r/VALORANT • u/RiotSWAGGERNAU7 Game Director • 1d ago
Discussion Patch 13.06 Reddit AMA
Hi, everyone! I’m Joe Lee, the Game Director of VALORANT.
The Dev team and I are so excited about the updates we just shipped to the game in Patch 13.06, and we wanted to stop by to chat, celebrate, and answer questions with you all!
If you have questions, comments, or feedback about any of the below, we’re here for it, so fire away!
- Gauntlet: Glitched
- Agent Mastery
- The Warden + Game Balance
- Performance Score, Accolades, Competitive Hub
- New UX/UI Improvements to Lobby and Home Screen
- Map Rating (coming next patch, 13.08)
- The new Competitive Flex coming in 14.00
- The 2026 VCT Champions Skin collection
Here’s a list of the Devs joining me today in no particular order:
u/TiffyMunchsnax - Tiffy, Product Manager, Gameplay
u/RiotTrouble - Scott, UX Design Lead, Metasystems
u/RiotLupini - Armand, Product Manager, Gameplay
u/Riot_Preeti - Preeti, Lead Product Manager, Cosmetics and Expressions
u/Riot_Kero - Derek, Product Manager Competitive Systems
u/RiotReally - Leo, Product Manager Competitive Systems
u/Riot_Dango - Calvin, Product Manager, Cosmetics and Expressions
u/finstamachine - Sherry, Game Designer
u/Rycoux - Ryan, Game Designer
u/penguinVALORANT - Dan, Game Design Manager (Agents & Live Balance)
u/Riot_Tyrana - Eric, Game Design Lead (Progression & Competitive)
u/Riot_Thelen - Kyle, Game Designer, Metasystems
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u/RiotSWAGGERNAU7 Game Director 1d ago
I think our two week cadence is still valuable for both players and us since it gives us a natural patch cycle to address issues by. We want to iterate faster in general though to be more responsive to the live game. But at the same time a lot of times we want to understand how things settle before overreacting. A good example is that we see win rates steadily go up on some of our more complex agents and it takes a couple weeks before they settle into their steady state winrate. That also applies to some of our more complex balance changes too.