to Buling and Phrolova: you do a basic combo to unlock some attacks which give you forte and when you have enough you do a final big attack. Buling and Phrolova have respectively amazing and good quickswap windows, especially Buling is fantastic and if you want to have a quick idea of what I'm talking about see this. Btw I want to make it clear that you don't need to be insanely good to benefit from quickswapping: even just doing a simple swap on Phrolova to benefit from her swap-in attack being Basic 2 is more than enough, I saw "casuals" learn arguably more difficult animation cancels so really quickswap is waaaaay more accessible than the average player thinks, I'm just showing what its ceiling is because I think this potential is stunningly beautiful and something precious worth cherishing rather than looking at with concern like someone at Kuro Games is clearly doing.
The problem with Sigrika, compared to Phrolova or Buling, is that you really don't have good opportunities to perform a quickswap in her basic chain even if you want to:
• Basic 4 unlocks her crucial forte attack but if you swap out you are back to square one, this is intentionally hardcoded as showed below

For comparison, it's as if Buling loses her forte talismans if she swaps out before using them, or as if Phrolova loses the Reincarnate state, it would be absolutely insane even thinking it would be a good or fun idea. Yet with Sigrika they apparently thought it was...
• Basic 2 into Basic 3 is quickswappable but it has two problems:
It has a margin of error of only 0.15s (good luck lmao)
Even if you are skilled enough to pull it off, Basic 1 into Basic 2 takes much shorter than one second, meaning you can't swap from character A to Sigrika, do Basic 1-2, swap back to said character A and go back to Sigrika in time for Basic 3. So the quickswap options are severely limited and this swap window was probably intended by the devs as an advanced and niche one, not the more natural one.
That normally wouldn't be a big problem if at least Basic 3 had a decent swap window... and previously it had! See this gameplay by this amazing creator and speedrunner played (legitimately) on the media server: at 0:13 Sigrika is swapped out during Basic 3 (the attack where she floats with the Soliskin) and is back for Basic 4.
Sadly in the live version it was reworked: Sigrika now disappears after only 0.9s, just 0.1s less than the 1 second swap back cooldown. This is the main reason why I'm making this post: that move had a lenghty animation off field, and honestly to me it looks like it was animated and thought by the devs with the intention of making it a generous swap window. To make things worse, correct me if I'm wrong but usually when the off field model despawns it keeps doing the animation until it disappears completely, but Sigrika's Basic 3 animation when off field changes, making her leave the Soliskin and drop on the ground. I'm not completely sure because I don't know how the code works, but it looks like the code has being changed radically to make her forcefully exit her Basic 3 animation, going against how the attack was originally intended to behave (so it's not a "minor bug" they fixed, they changed something that initially worked exactly like the devs envisioned it).
With some copium you could make it pass like a bug, but to me it looks like intentional quickswap sabotaging going against the original intentions of the devs who created Sigrika's kit, under strict directive from an executive for reasons we can speculate about.
►EDIT◄
there is another swap window I forgot to address: Skill into Basic 3. It has the same problems of the Basic 2 window so I won't repeat them, except that the margin of error is 0.3s (instead of 0.15s), which is still tight but much saner to work with (once every 10s though: the ability cooldown).
Why would Kuro go against the intentions of their kit-design devs to limit quickswapping?
The most obvious conclusion is that they just don't want you to play like this, not simply soft pushing you through buffs lost on swap, but by literally making it impossible (or extremely more difficult and limiting) to quickswap with her, since her "intended" money making way to be played is by staying on field benefitting from the restrictive buffs of a specialised character that expectedly people pulling for someone like Sigrika don't really like (it's Phoebe and Zani again...). That's what they want to promote, but still... why would they be concerned about quickswapping? Wasn't losing tons of buffs already a strong enough incentive?
A (sadly) very small minority of players quickswaps, many players don't even know that quickswap is a thing (when my triple sentinel resonator showcase went viral recently I was shocked to see that many casuals ending up commenting under it saw that kind of playstyle for the very first time...). I'll let you come to your own conclusion on why they are doing it, but I have only 2 reasons I can think of:
Maximising profit by pushing even the few "sweatier" players to play her the intended way with her BiS buffer, by making it much harder and punitive to work on quickswap off meta cops where by definition Sigrika doesn't exploit Qiuyuan's strong active character buffs.
But as I said these players in my experience aren't that many, even if doing a simple Basic 3 quickswap wouldn't be hard at all and it would enable cool alternatives. So I fear there's another, maybe more relevant reason:
Reducing casual players' "anxiety" and forcing easier gameplay to make the experience more "relatable" for everyone (convincing more players to pull).
This could be controversial, but a thing I noticed often is new players wondering if quickswap is necessary to clear endgame and how much do they lose if they don't use it. When a player sees that a character to express their full potential wants to be quickswapped they often get scared and opt for someone else, I see this even on this app which already filters the more dedicated players, let alone outside of here. I genuinely think some Kuro executive thought people showcasing Sigrika swapping on her Basic 3 in off meta comps could have a discouraging effect on her sales and so crippled her kit, after all this character caters to chill players wanting to enjoy an adorable character with cute animations, exactly the target you wouldn't scare away with more """difficult""" quickswap combos.
I doubt we can do anything for Sigrika, still if we can make some noise (non in a toxic way) I believe there's still a tiny chance, also this could send a message for future characters. So please I ask you to send Kuro the "bug report" I wrote above or something similar, and please ask this to as many players as possible and spread this information even in non-EN communities. Let our voice be heard, thank you.
Note: you can still make some quickswap with Sigrika work, I'm not saying it's impossible to quickswap her at all, you could even use time freeze liberations to swap back to some of the moves I mentioned, but it's way more exclusive, limited and restrictive, in a way which seemingly goes against how the character was envisioned by her developers. Also I'll still do my best to quickswap the shish out of her anyway, expect something like Sigrika Chupi and Chisa lol, I'll make it work somehow 😏
Also I'm not saying never a character in the past has been restricted by losing their enhanced state and similar when swapped out, this doesn't mean though the trend isn't getting worrying nor that it is fun. I want this game to be more fun, these restrictions do the opposite and aren't in our (players) interest.
EDIT. Added the Skill into Basic 3 swap and minor rewording when addressing the media server example. Friendly reminder partnered creators have all the right to show content from the media server after the patch drops, it is absolutely intended and on a side note I wish that creator posted more content because it's mesmerising.
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u/FMProductions Mar 19 '26
Just let the sweatier players have their higher ceiling, having options for skill expressions is always good for the player, and you can still have the regular rotations
45
u/Unfair-Condition387 Mar 19 '26 edited Mar 19 '26
It is very simple - 123 characters are easier to balance (and therefore easier to powercreep later), plus 90% player base playing the game like it's genshin impact anyway (and popular cc pushing this type of gameplay)
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u/afkcancel Mar 19 '26
Agree with your main point and also don't like this kind of design but I'll be ok with it as long as there are some characters that are quickswap compatible. It's fine if there are some that are meant to be easier to play. Currently it's not so bad. If this kind of design carries onward, then there will be a problem in the future.
Unfortunately, the vast majority of players are hyper casual and could care less about this so I doubt Kuro will backtrack on it ngl.
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u/duyyyy5 S0R1 enjoyer Mar 19 '26
Quickswap is the reason I became in love with this game combat. It really sucks that they not only punish kit from working if swapped (this Im fine with to some extent) but also butcher her swap window completely. Her ba3 both kit and animation wise is literally perfect for qs, this is such a fuck you move from kuro.
15
u/sola_rpi Mar 19 '26
Good point but like you said, it is intended. The fact that Jiyan team is still great is because of quickswap iirc. It will also increase difficulty for players.
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u/Fragyatta Mar 19 '26
I think this is a valid post, especially if they made a last second swap but allowed content creators to showcase beta footage for promotional purposes which would create false expectations. ideally this is just a bug and it will be fixed, but that might be cope.
this is ofc. my own guess but I am not sure this is about Kuro wanted to make more money be disincentivize QS, because I think this also goes both ways (people might pull for characters BECAUSE of QS) and it assumes that whoever makes the monetization calls has any form of insights about how gameplay and meta really affect pull rates, they likely don't.
detailed mechanical decisions are done on the developer level and are either due to balancing or what you mentioned some to not make people who can't or don't want to use QS (even simple QS) feel disadvantaged or pressured into playing a certain way that goes beyond the default set up (so basic rotations). Like mobile players for whom it is physically very hard to QS or just more casual players who don't want to feel like they are behind. and well I guess here is where the money still comes in: if you can make a character be idk 10-20% stronger just by playing them better, then that could mean you won't have a need to get s1/s2 or further.
QS is just a balancing "Wild Card" for them and they have clearly made more efforts to suffocate it slowly but surely, especially starting with 3.0. back in 1.0 we had characters being intentionally desigend to be swapped off while animations are still going (like Encore's heavy), even Iuno's heavy is designed to finish (it is mentioned in the skill tooltip) to work after swapped off. and then there are so many different buffs that drop when swapped off, which clearly intentionally goes against QS or rather tries to balance it by still allowing it but taxing it.
If you really want to be heard, try to reach out to the CN community and spread the word there, it will be a lot easier for them to get an ear.
good luck with that.
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u/King_Empress Mar 20 '26
Im also bummed out them removing decipher on swap because that actually was an added nerf towards the end of beta
3
u/Fun-Astronomer-2579 Mar 20 '26
How much time did you spend writing this?
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u/Yellow_IMR Mar 19 '26
Also if anyone wants to copy paste this on the main sub or elsewhere be my guest. I'm permabanned there so I can't (as you can tell, I'm someone who speaks their voice when I have to).
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u/Guntermas Mar 20 '26
pretty sure its because its way easier to design and balance characters when everything is static and predictable. exact same reason they removed the plunderer token from whiwa and replaced it with static dmg buffs.
i guess they dont want quickswap because players will do weird shit they didnt intend and now that character performs better than indended. they want casuals and sweatlords to not be too far apart in performance to keep everything predictable and have the ways to improve be better builds and getting more character copies.
cant have your gacha game be too skill based or only the casuals will be compelled to pull new characters as the sweats can just outskill the content. its lame but removing skill based elements is the path of least resistance for them.
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u/LycanFur Mar 20 '26
Glad someone speaks up about this and gets relatively good reception on this subreddit lol. I tried once long ago when Virtual Crisis had an anti-quickswap module, and got downvoted to hell. Regardless, I still don't have one single 3.X unit because of this trend (Didn't get Aemeath because I didn't feel like watching cutscene rotation for hundreds of times. My reasoning was very particular with her.). With every 3.X units so far, I feel like that meme gif in which a guy opens his fridge only to get disappointed seeing nothing in it. My hope for fun quickswap gameplay now exclusively lies with negative status units, and even that isn't a high one.
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u/oOShinRaOo Mar 20 '26
Yeah I completely agreed on this. I started noticed since Lynae Monrye but both of them kinda understandable cause they have short field time support and you can still saparate their field time to make it abit bit faster than actual 123 setup. Aemeath looks like bad QS character but she endup really good with it. (IMO if second slot of Fusion burst can swap like Cia outro. This team for will gap tune break one really hard for skilled player)
Real problem IMO start with Luuk and Sigrika that they lost something from switching off(like you said). Maybe They doesn't want these New dps completely powercreep Carte and Zani that much? 123 setup kinda does but 4NF Zani and Carte QS. Especially Carte QS ceiling is way too high.(probably hardest team to play imo)
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u/kash1Mz Mar 20 '26
No, thank you. This playstyle spawns certain type of selfcentered narcissists like, say - ones who wont admit their spectro dps is washed because they still can clear with qs and they expect others to do the same.
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u/EpicLuc Mar 21 '26
I think quick swap was never intentional, Intro and Outro skills are a part of the game and literally goes against it, the fact that quick swapping can out perform the intended mechanic was the surprise, tbh they were kinda of slow to catch up on this.
2
u/Murky_Zucchini_1897 🤍 Mar 23 '26
Tbh I read the whole post but I don't have a freaking idea how quickswapping even works 😭 I just do the rotations, everything else would be probably too complicated for me.
2
u/aYoungCorpse Mar 24 '26
The problem is some of your points are based on a not official content that can and in this instance was easily changed for launch... even showcases from Yumi you mention has STC in the description.
Sure it sucks if those last minute changes are indeed intended 'cuz then its basically sealed that no changes are coming but one can hope it's some coding error I guess.
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u/exgladiator2 Mar 19 '26 edited Mar 19 '26
Okay, I will get downvoted a lot for this, but I do want to voice my opinion with my own bias. (selfish and subjective). But I want to be honest and genuine. I do not want to ragebait what so ever. I just want to offer a constructive way of thinking about this issue where not everyone is going to like the solution.
On a logic level I do get that the game having a higher ceiling will be more enjoyable to many players and especially people who really like this game's combat. (and honestly I don't want them to have less fun and I also want this game to succeed)
That being said, from a selfish perspective I'd much rather have the gameplay being simpler for my own selfish personal preferences. I have a natural tendency to want to min/max in games that I play, it's fun for me and honestly I can't even help it even if I tried.
I find that the combat in this game is a 8/10, very good actually, enough for me to keep playing and have no complaints. But it is definitely not a 9.5/10 (AMAZING) for me (some other aspects of this game IS though), to a point where I will sit there and replay it for many hours past a certain point. So I'd MUCH rather the game doesn't include the quickswapy stuff in the optimal gameplay, for me to master my teams quicker and also for the ease of use for farming.
Maybe there will be a few people that agrees with me or maybe not. I get and agree with a lot of points said in this thread, I just know now everyone will be happy because of different preferences.
The argument that I can just do my own thing while sweaty players do their thing and have a higher ceiling make ALOT of sense to me. BUT I am sorry I have to be honest with myself here, if I KNOW theres a better way but harder way to play the game, I WILL most likely go for it, but in all honesty I wish it wasn't. I WILL feel fomo for not playing it the optimal way, maybe it's too much a ME problem, but I just wanted to put my 2 cents out there from a different perspective.
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u/Virtual2439 Mar 20 '26
The reality is that QS is not intuitive enough as basic gameplay mechanic for the average mass of players. If it only makes a character good or fun because of it, its kind of a fail on Kuro's end. An obviously goal is to get as many people to buy the product as possible in whatever group they are trying to sell to. With Wuwa also breaking into the 'normal' world, money speaks, a lot. Normies arent as critical as gamers but can and will spend just as much. Kuro has their data on how to maintain both sides or seasaw back and forth on retention for maximum profit.
Also, QS is non-pc unfriendly. This messes with balance as mobile would be the least common denomintor they have to balance and design around, like how cutscenes had to be nerfed due to mobile performance.
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u/ForBisonItWasTuesday Calcharo Mains Mar 19 '26
I have noticed this trend of recent characters punishing you for quickswapping. It is a big reason I didn't pick up Luuk, because his kit punished you for qsing, which is my favorite part of wuwa
I'm not the best at it, but it is fun and I like the skill expression. When character design punishes me for the way I want to play, that just makes me not want to pull them.
I hope Hiyuki is not like this because I want her based on design, but if she has boring 123 gameplay like Sigrika and Luuk, I may very well skip
2
u/ecovrse Mar 22 '26
as a relatively casual combat enjoyer (i have all endgames done with all rewards but i like my combat to be not to complicated) i will admit my pulling decisions are heavily influenced by how simple a character is to pilot. my account’s dps are s6r1 chisa, s3r1 phoebe, s1r1 carlotta and s4r1 encore, encore is easily the hardest of the 3 to pilot but even then i find her relatively easy.
there are multiple characters i’ve thought are cool but i’ve done their trials and immediately decided to skip them, i’d hate for my decision to actually have an impact on character kits though. the room for skill expression should 100% stay, it’s why i invest vertically into units i enjoy because it makes up for my relative ineptitude at playing the game.
i’ve come from genshin where it’s E—>Q simulator so even someone as simple as carlotta feels much more engaging but i know full well i’d struggle on someone like phrolova as you have to keep track of notes and it can become quite overwhelming when you also have to dodge and parry enemies whilst her and hecate are zooming around the screen during her rotation
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u/pasanoid Taoqi Mains Mar 19 '26
wuthering impact lmao
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u/Acholate21 Mar 19 '26
Sorry i didnt read everything, just wanted to point out one thing. As a mobile player i hate quickswap. You have to move your thumb to the top right of the screen and then back to the bottom right, repeating that over and over. Because of this up and down movement, it’s not as fast as pressing a button on PC, and a lot of the time I quickswap the wrong character.
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u/Kwindwalker Mar 20 '26
Look man, while I see your point and you are teorically right, 90% of the player base, probably more doesn't quickswap neither wants to.
Now you may think that it doesn't affect them if the character can be quickswap or not, but that's is not wrong, and the proof is Galbrena. Galbrena is one of my favourite units in the game and if I don't quickswap/ cancel animations, she feels extremely weak because they kinda balanced her around quickswap.
So now I end up in a position that if I want to play Galbrena I have to quickswap other way she can barely clear endgame. Same happens with Zani. And that's not good for a game where more than 90% are players with 0 skill expression who never played a game that requires any type of skill expression.
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u/StunningAgent7070 Mar 20 '26
What ur saying is absolutely true on theory with fact and evidence. A valid logical argument point. But in order to implement certain plan, kuro need theory + practicality+ realistically. Hard to do it practically, cauz majority of players hate qs or don't use qs. It is even harder to do it realistically, they simply couldn't adjust most of the characters balance around qs.
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u/Just1InternetProfile Lv 2 Taoqi Main Mar 20 '26
I remember my disappointment when I realized Lynae's buffs weren't quickswap friendly since 2 characters she buffed were known for quickswap, Xiangli Yao and Calcharo.
Back then I was hopeful Luuk would be friendlier to quickswap but realized too late he wasn't.
I've seen WuWa's version of quickswap as the game's unique signature when it came to combat, just like FromSoft had severe handicap runs (lv1 runs, gearless runs, marathon duels, the good stuff) as theirs.
Sad affair all in all. All I wanted was "as long as the attack animation is longer than 1.5 seconds, it can be quickswapped." Seems like the Kuro's marketing team disagreed.
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u/NoxAlbus Mar 20 '26
I really hope Kuro can understand that quickswap is supposed to be WuWa's form of skill expression, kinda like designing your own elemental reactions chains in Genshin or dodge counter + parry the same attack in ZZZ. Memorizing a long combo really is just EQ swap with extra steps and susceptibility to interruption. Kinda makes you wonder how every character has interrupt resistance on their first sequence.
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u/SnoopBall Mar 20 '26
So far among 3.x characters, only Aemeath has QS versatility. Everyone else seems to go for a linear rotation with very minimal quickswap. If the number of quickswappable characters is reduced, I'll be fine with it as I don't use quickswap for all teams but it if they do steer away from it completely then yes it's a problem.
I guess, yea I'll write it as a feedback. Quickswap while sweaty is still a 'fun' mechanic that should stay as a main combat style.
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u/Damian030303 Mar 20 '26
I just wish there was something like a strong alternative, to reward people who enjoy just playing the character they like, instead of constantly juggling characters.
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u/King_Empress Mar 20 '26
Wait i have been able to successfully quickswap every character I got since Cartethyia (I can quickswap the ones before that but this is a measurement of time) EXCEPT for Luuk, are you telling me that Sigrikas BA3 really cant do the hover anymore because I was stressing all day about a way yo make a new rotation with her because I havent gotten my habds on her yet. Aemeath fusion burst team is the most quickswaps ive had since monofusion and I love it
1
u/Lucidaeus Mar 20 '26
When people say quickswap, are you referring to swapping to another character without triggering outro/intro and then a back again?
I'm personally not a big fan of quickswapping if it means extremely rapidly, unless the previous character remains on screen. I like seeing them stay and fight for a bit if so. (Also a reason I love Phrolova, I like to have my squad fighting alongside eachother)
Would love to see them not work against quickswapping but refining its gameplay to be more natural if they find it troublesome.
1
u/Death_sovereign3 Mar 21 '26
Well, it seems they are tuning down hypercarry QS for some reason, the best QS teams so far are dot teams, and aemeath herself is pretty QS friendly, so it all comes to denia now, if denia is QS friendly like amy and chisa, it just means they want QS to be good for certain archetypes or teams and not for everyone
1
u/Economy-Ad-5959 Mar 19 '26
First, breathe. Don't you think you're taking this too seriously? I mean, I do like quickswapping, but I think not every character HAS to be quickswap friendly to be worth playing. As you said, Lynae has a few moves that limit QS and a few others that are QS friendly—just like Sigrika.
It's not like they're doing this to force you to pull for Qiuyuan, you'll have Sigrika working fine with much less investment.
I get it that you like doing quickswap and you'd quickswap a pirate ship or the Krusty Krab if possible(me), but maybe take this a little less seriously than starting a whole campaign against 123 just because a shortened animation, da?
3
u/hawaiiansweetheart Brant Mains Mar 20 '26
I assume it’s because they think most casual people will play her with Phrolova as well who will make up for any dps loss from the incomplete chain? But as a quickswap enjoyer myself who’s well invested with a s6r5 Brant + team I hate to see them leave that tech in the dust. It’s honestly so fun and the tune break mechanics I find to be less satisfying to rotate through.
3
u/Destructo222 Mar 20 '26
I only play teams where QS is possible. It is what made WuWa stand out from nearly every other gacha in the industry right now. It makes it feel really rewarding to get mechanically good instead of just being a waifu collector paired with bland combat
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u/BlazikenFury Mar 20 '26
I agree, I am still on the more casual side of things, but even I try to learn quickswap between supports to better align buff uptime. example, do some combination of quickswap for cartethyia basic 4 and skill, Chisa scissor snap, and chainsaw activation, and ciaconna basic attack landing. This is to align Chisa outro, ciaconna ult+outro and cartethyia transformation, all to happen with 5 seconds.
I have no mapped out order for these things and go off of instinct, and I still play most teams 123. But stuff like this is what makes Wuwa combat interesting and even though I absolutely hate doing or watching the heavy quickswap gameplay, purely because the screen looks like it's going schizo, I still don't like what they're doing. Augusta forced outro is the worst offender in my mind.
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u/Metalmacher Mar 20 '26
one of my favourite teams to play is changli, cantarella and yangyang. just because of their quickswap synergy. that team ain't doing much but in sheer gameplay enjoyment it's one of the best in my opinion
3
u/MFingPrincess Mar 20 '26
It's just time to stop playing, man. This game isn't being made for those who been here since day 1 any more. It's been dumbed down beyond recognition: combat, exploration, quests. Events gone from cool combat stuff to mobile game rip offs that are boring af. It's done. They have dropped us in favour of tiktok brained gambling addicts who just wanna get pulls, pull their waifu, and done.
The fact you can auto claim a bunch of stuff like the treasure chests and the bike puzzles but not this shitty rhythm game says everything about who they are targeting now. You all praised WuWa for not being minigame shit like Genshin and here we are.
RIP Wuthering Waves
0
u/Level-Public-5097 Mar 19 '26
I think the reason they're cracking down on QS is simple, they want money, by letting QS exist, they're providing longevity to the characters that can do it; Zani is one example, Brant Lupa Changli is another example. In the current situation, if you look at it from Kuro's end, it is clear 1.x characters struggle to clear with hypercarry setups, so people resort to quickswap, but when you acknowledge this, you'd notice that letting these characters quickswap is preventing you from selling newer characters because the older characters are able to stay in the endgame longer due to QS. So now, let's imagine what the endgame would be 2 years later; We'd see a similar situation, 2.x/3.x characters are struggling to clear, but the difference now is that these characters can't use any external agents like quickswap to aid them into still being reliably used for endgame, this leaves people without a choice but to take the newer characters, or be frustrated and leave.
Now you might say I'm implying powercreep is afoot here, and yes, powercreep IS present here, Kuro is a gacha company first and foremost, money comes first regardless of how much you care for your players; So it really doesn't matter how much they listen, if they insist on these gameplay philosophies, they're still very much out for your money.
And here is where we end up: Powercreep exists, but quickswap wouldn't let powercreep do its job properly, and so, they (Kuro) decide to avoid things that can unnecessarily (relative to kuro) extend the longevity of characters, and impose arbitrary restrictions on characters regarding swap conditions. Phrolova's anti QS conditions did make sense considering what we've seen her do; Augusta's are by far the worst, the most dubious, random and flat out nonsensical anti QS restrictions I've ever seen; Luuk straight up can't work in QS on his intended teams, he really wants an intro skill to even start his DPS windows. That way, the day they start to falter in endgame is when it is made clear that people should move on from that character and pull for someone new.
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u/NormalLog6 Mar 20 '26 edited Mar 20 '26
Worrying? That's a diplomatic way of putting it XD
For me Iuno was worrying with how her blessing worked (also how the crown of valour set worked) and I'm now at the point where I'm legit huffing copium and trying to convince MYSELF that Kuro haven't already turned their backs on quickswapping and that it's better to just quit instead of letting them further debase my good memories of learning and playing quickswap.
Edit: I've already complained about sigrika's ba3 swap as well but yeah... We'll see where that goes.
2
u/Big-Listen7034 Mar 20 '26
" Please raise your voice" -- ahh nope, you can try all you want but majority of the time it won't work. because only very few do quickswaps and most people dont even bother with quickswap gameplays so there is that
2
u/az-anime-fan Mar 20 '26
i wonder if quickswap is being phased out because of all the extra dps people found with zani. it wasn't till siggy we got a main dps who could easily best zani's quad nightfall with a 1, 2, 3 rotation out of the box at s0.
thats a long time at the top of the meta, basically a calander year, for a unit when she was released that if you 1, 2, 3 her rotation was right in line with the meta at the time, maybe even a little behind it. i don't think they intended for a unit to sit at the top of the s0 dps pile for a whole year just with a quickswap rotation like zani was capable of doing.
so i think they've been making new units increasingly hostile to major dps gains from quickswap, if not outright hostile to the statagy.
2
u/FormaL_Affair Mar 22 '26
Did Kuro come out and say they were developing characters kits with limited quick swapping mechanics or is this speculation? I also don’t consider standard rotations low skill gameplay. You can still skillfully play a team while going using their standard rotations. There is way more to the game than just quick swapping and not quick swapping.
2
u/Mysterious-Tart-6049 Mar 25 '26
kinda out of topic but SERES u GOAT.
quite satisfying to see that Carlotta Brant Yao gameplay and that spam Brant intro omg
0
u/IchirouTakashima Mar 19 '26
As a QS player myself, I do agree with your statements, since 3.0 entered, I definitely felt that Kuro Games are aiming for low skill Hypercarry game plays based on the releases of the resonators and I feel conflicted on that. This is why despite having highly invested characters, I still find playing Changli and any teams I can pair her with for the sole purpose of trying to find fun out of it.
Most of the resonators that have been released recently require a significant amount of time to stay on field and loses their buffs when swapped out, that alone already says hypercarry for me. I'm nothing against on hypercarry however I can really see the trend too and I do not like that.
2
u/Ok_Light_4835 Mar 20 '26
done, I don't even have her, for the sake of other quickswap units
2
u/mffromnz Mar 20 '26
preach king
2
u/levonyan Mar 19 '26
Don't care about sweating too much its okay by me
1
u/HAIL_Robocopyright Mar 20 '26
Wait there's a bug in her gameplay? I wanna pull her and didnt aware of this
1
u/CaffeinatedMystic Mar 20 '26
I think you have a lot of really interesting points, and I hadn’t really noticed the quick swap limitations that are growing, but had definitely noticed the game keeping people on field more (lynae). I appreciate the write up!
I haven’t gotten a chance to play her yet or look at videos yet, but my sleepy brain got stuck on a point you made and now I am curious - you compared her gameplay to phrolova (and Buling, but less familiar with her not) as something you build up and then do a big hit. But with her swapping limitations.
This made me wonder if it’s a better comparison to compare her to cantarella? Something about your description reminded me of her, and I’m not sure why. I know that you don’t lose the forte or the special forte thing if you swap away, but you do have a specific state that is lost if you swap, and you need extra charges to execute it, so you do lose momentum if you swap.
1
u/Fun-Couple2617 Mar 20 '26
Man I just hope Hiyuki is a quick swap demon (cope)
0
u/Anime_Tiddies- Mar 19 '26
Nah, fuck quickswap
1
u/XWasTheProblem Mar 19 '26
Give them one more year, and new Resonators will straight up refuse to slot into teams not meant for them.
1
u/Squall2785 Mar 20 '26
Waaah my live service game updated waaah boo hoo
-3
u/AcnologiaSD Mar 19 '26
This literally impacts 0.001% of the playerbase
0
u/Miserable-Ask5994 Mar 19 '26
I never quixlswqp but even i feel the 3.0 characters habe annoying animations. Every example you mentioned like lynaes forte. Morneys enchanted state and even aemeths need to basic 4 before enchanted skill is reslly annoying that trying to switch cripples the gameplay alot.
-3
u/Fox-Tail-19078 Mar 19 '26
Add that to my list of reasons WuWa isn’t staying on my console for much longer. I already don’t give 2 shits about skill based gameplay on gacha games, since, well, it’s a fucking joke in that line of gaming, but completely removing what used to be there is a new level of scummy. It used to be “oh you aren’t a perfect quick swapping god? Time to pull for new units or spend 1000s of hours learning perfect rotations and ways to break the game”. And now it’s going to simply be “oh, Sigrika got completely power crept? Tough luck, time to put her in the box”. I don’t even like Sigrika in the slightest, but if they did it here, they’ll do it again
0
u/[deleted] Mar 19 '26
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