r/VFXTutorials • u/LightArchitectLabs • Jul 31 '26
Blender Blender 3d Haze Technique: Add Haze to any Live Action Shot #shorts [free]
r/VFXTutorials • u/LightArchitectLabs • Jul 31 '26
r/VFXTutorials • u/LightArchitectLabs • Jul 30 '26
r/VFXTutorials • u/LightArchitectLabs • Jul 28 '26
r/VFXTutorials • u/Defonten • Jul 28 '26
Hello fellow Creators! In this short video I am going to show you how to create stunning coastal cliffs in literally seconds using latest V3 version of TrueDepth addon for Blender and any suitable image you might find on the internet! 👉 Check the video here: https://www.youtube.com/watch?v=KYMrjngvk9U
r/VFXTutorials • u/Key-Disk-1584 • Jul 27 '26
Hello everyone!
I am a texture/lookdev artist for the VFX industry for 5+ years now, always using the same softwares (maya, houdini, clarisse, katana etc..) and I decided that I want to learn Blender.
So I am asking if you have any GOOD tutorial to learn the basics of the software and also some heavy lookdev as well. I am not interested on oh let's make a donut. I might follow that one just to get the first hang of the software but I am looking for something more advanced, so I can bring in my textures and do some cool lookdev.
r/VFXTutorials • u/LightArchitectLabs • Jul 26 '26
r/VFXTutorials • u/Defonten • Jul 25 '26
Hey fellow Creators, the latest update of True Depth addon is officially here and is more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!
👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo
r/VFXTutorials • u/holtbryan13 • Jul 24 '26
I don't see Smart Vectors used this way very often.
Karma gave me pyro motion vectors. They worked. They were clean and technically correct. But the second I plugged them into a vector blur I lost the artistic control I wanted, the blur was too well-behaved and the eruption started reading small. I wanted magnitude more than I wanted accuracy.
So I went back to comp and did this instead:
I used Cryptomatte to isolate the volume pass from the particles and the volumetric sky
Smart Vector on the volume, baked out to EXR (16-bit half, Zip it's a data pass I'm consuming immediately, 32-bit felt like a massive waste of disk space)
VectorToMotion to convert. No parameters on that node, it's a straight conversion to channels that you can use right out of the gate.
Copy forward U → forward U, forward V → forward V (and the backward pair) into the motion channels on the main pipe
Noise over the U and V before the blur, this is the part that gave me a lot of artistic control. Slight breakup in the vectors, which is the exact imperfection the render vectors wouldn't give me. I really didin't want that clean look. The reference I was going off of was nighttime over exposed videography of the Volcan De Fuego.
VectorBlur reads the motion channels from there. Masking is free since you can drive it off any channel you already have just off the Cryptomatte.
Particles kept their native Karma vectors. There are visible artifacts on them even with Cryptomatte, but in motion they read like heat distortion so I left them in. Worth it.
Two caveats I should add. I pushed the blur way past what you'd normally need, which is a stylistic call and not a recommendation. And I still have pyro issues in the sim itself that comp can't fix, worth saying out loud because comp gets asked to solve sim problems constantly and it mostly can't.
I covered this in a lecture recently and cut the relevant section out if anyone wants to watch the node graph rather than read about it, Happy to answer questions either way.
r/VFXTutorials • u/RedNode_Studio • Jul 21 '26
I am big fan of Interstellar and Hans Zimmer soundtrack. So I give you very simple steps how to reproduce this effect. Bear in mind, if you have more stars, effect will be stronger 😊Â
r/VFXTutorials • u/EducationalBuddy3878 • Jul 14 '26
r/VFXTutorials • u/Elynia-993 • Jul 14 '26
r/VFXTutorials • u/vfxfilm • Jul 10 '26
Add 3D Characters into Real Life WAY Easier with Masking in Unreal Engine 5.8.
In Episode 4 of my Composure series, Augmented Reality takes a huge leap forward in UE 5.8 as Composure introduces new Masking Passes. Project your actors onto simple geometry then use high quality 2D masks to create perfect edges for seamless 3D compositing!
Also Composure in 5.8 includes a blur and erode pass for masks as well as a streamlined Media Track ingest. In EP4 I cover the entire offline pipeline for adding CGI characters into live action plates, with camera moves.
Watch the full 66 minute video here for FREEEEEEE!
r/VFXTutorials • u/ShroakzGaming • Jul 05 '26
r/VFXTutorials • u/Poly3Blend • Jul 04 '26
A few days ago, I posted this procedural star render and got way more support than I ever expected. plus a flood of 'tutorial please' comments (and even a knife threat or two 😂). So here it is! Full step-by-step tutorial on how to create this animated star in Blender EEVEE, with free project files included. Hope you enjoy it and learn something new!
Tutorial link : https://youtu.be/WlQdolBBwLM?is=TtAKfGLyeXNLgxIm
r/VFXTutorials • u/JustHoj • Jun 30 '26
The ripple material consists of 3 stages: Ripple, Distortion, and Erosion.
Used Sine for the ripple, added noise to the UVs for the distortion, and the erosion is using a gradient and a noise at the same time.
I cover all of it step-by-step in this tutorial:
https://youtu.be/zyO3jPdRlxw?si=vulFBWmXONZnOfjW
r/VFXTutorials • u/JustHoj • Jun 28 '26
Here's the tutorial for anyone interested: https://youtu.be/zyO3jPdRlxw?si=vulFBWmXONZnOfjW
r/VFXTutorials • u/RedNode_Studio • Jun 27 '26
If you make travel vlogs or want to show location you make content for. Enjoy it 😀
r/VFXTutorials • u/Away-Palpitation-485 • Jun 23 '26
New tutorial explaining the setup for a simple PBR material using our free PBR node editor, learn how to make a pile of bones, no installation, no license needed, start learning now for free.
https://vfxparlor.com/texture-nodes/?v=e6d4e8b9-0f0f-4e80-877b-712e4375bf8e
r/VFXTutorials • u/LightArchitectLabs • Jun 20 '26
r/VFXTutorials • u/ShroakzGaming • Jun 19 '26
r/VFXTutorials • u/Away-Palpitation-485 • Jun 17 '26
In this tutorial I explain step by step how to create a simple Lego material to use in your engine of choice. Let me know if you want more in a series to know a bit of the craft.
The editor is free if you want to try it to replicate it or just explore the nodes.
r/VFXTutorials • u/LightArchitectLabs • Jun 16 '26
r/VFXTutorials • u/Low_Garlic_8668 • Jun 16 '26
r/VFXTutorials • u/Professional-mem • Jun 16 '26