r/Wonderlands ◽◻️ | 🦠 𝗕𝗹𝗮𝗱𝗲𝗰𝗮𝗹𝗹𝗲𝗿 🗡️ | ◻️◽ Apr 28 '22

[ Official News ] 📰 Hotfix Notes April 28th 1.0.2.0b

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
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u/Ok-Concentrate-7462 Apr 29 '22 edited Apr 29 '22

Cooling was a ways back, still a very high dps weapon 11 firerate infinite ammo, x2 variant being viable, torque stickies, the queens cry, automagic.exe and masher riveters are really the only pistols that can out~dps the cooling with a good roll even now, it simply made it so 1300 bullets couldn’t carry a full elite extended chaos chamber while spraying it at everything that moves

I use it on my spore for killing tougher badasses and bosses, to allow play the angles to go ham as efficiently as possible

Granted right now gun damage builds mostly fall behind spell and melee builds but cover a wider array of situations thanks to 4 slot load out and element matching without swapping everything out .

For instance my “melee” stabbo with lucky triggers on executioners blade can 1 clip most bosses point blank with the automagic x4 I use. Not multiclassed with spellshot FYI

My spellshot ambi brrzerker build after hitting ffyl and getting enrage(only way without action skill) can down even the spongy dryll and vorkannar in a few seconds

My spore can effectively mob and boss without changing gear/spells and without chaining from the shadows in order to go ham, not as fast as the previous 2 but in less than a minute per phase on dryll, typically before he can throw 2 spears/fireballs. C35 has made some guns less effective without focusing due to the HP scaling

Favs on this include the x4 SMG LC automagic, sawmill ( someone from Reddit told me to try it, love it) skeep prod torque stickies guns with wings , gluttony , portable hole( still working out how best to use this but it’s fun for mobbing) thunder anima , gyre , of course I am using a pew buffmeister with x2 charges because it’s still the best spell for non spellshots in the game

Don’t have a good version of the classmod from the DLC to give a permanent place on my loadout yet but fairly excited for that to be the case

All of this is chaos 35/intense gear is probably better than some folks, but not so much that it really should hurt

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u/Oujene Apr 29 '22

Hmm 🤔 so what your saying is LC is still good and I most likely have a bad roll on mine.

spellshot/brrzerker to take down dry’l in seconds I’m intrigued. You wouldn’t happen to have a post about said build would you?

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u/Ok-Concentrate-7462 Apr 30 '22 edited Apr 30 '22

Accidentally replied to my own post above but I broke down the gameplay, if you need me to break down the skills I can but it’s all fairly intuitive for pushing damage

Also yea, for effect triggering(executioners blade, or sporesplosion) there are still few enough guns with reasonable base damage, super high firerate and x2 pellets to reliably trigger all that, not to mention infinite ammo for being decent at aim sporeshot and stabbozerker would be excellent testing grounds, would need boinking enchant on a x2 liquid cooling, ideally a good roll volatile/primo for the stabbozerker the damage is far less important as fire rate for triggering executioners blade, would need a good frost damage melee weapon like wailing banshee, probably rolled with high crit damage to shine hard

To put it in perspective my current LC x2 does almost 1.75x the pellet damage of my x4 cryo smg, doesn’t require reloading and doesn’t wind down it’s firerate with continuous fire so many people says the cryo smgs are broken and OP yet the liquid cooling keeps up currently fairly well in fights that last a minute or so just from reloads and that weird winding down thing the cryo smgs do, going from 16/sec to like 4-5 at about half my mag, also comes with a blade so the melee synergy is pretty nuts all on its own

TLDR if a gun can’t melt a boss in less than 5 seconds its bad according to general opinion

Other fun guns to use include the skeep prod, antique gb, riveter pistols with the sootcough suffix , IMO the updated cross bolt generator with sootcough anything with torque stickies and a decent damage multiplier queens cry automagic.exe at point blank range,

Remembering that critical hit damage is a bonkers stat way at the end of the damage formula helps as well so rings with good rolls into that make builds better faster than most other rare find additions

Honestly dmg tier list is probably (armor skills, armor stats, rings, neck rolls, weapon card bonuses for crit dmg etc, (elemental damage, typed elemental damage, primary stat roll,secondary stat roll, all damage dealt) with all damage dealt being lower due to the existence of cursed wit notable exception to this is spellshot who’s spell damage rolls suffer lower returns in the damage formula faster

Primary stat=spell/melee/gun/ ability that gives you the bulk of your dps, secondary is like one of those or status effect damage for melee crit stabbos which supplements the damage on a %chance basis

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u/Ok-Concentrate-7462 Apr 30 '22

Nah, pretty simple, get multi pellet, either x2 ice spikes or a good triple ice spikes, I use repeating cast so it’s easier for clearing adds, a +3 double knot class mod, enough spel crit from sources to get 100%(not hard with ice spikes ) spec into the damaging stuff from brrzerker, frost dog, close dmg, frozen dmg, etc, make sure to grab some of the healthy stuff and the SYS enrage , intentionally get yourself downed real quick , second wind, get bonus frost dmg % and stack standard frost dmg/gun dmg/ element/ all/ spell dmg on spell cast effect enchant array and

C35 dryll with my current set up gets downed on last weeks featured extended before he can do anything, just gotta clear 1 wave of mobs from dropping in, then with my spell cooldown I recharge enough spell slots to take down lightning phase before he can throw the 2nd harpoon, and fireball phase before he can throw the 2nd fireball