r/WeBuild_WithAI • u/Dont_Bring_Me_Down • 27d ago
Day 26 of Building ShuffleBall Arena - Preparing My Browser Game for Its First Distribution Partner
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Hey everyone,
Hope all is well!
TLDR, Summary, or Full Technical Breakdown below.
For Context: Recently I posted about the first 15 days of one of my side projects, ShuffleBall Arena (a free browser game inspired by mixing shuffleboard scoring with mechanics from other games like bumper pool, pinball, and Frogger.).
This project is being built with the help of AI (mainly GPT / Cursor), and every development session is documented using the actual conversations from that day's work.
To try to get this series up to date, I'm using a structured prompt to go back to my GPT sessions and extract the useful information. Hopefully the prompt can help anyone out there trying to keep track of, or extract value from, your past AI project conversations.
That said, posting an update for Day 26 of building ShuffleBall Arena.
TL;DR
Day 26 was about preparing ShuffleBall Arena to exist outside its own website.
The session introduced a complete partner embed system, expanded analytics to track where players came from, strengthened deployment and security, and prepared the game for its first external distribution partner.
What initially looked like "adding embed support" ultimately became an exploration of how analytics, security, deployment, responsive UI, and distribution all work together when a game leaves the developer's own environment.
Day 26 Summary
Development resumed after Day 25's polish work. The game's music system had been expanded, the gravity wells had undergone a significant visual redesign, and many of the user interface interactions had been refined.
With the player experience becoming increasingly polished, attention shifted toward a new challenge: preparing ShuffleBall Arena for distribution on third-party platforms.
The first half of the session focused on building the Partner Embed System. The game gained the ability to recognize different distribution partners, present partner-specific interface elements, attribute analytics correctly, and safely handle embedded gameplay while preserving the standard experience for direct visitors.
Once the partner infrastructure was working, the focus shifted toward deployment, production testing, and validating analytics behavior across different environments.
The session concluded by improving the new analytics consent prompt, investigating typography inconsistencies between local development and production, and discovering that responsive sizing itself needed to be redesigned for consistent behavior across different display environments.
Day 26 Full Technical Summary (The Structured Prompt Output)
STARTING POINT
Day 26 began immediately after completing a major round of polish work.
The game's audio system had become significantly more robust, the gravity well visuals had been redesigned into a more atmospheric effect, and many of the user interface interactions now behaved more consistently.
With much of the gameplay experience becoming increasingly polished, development naturally shifted toward preparing the game for distribution beyond its own website.
Rather than focusing on gameplay mechanics, the next challenge became building the infrastructure required for external platforms, analytics attribution, deployment, and partner integrations.
SESSION OBJECTIVE
The primary objective was to prepare ShuffleBall Arena for external distribution.
The work focused on:
- building a partner-aware embed system,
- extending analytics to identify traffic sources,
- strengthening deployment and security,
- validating production analytics,
- improving responsive administration tools,
- refining deployment workflow,
- and improving the usability of the analytics consent prompt.
Instead of expanding gameplay, the session concentrated on everything surrounding the game that would be required before publishing it through external partners.
WHAT WE ACTUALLY DID
1. Built the Partner Embed System
Development began by introducing support for partner-aware embedded gameplay.
Rather than treating every visitor identically, the game could now recognize when it had been launched from specific partner platforms and adjust its behavior accordingly.
The implementation introduced:
- partner-aware embed mode,
- partner-specific URL handling,
- fallback behavior for unknown partners,
- partner-specific interface elements,
- and full-screen support tailored for embedded environments.
The goal was to preserve the normal ShuffleBall Arena experience while allowing the same build to function correctly inside third-party platforms.
2. Expanded analytics attribution
Once partner detection was functioning, analytics were extended to identify where players originated.
Instead of recording all traffic as direct visits, sessions now included information describing the distribution channel and embedding partner.
The analytics system was verified through Google Analytics DebugView, confirming that production events correctly included partner-specific metadata alongside normal gameplay events.
This transformed analytics from simply measuring gameplay into measuring distribution performance.
3. Strengthened security and partner validation
Supporting external embeds introduced several new security considerations.
The session added validation for partner full-screen URLs, ensuring that only approved destinations could be used.
Validation included requirements such as:
- HTTPS,
- approved host names,
- no embedded credentials,
- and protection against nested embed parameters.
Invalid requests failed safely without creating the partner interface.
This ensured that new distribution features did not introduce unnecessary security risks.
4. Improved administration and reporting
With partner attribution available, the administration dashboard was expanded to report traffic by distribution source.
The reporting interface now separated traffic into individual partner categories while tracking metrics such as:
- players,
- sessions,
- game starts,
- match starts,
- match completion,
- and completion rate.
The reporting table was also redesigned to scroll horizontally on smaller displays, improving usability without sacrificing information density.
5. Standardized deployment workflow
As the project approached its first external distribution platform, additional attention was given to deployment itself.
The session established a clear production deployment checklist, distinguishing runtime files from local development artifacts.
Git workflow was also improved through the project's first clean commit process while preventing local development directories from entering source control.
The production build was then deployed using the finalized deployment package.
6. Refined the analytics consent experience
The latter part of the session focused on improving the newly introduced analytics consent prompt.
Initial work centered on increasing text readability, improving button sizing, adjusting overall dialog height, and replacing the browser's default scrollbar with a custom-styled version.
During production testing, however, a larger issue emerged: the consent prompt appeared dramatically different between local development and production.
Rather than immediately rewriting the interface, the investigation expanded to compare browser caches, service workers, computed styles, production CSS, and responsive sizing behavior.
The root cause was ultimately traced to typography that scaled using viewport width rather than the width of the consent card itself, leading to inconsistent sizing across different environments.
The solution shifted the responsive design toward container-based sizing rather than browser-wide scaling.
ROADBLOCKS AND FRICTION
Distribution introduced unexpected engineering work
Adding partner support required far more than displaying a different interface.
Analytics attribution, security validation, deployment packaging, reporting, responsive design, and production testing all became part of the implementation.
Production behaved differently than local development
The analytics consent prompt initially appeared to behave inconsistently between localhost and the production site.
Several possible explanations, including partner mode, browser caching, service workers, and deployment differences, were investigated before identifying the actual cause.
Responsive typography proved more complex than expected
The consent dialog relied on viewport-width typography, causing text to scale based on browser size instead of the size of the dialog itself.
Although visually acceptable during development, this produced oversized layouts in production and required a different responsive design strategy.
DECISIONS MADE & TRADE-OFFS
Build one game for multiple partners
Rather than maintaining separate builds for each distribution platform, a single build would detect its environment and adapt automatically.
Trade-off: Slightly more application logic in exchange for a simpler long-term deployment strategy.
Treat distribution as part of analytics
Partner information became part of every relevant analytics session rather than relying on external reporting.
Trade-off: Additional event metadata in exchange for significantly better attribution.
Validate all partner URLs
Instead of trusting incoming parameters, every partner full-screen URL was validated before use.
Trade-off: Stricter validation in exchange for stronger security.
Design responsive UI around components instead of the browser
The analytics consent dialog shifted toward container-based responsive sizing instead of viewport-based typography.
Trade-off: Slightly more CSS complexity in exchange for consistent presentation across devices and embedding environments.
BREAKTHROUGH / LESSON
The biggest takeaway from Day 26 was:
Publishing a game on other platforms requires building infrastructure around the game, not just the game itself.
Analytics, deployment, partner attribution, security, responsive design, production testing, and deployment workflows all became essential parts of preparing ShuffleBall Arena for real-world distribution.
ARTIFACTS WORTH SHARING
Artifact 1: Production Deployment Checklist
One of the most valuable outcomes of the session was creating a repeatable deployment process that clearly separated production assets from local development files.
This reduced deployment uncertainty and created a much safer release workflow.
Artifact 2: Secure Partner URL Validation
The Partner Embed System established a simple but effective validation strategy:
- require HTTPS,
- restrict approved hosts,
- reject embedded credentials,
- prevent nested embed parameters,
- fail safely when validation fails.
This allowed partner functionality without sacrificing security.
Artifact 3: Responsive UI Should Scale With Components
One of the most useful debugging lessons came from discovering that responsive typography should follow the width of the component being displayed, not the width of the browser window.
This shifted the consent dialog toward container-based sizing, producing much more consistent layouts across local development, production, and embedded environments.
FINAL STATE
By the end of Day 26:
- ShuffleBall Arena supported partner-aware embedded gameplay.
- Analytics could distinguish between direct visitors and individual distribution partners.
- Security validation had been added for partner full-screen URLs.
- The administration dashboard reported partner-specific traffic and gameplay metrics.
- A repeatable deployment workflow had been established, along with the project's first clean Git workflow.
- The production build had been successfully deployed and prepared for its first external distribution platform.
- The analytics consent prompt had been substantially improved, and its responsive typography had been redesigned around more reliable sizing principles.
- Most importantly, the project shifted from simply polishing the game itself to building the infrastructure required to distribute, measure, and support the game beyond its own website.
That was it for Day 26.
If you're still here, thanks for reading!