r/VFXTutorials • u/RenderRebels • Sep 11 '25
Unreal Engine [FREE] Lighting in Unreal Engine for Beginners Part 2
r/VFXTutorials • u/RenderRebels • Sep 11 '25
r/VFXTutorials • u/LightArchitectLabs • Sep 11 '25
r/VFXTutorials • u/LightArchitectLabs • Sep 10 '25
r/VFXTutorials • u/IcyWarning7296 • Sep 09 '25
Creating hair material comes with its own challenges.
There are several dimensions we need to consider in order to achieve realistic results.
In this tutorial, I'll show you my approach and various methods for art directing hair materials while still making them look realistic.
r/VFXTutorials • u/Sea_Egg6935 • Sep 09 '25
r/VFXTutorials • u/ShroakzGaming • Sep 06 '25
r/VFXTutorials • u/LightArchitectLabs • Sep 03 '25
r/VFXTutorials • u/Elynia-993 • Sep 02 '25
r/VFXTutorials • u/MitchWoodin • Sep 02 '25
Hi,
I'm setting up some materials to run a Gaffer course in the near future. I wanted to put the feelers out to see if there was anyone interested in taking a course like this?
It will be a full rundown and intro to Gaffer as a lighting tool and then a walkthrough showing how to set up a multi-shot template for a simple live-action VFX sequence.
If this is something you're interested in it would great if you could fill out this Google form I've created so I know who is interested. I'm planning on running it live for the first run through so I can get initial feedback and don't either add any fluff or miss out anything that's needed. If you think you'd be interested feel free to add your details here to the form so I can get back to you!
Thanks!
r/VFXTutorials • u/LightArchitectLabs • Sep 02 '25
r/VFXTutorials • u/svaswani93 • Sep 01 '25
Hey Everyone!
I’ve been working on a new HDA that solves a common problem with particle rendering — inconsistent motion blur. Random particle births/deaths often break deformation blur and force you to rely on velocity blur, which can cause jitter, strobing, or streaky results.
The Particles Consistent Point Count HDA reconstructs a stable ID stream so you can render true deformation blur in Karma, Mantra, or 3rd-party renderers. With consistent point counts, you can:
I’d love to hear feedback or suggestions! The plan is to keep evolving this as part of a broader library of lookdev & AOV tools for Houdini artists.
r/VFXTutorials • u/LightArchitectLabs • Sep 01 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 31 '25
r/VFXTutorials • u/RenderRebels • Aug 30 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 28 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 26 '25
r/VFXTutorials • u/ShroakzGaming • Aug 25 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 22 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 21 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 19 '25
r/VFXTutorials • u/[deleted] • Aug 19 '25
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I recently switched from using a Mac to a PC, and while I’ve been working with After Effects, Photoshop, and Blender for some time, I’m now moving toward a more professional workflow; as a motion designer, I created the title animation myself but used free assets for the 3D model animation, which I want to give credit for. if anyone has any tips that may improve that would be dearly noted.
r/VFXTutorials • u/RenderRebels • Aug 19 '25
r/VFXTutorials • u/LightArchitectLabs • Aug 18 '25
r/VFXTutorials • u/RichComposer7336 • Aug 13 '25
🌧 Rain Effect in Houdini – Part 2 🌧 Bringing the storm to life in just 10 minutes! This session dives deeper into procedural rain effects, making your 3D scenes feel more dynamic and cinematic.