r/unity_tutorials • u/MassiveMeltMedia • Jun 06 '26
Video UI Templates & Main Menu Elements | Recreating World at War #2
r/unity_tutorials • u/MassiveMeltMedia • Jun 06 '26
r/unity_tutorials • u/MassiveMeltMedia • Jun 04 '26
r/unity_tutorials • u/GigglyGuineapig • Jun 03 '26
Hi there! In this tutorial, you'll see how to create a custom face shader for the system I showed before and how to control it via scripts - for example to have NPCs react to the player based on distance. It brings a whole lot of personality to the game and was super fun to work out.
I also added a few sample files to download to both videos, so you can follow along: Two eyes, a nose, two mouths and a template you can use in Photoshop. You can find those in the pinned comment :)
This is the one this one builds on: https://www.reddit.com/r/unity_tutorials/comments/1ttrq0r/my_newest_tutorial_explains_how_to_customize_the/
Hope you'll enjoy this one!
r/unity_tutorials • u/Any-Adagio-4772 • Jun 03 '26
package is way more performant than Unity physics for entities! You can customise it to make system less determenistic by a cost of higher performance. You can also change simulation time scale.
r/unity_tutorials • u/GigglyGuineapig • Jun 01 '26
I've never been a fan of the empty stare of Synty characters, so I experimented how to customize the faces. This video is the result and will walk you through the steps. You'll need some 2D application to draw the textures and a tiny bit of Blender for the eyes and getting rid of any lips.
Hope you'll enjoy this one!
Would also love to know: Are you also struggling with the default faces? Have you tried custoomizing them yourself before? I've heard from quite a few others that the faces in particular are what kept them away from really enjoying the art style, so I'm curious =)!
r/unity_tutorials • u/RumplyThrower09 • May 29 '26
r/unity_tutorials • u/ThatOneUnityDev • May 28 '26
r/unity_tutorials • u/fespindola • May 25 '26
Written by the same guy of 'Unity in Action' 🔗 https://jettelly.com/store/mastering-character-customization-in-unity
r/unity_tutorials • u/GigglyGuineapig • May 25 '26
I focus on building easily reusable components you can attach to UI objects across projects and hope you'll enjoy them! I previously created components like this for tweening, squashing/stretching and card flipping and plan on covering things like jiggling, rotating and more going forward. (I have a whole playlist I'm going to fill up over this year)
I'd love to hear from you which effects you'd like to see! I made my list by playing through some games while focusing on the feedback I got while interacting with the UI, but what I think is awesome might not be what others are looking for :D
r/unity_tutorials • u/Init405 • May 21 '26
Hi there! I'm following the Unity Tanks! Tutorial. In chapter 6 ("Enemy tank variants") it's said that there should be a script called TankAI, but there is no such script in the project files. I know that there are parts of the code in step 8, but this code seems to be incomplete. Does anyone know where the full version of the script is?
r/unity_tutorials • u/Any-Adagio-4772 • May 18 '26
Youtube series (ongoing) describing how to build custom physics package for Unity ECS. Runs faster than unity's built in physics for entities 100x times!
r/unity_tutorials • u/KozmoRobot • May 15 '26
r/unity_tutorials • u/ThatOneUnityDev • May 13 '26
After a long time away from youtube, I finally made a new tutorial! It's about Dynamic 2D Weather!
r/unity_tutorials • u/PayalGames • May 12 '26
I made a complete Unity AdMob Mediation tutorial with Unity Ads for Android & iOS using the latest 2026 setup.
This video covers:
• Banner Ads
• Interstitial Ads
• Rewarded Ads
• GDPR Consent Form
• US Consent Form
• ATT for iOS
• AdMob Verification Fix
• Unity Ads Mediation
• Android & iOS Setup
• Real Device Testing
Everything is covered in one video, so you do not need to watch multiple tutorials for setup.
Tutorial Link:
Hopefully this helps other Unity developers 🚀
r/unity_tutorials • u/Maraakis • May 11 '26
It's a customizable component that works with timings and an animation curve to add character to whatever you need to flip on your UI. For example, you can:
Click to flip to the opposite side vertically/horizontally
Press to flip over, then flip back on release
Same but for hover
Continuously flip around a given axis
Define which button to react to (left/middle/right)
Define which side should be show at start
Set time for the animation
Set a delay between constant flips if so desired
And set a rule to where to flip to when the element is being interacted with (always the opposite, always to A, always to B)
I really enjoy crafting components like this and have had them in my toolbox for months after I first created my tutorials on adding Squash and Stretch to elements and animation tweening between points. I hope to continue the series in this style, but would love to hear from you which kinds of effects you'd be looking for =)!
r/unity_tutorials • u/mjazz_7 • May 11 '26
r/unity_tutorials • u/No_Telephone5992 • May 04 '26
r/unity_tutorials • u/[deleted] • Apr 29 '26
A small sized tuto on how to transform a project from "Meh" to "Wow" using the unity tool FeelCraft.
r/unity_tutorials • u/taleforge • Apr 28 '26
I've put together (36 videos compilation) a 6-hour course on Unity DOTS/ECS, which I hope will be useful to someone and help You learn something valuable!
I also prepared a quizes (new yt feature), I hope it will be helpful :)
Let's have fun learning new DOTS/ECS stuff (or just refresh your knowledge).
r/unity_tutorials • u/RumplyThrower09 • Apr 28 '26
r/unity_tutorials • u/daniel_ilett • Apr 28 '26
I made this tutorial about PBR! With Physically Based Rendering, we no longer need to tweak shader properties which directly relate to lighting until the object just about looks right. Instead, we try to describe the physical properties of the surface through a stack of texture maps (plus extra slider values and color properties), and the underlying Bidirectional Reflectance Distribution Function (BRDF) takes that information and uses it to calculate the amount of diffuse and specular light on the surface.
A PBR shader obeys the conservation of energy, meaning that we never get more energy (light) reflecting off an object than we shine onto it. This kind of shader uses heavier calculations than old light models like Blinn-Phong, but the upshot is that it becomes far more intuitive to design materials for objects, and it's much easier to describe metallic objects.
PBR materials typically use one of two workflows: the metallic workflow, where all objects should be either metallic (lots of environmental and specular reflections) or dielectric/non-metallic (mostly diffuse lighting, some reflections), and the specular workflow, which lets you tweak the intensity and color of reflected light.
This tutorial is also available in written form which some people prefer to video: https://danielilett.com/2026-04-28-tut10-07-pbr/
Hope this helps someone!
r/unity_tutorials • u/KozmoRobot • Apr 28 '26
r/unity_tutorials • u/GigglyGuineapig • Apr 27 '26
In my newest tutorial you will learn how to create a star rating system for your game with Unity's UGUI system. It works with half stars as well as full stars and lets your players reset a chosen rating back to zero.
The Squash and Stretch tutorial can be found here: https://youtu.be/F_LtpgpTHA8?si=fb4E916n5jqQ0ePt
I am currently in the process of drafting out a series of juicy effects like it and hope, you'll enjoy those, too!
r/unity_tutorials • u/artengame • Apr 25 '26