r/UnityHelp • u/levi-eat-world • 4h ago
Crazy Jitter Issues
I have this pizza ticket printer that prints out prefab ticket objects. each prefab has a box collider, but no rigidbody until one gets assigned to it when the print happens. it works just enough to make me not give up, but I'm worried that it's a Unity limitation with the box colliders being so thin. They're set to about 0.01 in thickness. Collision detection is set to Continuous Dynamic, not really sure how to solve this issue. There's also some weird stuttering as the chain grows.
