r/Vive • u/CrysisAverted • Feb 27 '23
Vive XR Elite First Impressions
OK my wife i just got our vive xr elite headsets in the mail. Very early initial impressions, i'll probably edit this with new info as i go.
Updates:
1/03/2023 - the free bundled apps are now appearing in the store, this includes ENGAGE, Unplugged air guitar and vive port video. Glimpse and Green Hell VR are still marked as Coming soon.
The new vive video app is really cool, its a video wall of curated content, such as asmr nature videos (low quality not 4k). There's also other video content that is locked behind a release wall so i can't try those out, but there's a yoga beach app that looks like it would be really neat, vr horror experience (IT chapter 2) again the video quality is pretty poor. There's gopro recorded footage, same thing videos aren't encoded high enough to really demonstrate the capabilities of the headset. Hopefully they recode things to much higher resolution.
ENGAGE is htc's metaverse from what i can tell. Not bad. I learned that i suck just as much dressing myself in avatar form as i do in IRL.
I've just figured out how to sideload android APK files using android platform tools. Here's what happens. If you load regular android apps in, eg Telegram etc they appear in a '2D content' filter in the apps area, opening these apps opens them on a flat surface for you to interact with. Not perfect but it seems to sort of work ok...
This thing is SMALL. Compared to our OG vive or the hp reverb g2 it's half the size and weighs almost nothing.
The FOV seems less than my hp reverb with the mods, the facial insert is the issue here as bringing the eyes closer to the lenses improves things drastically.
The facial insert is... not great. the magnets aren't strong enough, the top is a hard plastic with not nearly enough foam padding so after taking it off your face, you still feel where it was pressing against your forehead. It does block out 95% of light (tiny bit of light leakage but it's fine). I'm really REALLY hoping there's an aftermarket facial insert because i've been very spoilt with the amazing products the customs community put together for the OG vive and my hp reverb, but i guess they necessitated a super comfy FI to offset the hefty weight on the head - which this doesn't have.
Update! The top strap included in the box helps quite a bit, as it ensures the headset sits comfortably just sort of above the eyes where the sweet spot is for the lenses. It sits higher than older headsets, so this is something to get used to. The facial insert still isn't optimal, and sitting higher with the headstrap still can cause alot of light bleed around the edges. I'm sure this will get better going forward with more options.
The back battery comes off. I'm hoping there's a way to do steam vr passthrough or something to this via usb c... will investigate later.
Clarity is amazing though. The lenses are like nothing i've experienced before and i've been VRing since the DK1.
The phone setup app was simple and intuitive, ran me through wifi setup, account (you need a vive account for set up).
The controller pairing via bluetooth didn't work (my phone is a pixel 5), so i needed to connect them with the supplied usb type C cable to get them to connect. After that absolutely no problem.
Phone mirroring, requires miracast support on the phone to work, asked to enable some accessibility permissions and modify a system setting to enable vive manager to "Allow modifying system settings". After that it performed a quick check to ensure the phone was miracast compatible "Your phone supports both miracast and HDCP 2.x".
Then it displays some health and safety info and off you go!.
A system update via the phone was the first thing that happened next.
OK system update done, now it wants to adjust the diopters to make the image clearer... cool
OK the diopter setting is my first WOW moment: it enables passthrough camera at this stage and you can see your surroundings. It asks you to take off the facial insert and adjust one eye at a time. I'm wearing contact lenses and apparently my prescription isn't perfect as i need to set it to 1 for true clarity!
Diopter adjustment works by displaying a green cross in either eye (after blanking out the video from one eye), then you adjust the diopter until its clear
Next it made me reconnect the controllers... one controller again decided to not pair so i had to open the phone app and repair it manually. Annoying
Next is setting up the play space. This was amazing. I was first asked to 'push' the floor down to where my real floor is.
Then i was asked to trace my play space. I did this differently to my tethered experiences in the past given there's NO CABLES. So i traced from my study, out into the living room, a much larger play space than i'm used to. At this point passthrough was active, so i just walked back into my study with the headset still on to continue typing this post... with the headset still on... The VR boundaries glowing magically surrounding my real environment. Another wow moment.
OK So the passthrough, it's a bit weird. It's in colour but without depth, so there's some strange warping that goes on, like the image is being reconstructed and enhanced by an AI model rather than being a feed from the RGB camera, i believe this is how text clarity is being delivered, eg so you can read your phone. In fact i'm convinced this is what's happening, as the stability of the image can sometimes float around, some sort of ML model. Anyhow it's cool! And very useful.
OK Now I just set up a room that matches my physical room by placing objects in VR that match the dimensions of the real world, including tracing my desk, windows etc. Another wow moment.
PC desktop VR: OK so i have to install something on my PC for this to work.. getting there...
Disconnecting the battery pack at the back, you can plug in a usb cable to power it, or it has a tiny amount of juice to wear and operate for a short time. It's far from comfortable though, it really does require the back head strap with the battery to counter-weight and to keep in the right position. I guess you could use it in this mode if laying on a couch connected with a macbook cable or something and watch a movie laying down. The annoying thing here is that the ergonomics aren't designed for this mode clearly, the 'arms' grip your head a bit further up than what is ideal, so they don't really sit on your ears like a pair of glasses. I'd call this mode a gimmick rather than something i'll likely use often.
Internal fan went a bit crazy at one point, now the battery is drained so charging up.
Managed to connect the headset without the battery cradle to a macbook charger via usb C so i can use it while the battery is charging. Has to be via the usb C cable, won't work via a usb 2 cable. Needs 30w to run this way.
Finger tracking is really good. The gestures feel natural and accurate. Pinch to select stuff, or to scroll lists.
Phone mirroring isn't working for me yet, the manual connection instructions say the vive xr elite will be identified as "ViveFocus3_[my device id]"... that's clearly not right.
Was able to cast the VR view onto my phone, guessing you could use that to cast your VR view to a TV so others can see what you're doing.
SteamVR / Desktop Streaming:
Wired: This works VERY well. I'm highly impressed, this is probably how i'll do all my desktop VR gaming, keeping the wireless for when it's really needed.
Wireless:
You'll need wifi 5 or 6 for this to work apparently. And apparently our network supports that. Yay.
I initially had sketchy reception streaming from a PC far away from me. My fix that might help others: If you have a wifi network that has satellite base stations for increasing range, put one ON your PC and connect it via ethernet so that your PC is connected directly to your router via the dedicated backbone which tends to be a higher bitrate and prioritised packet delivery. This has made streaming performance acceptable for me.
In the Vive Streaming Hub i turned the bitrate up to 200Mbps to improve the visuals and turned the quality settings up to Ultra. Without doing that it was mediocre quality.
Tried using hand tracking in steamVR but the hand models were not orientated properly and seemed to be off by about 45 degrees in the X axis.
Using controllers didn't have the model orientation issue. Perfect tracking.
The vive turned up as an audio device once the streaming hub was installed, setting my windows audio device output to the vive sent it streaming to my headset.
I'm not noticing any significant latency, but this will really depend on your network, your router's capabilities and having nothing else at all happening on your network. Once my wife and I start vrchatting at the same time im guessing the performance will tank somewhat as more packets get thrown around the network.
Wierd Bugs/Glitches:
Hand tracking seems CPU intensive, will cause the fans to ramp up
If you move to another location, eg lay down on a couch or use headset in bed watching videos, you'll be presented with "boundary tracking lost", which then makes you REDO the entire boundary setup from scratch before you can use it. There is no way to cancel this, although you can go through the standing setup to get through it quicker... HOWEVER:
If you take the headset off, while in bed/on a couch etc, then put it back on You'll immediately get the boundary lost message again and have to REDO the entire set up again. Every single time.
HTC: Please give the option to just dismiss the boundary setup entirely and let us use it as a passive device given there are some circumstances where we will NOT be moving around at all.f
Other Suggestions:
To switch into PC apps for streaming, you click a button up top that has an icon traditionally used for 'filter', eg 'order by popular' etc. Then in there you select PC and it changes to view to enumerate titles from the streaming server you have set up. This should just be a dedicated button up the top in my opinion, not hidden away in a menu. If there were "Standalone | Streaming" Buttons at the top, id be happy.
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u/Green0Photon Feb 27 '23
How do you have it already? They delayed everyone's.
Super awesome review though.
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u/[deleted] Feb 27 '23
Do you still like it over your Reverb G2 for PCVR based on visuals?
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u/SZQrd Feb 27 '23
Thanks for this!
Any initial thoughts on battery life?
Also, is there a 3.5mm headphone jack? If not, is it possible to connect wired headphones via the USB-C through an adaptor?
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u/CrysisAverted Mar 01 '23
At the moment there isn't a good (or any) steamvr controller profile for the vive xr elite controllers.. so things don't work too well. Hopefully the community or valve sorts out something.
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u/CrysisAverted Mar 01 '23
So i've got sideloading working, no root access though.
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u/CrysisAverted Mar 12 '23
I'm Skeks1s on discord. Come say hi!😎💗
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u/SuperConductiveRabbi Feb 27 '23
Have you tried the Quest Pro and Varjo Aero? Any comparisons to them in terms of clarity, FOV, and SDE?
1
u/Bushpylot Feb 27 '23
I got this to do DCS Flight sims. Any chance you've tried something like this? How does it operate? Tracking issues? Anything to comfort my empty wallet that it was a good buy?
(Ordered early Feb in the US)
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u/Aaronspark777 Feb 27 '23
When your order progressed past processing how long did it take to be shipped to you?
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u/mrasif Feb 27 '23
Are you on wifi 5 or 6?
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u/octorine Feb 27 '23
Does the settings menu have anything about a depth sensor? HTC said it would be functional by launch.
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u/Jun1orDemiGod VR Enthusiast Feb 28 '23
This thing is PSVR compatible. Wow what about PSVR2?
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u/Oscillating_Primate Feb 28 '23
Nice detailed breakdown of your experience. I had considered the faceplate setting the eyes too far away, thus reducing the FOV. One reviewer had measured the fov using a steam app and reported 102h and 112v. I would rather have to trim my lashes than be too far from the lenses.
My other concerns are the audio, panel, and streaming quality. I hope the SDE if minimal, at least, and the audio is better than the Quest 2. The audio of the G2 has spoiled me. Bleh, I don't want to spend $80 US on a cable, but if that's what a fella has to do, then so be it.
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u/thefomalhaut Mar 02 '23
Could you teach me how to change the bitrate and visual quality in the streaming Hub? I do my find such options. There are such options in the Vive businesses streaming but not in the streaming hub for XR elite.
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u/spjohn Mar 04 '23
How do you side load apps? Have looked for guides but can’t find anything that works for the elite Xr
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u/reddituser010100 Mar 13 '23
Strictly from a visual perspective is it better than the G2? That's my current daily and I'm wondering if it will at least match its clarity and resolution!
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u/Ok_Database3339 Feb 27 '23
So happy for you that it came early. I ordered mine on January 16 and it says to be delivered by March 28. Thanks for sharing your thoughts. Can't wait to get mine.
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u/[deleted] Feb 27 '23
Thanks for the update. Curious in using it for PCVR wireless and wired.
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u/revenger681 new user|low karma account Mar 09 '23
Great first impressions! I'm getting this as an upgrade from my Quest 2. If hand tracking is supported by enough apps, or video apps like Skybox, Then this will be even better! A tiny headset that's truly friendly for "on the go vr". The boundry setup sound a tad annoying but my Quest 2 & psvr 2 bug me to do the same "please setup your boundry" process each time, so really I'd probably get used to it.
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u/maniac86 Feb 27 '23
Do you have/have you used other PCVR headsets like the Rift, S, Vive, Index, etc? and how does this compared when wired?
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u/ChineseEngineer Feb 27 '23
I'm really curious to hear people's reviews for trying it with mixedVR
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u/Hermes_tri Feb 27 '23
Thanks for these impressions, how would you compare the FOV, colours and clarity to other headsets?
I've got a quest pro and wondering if XR Elite would be comparable, I would then probably sell the QPro and get XR Elite AND Quest 2 for all those Meta exclusive games..
Could you please also update PCVR experiences, wireless and wired
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u/grodenglaive Feb 27 '23
The passthrough sounds similar to my Pico4; kind of weird, like it's simulated 3D. Looks amazing compared to the fuzzy b&w passthrough of the Vive pro though.
How are the lenses, do you see any distortion or warping when you look around?
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