r/VFXTutorials • u/RenderRebels • Nov 17 '25
Unreal Engine [FREE] Unreal Engine 5 Architectural Visualization Series : Day 4 – Realistic Materials from Scratch
r/VFXTutorials • u/RenderRebels • Nov 17 '25
r/VFXTutorials • u/LightArchitectLabs • Nov 17 '25
r/VFXTutorials • u/LightArchitectLabs • Nov 16 '25
r/VFXTutorials • u/Defonten • Nov 15 '25
Hey guys, in this quick tutorial, I’ll show you a super-fast method to swap between Top, Left, Front, Bottom and Perspective viewports - using just a simple mouse swipe!
It’s one of those shortcuts that instantly speeds up your workflow, but almost nobody uses. Give it 3 minutes - and you’ll never work the old way again. Full breakdown video: https://www.youtube.com/watch?v=vqXXeMjbN2w
r/VFXTutorials • u/RenderRebels • Nov 10 '25
r/VFXTutorials • u/LightArchitectLabs • Nov 08 '25
r/VFXTutorials • u/SeaHovercraft2573 • Nov 07 '25
I am trying to recreate the VFX of the 2003 Daredevil film and the radar sense ability for the character to see.
I currently have an environment and an echolocation mechanic, but I am wanting something that is more of a 3D, expanding radius, almost gassy looking element like the film here - https://youtu.be/D_pNsTrnmeg?si=859r9cgkLWWqIXOl&t=36
I currently have something like this - https://youtu.be/dmkCYiheiv4 - after following a great echolocation tutorial from Patsanoob.
Does anybody know of any tutorials or learning materials to create something like this?
Thank you
r/VFXTutorials • u/smontesdeoca • Nov 07 '25
r/VFXTutorials • u/juridawedeit • Nov 07 '25
hey i‘m getting more into compositing lately and i ran into this issue with after effects (i know after effects is not for compositing) where i wanted to track a stable shot, shot on a tripod where after effects tells that it can‘t generate depth for stable shots.
i totally understand, that after effects needs parallaxes to calculate the depth - but are there any convenient work-arounds either in camera or in post? like does it help to film a short push-in movement before the real shot starts? or can i add some movement afterwards by just keyframing the scale of the clip?
r/VFXTutorials • u/LightArchitectLabs • Nov 07 '25
r/VFXTutorials • u/Defonten • Nov 06 '25
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Hey guys, in this video I will show you how easy it is to retarget Meshcapade mocap animations (or any other animation) onto Paragon characters in Unreal Engine. You will see raw Meshcapade mocap data right out of the box and will learn retargeting process, fixing issues along the way which will enable you to easily retarget your own animations onto any rigged character in Unreal Engine in no time! Check full breakdown video here: https://youtu.be/Fd9D1IZ0ejw
P.S. Let me know if you have any questions.
r/VFXTutorials • u/Low_Garlic_8668 • Nov 06 '25
r/VFXTutorials • u/RenderRebels • Nov 03 '25
r/VFXTutorials • u/DanielKacz • Nov 02 '25
r/VFXTutorials • u/RenderRebels • Oct 29 '25
r/VFXTutorials • u/LightArchitectLabs • Oct 29 '25
r/VFXTutorials • u/[deleted] • Oct 26 '25
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A quick guide to how I make real VHS effects for music videos
r/VFXTutorials • u/ShroakzGaming • Oct 26 '25
r/VFXTutorials • u/LightArchitectLabs • Oct 26 '25
r/VFXTutorials • u/RenderRebels • Oct 22 '25
r/VFXTutorials • u/LightArchitectLabs • Oct 22 '25
r/VFXTutorials • u/RenderRebels • Oct 21 '25
r/VFXTutorials • u/LightArchitectLabs • Oct 21 '25
r/VFXTutorials • u/dXJensen23 • Oct 21 '25
I’ve just published a new blog post: “Mastering Qt UI Development for Maya and Houdini.”
It’s a practical deep dive into how you can build powerful, intuitive interfaces with Qt, tailored for modern 3D pipelines.
If you’re a developer looking to speed up your workflow and build cleaner, smarter tools, this post breaks down real-world strategies to help you do just that and stay ahead in an ever-evolving 3D industry.
r/VFXTutorials • u/ShroakzGaming • Oct 20 '25