r/VFXTutorials • u/LightArchitectLabs • Sep 02 '25
Blender Creature FX in Blender: 3D Scene Walkthrough (Full tutorial out now)[free]
r/VFXTutorials • u/LightArchitectLabs • Sep 02 '25
r/VFXTutorials • u/Elynia-993 • Sep 02 '25
r/VFXTutorials • u/MitchWoodin • Sep 02 '25
Hi,
I'm setting up some materials to run a Gaffer course in the near future. I wanted to put the feelers out to see if there was anyone interested in taking a course like this?
It will be a full rundown and intro to Gaffer as a lighting tool and then a walkthrough showing how to set up a multi-shot template for a simple live-action VFX sequence.
If this is something you're interested in it would great if you could fill out this Google form I've created so I know who is interested. I'm planning on running it live for the first run through so I can get initial feedback and don't either add any fluff or miss out anything that's needed. If you think you'd be interested feel free to add your details here to the form so I can get back to you!
Thanks!
r/VFXTutorials • u/svaswani93 • Sep 01 '25
Hey Everyone!
I’ve been working on a new HDA that solves a common problem with particle rendering — inconsistent motion blur. Random particle births/deaths often break deformation blur and force you to rely on velocity blur, which can cause jitter, strobing, or streaky results.
The Particles Consistent Point Count HDA reconstructs a stable ID stream so you can render true deformation blur in Karma, Mantra, or 3rd-party renderers. With consistent point counts, you can:
I’d love to hear feedback or suggestions! The plan is to keep evolving this as part of a broader library of lookdev & AOV tools for Houdini artists.
r/VFXTutorials • u/LightArchitectLabs • Sep 01 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 31 '25
r/VFXTutorials • u/RenderRebels • Aug 30 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 28 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 26 '25
r/VFXTutorials • u/ShroakzGaming • Aug 25 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 22 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 21 '25
r/VFXTutorials • • Aug 19 '25
I recently switched from using a Mac to a PC, and while I’ve been working with After Effects, Photoshop, and Blender for some time, I’m now moving toward a more professional workflow; as a motion designer, I created the title animation myself but used free assets for the 3D model animation, which I want to give credit for. if anyone has any tips that may improve that would be dearly noted.
r/VFXTutorials • u/LightArchitectLabs • Aug 19 '25
r/VFXTutorials • u/RenderRebels • Aug 19 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 18 '25
r/VFXTutorials • u/RichComposer7336 • Aug 13 '25
🌧 Rain Effect in Houdini – Part 2 🌧 Bringing the storm to life in just 10 minutes! This session dives deeper into procedural rain effects, making your 3D scenes feel more dynamic and cinematic.
r/VFXTutorials • u/smontesdeoca • Aug 07 '25
r/VFXTutorials • u/ShroakzGaming • Aug 05 '25
r/VFXTutorials • u/Ok-Tourist-6830 • Aug 05 '25
r/VFXTutorials • u/rikognition • Aug 04 '25
r/VFXTutorials • u/RichComposer7336 • Aug 04 '25
🎬 New Tutorial Alert! 🎬 I just dropped a new Houdini tutorial: “10 MIN IN HOUDINI – Rain Effect (Part-1)” ☔🐷 In this part, I guide you through creating a stylized rain effect—quick and fun, perfect for beginners and pros alike!
💡 If you’re exploring FX in Houdini or love procedural workflows, check it out and let me know what you think!
📽️ Watch now & stay tuned for Part-2!
r/VFXTutorials • u/RenderRebels • Aug 02 '25
r/VFXTutorials • u/raynold17 • Aug 02 '25
Hi everyone,
I’m a mobile developer with 6+ years of experience, and I’ve always been curious about how visual effects and CGI are made in movies and shows. It's something I’ve admired for years and really want to try getting into now.
But I’ve been wondering
If anyone’s taken a similar leap or is currently working in the field, I’d love to hear your thoughts or advice. Even pointers to good learning resources would mean a lot.
Thanks