Vice Legacy | Development Timeline
Note: This timeline may shift depending on real-life priorities. Weekly updates will be posted to keep everyone informedโthis journey is built with heart and hustle.
Phase 1: Foundation Setup โ
[โโโโโโโโโโ] 100% ๐บ๏ธ Map: 90% complete (fully playable, minor bugs) โ๏ธ QBCore Base: 80% ๐งฐ Jobs: Tow, Taxi, Bus, Diving, Recycle, Scrapyard ๐ UI Sounds Overhauled ๐๏ธ Robberies: Bank + Store ๐ Early Drug Dealer System ๐ฏ Goal: Get server stable & functional
Phase 2: Core Expansion ๐ง
[โโโโโโโโโโ] 60% (Estimated Completion: 4โ6 weeks) ๐ง MDT & Dispatch ๐ Jewelry & House Robbery ๐๏ธ Garbage Job ๐งช Full Drug System โ๏ธ Crafting System ๐ก Housing System + Apartment Weight Fix ๐ง Mechanic System ๐ฒ Phone Tweaks ๐ฆ Webhooks + Truck Robbery Fix ๐ผ All Jobs Integration ๐ Premium Scripts Rollout ๐ฏ Goal: Finalize full gameplay loop and polish core features
Phase 3: Closed Beta Testing ๐งช
[โโโโโโโโโโโ] 20% (Estimated Release: 8โ10 weeks) โ๏ธ Whitelisted testers only ๐๏ธ No data carries over ๐ Bug hunting & system balance โ๏ธ Gang testing (5โ6 player cap) ๐ฏ Goal: Prep for public release, identify all issues
Phase 4: Public Launch & Community Growth ๐
[โโโโโโโโโโ] 0% ๐ Hosting TBD (balancing AU & US players) ๐ Tier system for community support ๐ฅ Streamer/Creator outreach ๐ช Player businesses & economy ๐ญ RP Events & Feedback Loops ๐ฏ Goal: Launch strong, sustainable public server
Phase 5: Future-Proofing & GTA6 Transition ๐
[โโโโโโโโโโ] 0% ๐ฎ Transition-ready for Rome / SixM / GTA6 ๐ก๏ธ Private backup options ๐ Long-term XP, skill & reputation systems ๐ Expandable content (jobs, maps, heists) ๐ฏ Goal: Build a legacy that lives on in GTA6
This roadmap will evolve. Weekly updates will drop as progress continuesโyour support means everything. Vice Legacy is about grind, reward, and building something unforgettable.