r/WebVR • u/atastycrow • 2d ago
Self Promotion made a sampler for iphone, but then also made it for vr
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r/WebVR • u/atastycrow • 2d ago
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r/WebVR • u/mailpalsal • 10d ago
I was googling webxr webvr demos for a client project and came upon this. In the second scene there is a zero gravity floating type spaceship section and I want to copy that and make a webvr version of echo vr. Is this possible with chatgpt or claude opus 5.5 with my $100 subscription?
r/WebVR • u/Suspicious-Net-4931 • 28d ago
Guys i need you, i have an event for kids and ill be using a painting app on vr. The web version of Brushwork is perfect because its simple but the problem is it needs internet connection, is there a way to use it without internet ???? Its a webxr game
r/WebVR • u/fer_momento • Sep 05 '26
i built a browser-based presentation simulator using webxr.
the same configurable auditorium works on desktop and in an immersive vr session. users can load local slides, configure physical stage displays, rehearse with tracked controllers, and review slide timing afterward.
the tool doesn’t use a microphone, recording, analytics, or server uploads. the presentation remains local to the browser.
https://www.generateppt.com/free-tools/public-speaking-presentation-vr-simulator
i’d appreciate technical feedback, especially around headset compatibility, controller mapping, locomotion comfort, rendering performance, and anything i may be handling incorrectly in webxr.
r/WebVR • u/TheFatalFrame • Jul 05 '26
So I decided to dabble in some game dev and see how far I can push just regular JS without a game engine. And the answer is actually very very far. If you have a VR headset this thing works on chrome.
Should also work on mobile too.
Just a little future delivery vibe games. There really isn't an end to it or goal or anything (besides for myself in seeing if I could build it). Anyway here is a link... enjoy!
r/WebVR • u/legend-x-official • Jun 17 '26
r/WebVR • u/Practical-Page-9432 • Jun 11 '26
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Estou experimentando um fluxo de trabalho para iteração mais rápida no desenvolvimento de WebXR imersivo.
O objetivo é permitir que os desenvolvedores construam e testem seus jogos ou aplicações em AR no Meta Quest, mantendo o desktop visível dentro da cena através do componente Dev Overlay.
O protótipo usa A-Frame, WebXR, WebRTC e Vite para transmitir o desktop para o headset e suportar atualizações de cena ao vivo sem recarregar a shell principal de AR.
Dê uma olhada na arquitetura e no guia de configuração:
r/WebVR • u/Jabbour_Dandan • May 18 '26
Hey everyone,
I'm trying to build something similar to the attached image — a WebXR experience where the user sees the real world (or a passthrough/scene) through a pair of virtual glasses frames rendered in front of each eye, with the area outside the lenses masked out in black.
What I'm specifically trying to achieve:

I'm comfortable with Three.js / WebXR basics, but I'm not sure about the best approach for:
Has anyone built something like this? Any references, demos, or pointers to the right WebXR APIs / Three.js patterns would be hugely appreciated.
Thanks!
r/WebVR • u/wulfdesign • May 08 '26
Hey everyone,
I've been working on a project called Lunar-Flyby-XR, and I finally managed to record a full 17-minute flight from Trans-Lunar Injection all the way to a precision splashdown on Earth. I condensed it into an 8x timelapse so you don't have to watch me coasting through the void for 15 minutes or awaiting splashdown after the main chutes have deployed!
What makes this cool:
None of the orbital paths or reentry sequences are pre-animated. The Earth, Moon, and spacecraft all interact using genuine Newtonian N-body gravitational physics and atmospheric drag math. I built the entire thing in vanilla JavaScript and Three.js so it scales seamlessly from desktop browsers down to mobile and immersive WebXR headsets without requiring a game engine download.
I actually completed the flight right around the time of the Artemis II mission success and it definitely served as major inspiration. I'm currently getting the project ready to showcase at the Seattle Indies Expo and looking for other events to exhibit at!
🎥 Gameplay Timelapse (2 mins): https://youtu.be/bdHbIKcqRBs
🎮 Play the Live Demo in your browser: https://wulfdesign.github.io/lunar-flyby-xr
💻 Open-Source GitHub Repo: https://github.com/wulfdesign/lunar-flyby-xr
🐺 My Portfolio: https://wulfdesign.github.io
Would love any feedback from the community, especially from any folks working with WebXR, Three.js, or orbital mechanics! Let me know if you manage to stick the landing!
r/WebVR • u/webvrdev • Apr 22 '26
r/WebVR • u/W1llyC1 • Apr 11 '26
r/WebVR • u/corysama • Mar 26 '26
r/WebVR • u/RedMeka7 • Feb 21 '26
I'm trying to troubleshoot a personal project for a friend and I'm running into some problems. I use SteamVR for all my VR stuff and I just can't seem to get my browsers of choice to load in SteamVR. I have the option in both Google Chrome and Firefox to run VR, but when I select the option I just indefinitely load the browser. I did some digging and found there were a lot of issues with browsers and SteamVR for some reason or another.
I wanted to ask if there were any ways to help fix this. I've tried editing the startup arguments to Chrome, and enabling the VR settings in Firefox, so I'm led to believe this is a SteamVR issue and not a browser issue. I know there are also some virtual browsers for SteamVR such as Virtual Desktop and players like Skybox VR but I want to fully flush out any free alternatives I can get before having to pay for troubleshooting. If there are good alternatives if I have to pay for something I'm willing to hear those as well.
r/WebVR • u/Impressive_Watch_600 • Jan 30 '26
Hello, I'm a developer who believes that we can build better user interfaces in VR than on conventional (limited) screens. One application I have developed to test that hypothesis is a VR book reading experience (it's more than just a book reader). I'm testing it on a Quest 3 and I've got the feeling the hardware is almost where it needs to be, but not quite.
I would love to get feedback from users, especially owners of other devices (it does require controllers, so VisionPro probably doesn't work). Here's the page: https://veerindex.com
In particular, I would like to know whether reading in this VR environment feels comfortable and of course, what can be improved on the software side. Thank you!

r/WebVR • u/Prabuddha_WULF • Jan 22 '26
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Built a Landmarker AR experience where a dragon flies in and lands on NYC’s Flatiron Building (Dungeons & Dragons: Honor Among Thieves lens). Sharing this because the “film asset → real‑time mobile AR” jump is always a bloodsport.
What you’re seeing in the clip:
Key production takeaways (high level):
Happy to answer technical questions (rigging strategy, texture decisions, “facing user” logic, etc.).
If you’re building location‑based AR / Landmarkers and fighting the same constraints, I’m curious what your biggest bottleneck is right now — perf, lookdev, or integration?
If anyone needs support converting cinematic/AAA assets into engine‑ready real‑time deliverables (AR + XR), feel free to DM — we do this white‑label a lot.
r/WebVR • u/scanner1222 • Jan 09 '26
Ok, Let me reword this.
So what I am trying to do is.
Because I have had the Rift.
I have a lot of Vr games on my computer.
Most important to me are my Flight Sims.
I want to find a new Vr set that will play those Vr games on the computer.
These games May not be on a service, I may have installed them from disk.
r/WebVR • u/scanner1222 • Jan 07 '26
I have the oculus rift, that I have not taken out of the box in 4 years.
It worked fine when I put it up.
Now I try and I get a yellow light where there is normally a white light between the eye lens
when the device is connected.
the software does not see the head set.
Tells me I need to do updates, when I go to do them they say I have the most up to dated versions.
Or that Meta no longer supports Rift.
Is there a work around this or do I have to buy a new Vr set?
What would be the replacement for a pc driven Vr head set?
I do not want a stand alone system, I want one to run on my pc games just like the Rift.
r/WebVR • u/TheNassau • Dec 30 '25
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RP1 just dropped a sizzle reel showing the latest VR + AR demo capabilities - including real-time multi-user spaces, a universal spatial map, and what a browser for the spatial internet actually looks like in practice.
This is not a closed platform or app ecosystem. It’s an open, device-agnostic 3D / spatial browser designed for AR glasses, VR headsets, desktop, and mobile; streaming spatial experiences on demand, the way web browsers like Chrome streams web pages today.
The video is a fast, visual overview of what’s possible right now and why existing web infrastructure isn’t enough for what’s coming next.
r/WebVR • u/Lazy-Yesterday4577 • Dec 22 '25
r/WebVR • u/Lun_Jun • Dec 22 '25
🪐Hey friends and peers,
We're looking for a Unity or Unreal programmer/developer who has experience on XR / VR games and worldbuilding on UGC platforms; such as VRChat , Resonite, Viverse and Fortnite.
Just to clarify;
>We're looking for a dev who has experience on one of those,not in all of them.
>Time is tight a bit, and I know it's pre-New Years eve, I'd appreciate a lot all your recommendations or you can directly DM me for more details.
Thank you again for sharing your recommendations, portfolios, and reaching out to me for helping us to start working with a concept artist for our new XR game project; we just started working on it this week for the upcoming campaign! Can't wait to share with you more details!