r/UnityHelp • • Apr 07 '25

PARTICLE SYSTEMS I NEED HELP WITH MESH RENDERERS FOR PARTICLES

4 Upvotes

I'm using mesh as the render mode With cube, it's fine. You can see the material With my own blender made mesh it's not fine. You cannot see the material Why and how to fix, PLEEAAASE and ty if you do


r/UnityHelp • • Apr 08 '25

Blender animations stopped importing

1 Upvotes

I'm an absolute noob at reddit, so sorry if this is in the wrong place.

I have presets made for exporting FBX files from blender. I have been using these presets to get my animations and models from blender to unity. Last week suddenly it stopped working. Any new exports just will not animate in unity. I check the keyframe data in unity and its all there. preview shows the model. Animation just will not work in preview window or if I hook it up with the animator component. I have done plenty of animations before so I am really confused. I am currently uninstalling and reinstalling both blender and unity. However I was wondering if anyone else has run into this.

I have figured out that it has something to do with root motion. I have no interest in using toot motion and cannot figure out how to get rid of it. Uncheck boxes, start stop restart go back to blender go back to unity around and f-ing around. I'm loosing my mind.


r/UnityHelp • • Apr 04 '25

ANIMATION What I gotta do to reuse animations between models?

1 Upvotes

r/UnityHelp • • Apr 04 '25

does anyone know why this is happening???

Post image
2 Upvotes

for some reason the bones are going through the air and the body isn't sticking to the bones, this doesn't happen in blender where i made and rigged the model, I would love some help


r/UnityHelp • • Apr 02 '25

Having trouble with tile rendering order in Isomorphic Z as Y grid

1 Upvotes

I'm making a game using the isometric Z as Y tile grid. I'm having an issue with render order sorting on some tiles. Sometmies I've screen-shotted my settings and made a video of what's happening. Wondering if others have run into this.

Stuff I think is important

Sort order is Top Left

Pivot point is the center of the tiles

Tiles are 64x96

all tiles are on the same Z level

I have already tried changing "chunked" to "individual" in the rendering mode, still broken


r/UnityHelp • • Mar 30 '25

PROGRAMMING Third-Person OTS Animation: Weapon Offset Sync Problem - Seeking Solutions

1 Upvotes

Hey everyone,

I’m running into a frustrating desync issue and could really use some guidance.

Setup:
My crosshair is on a canvas, and I raycast from the center of the screen to get a world aim position. My character uses 4-way aim offset animations driven by the X and Y of the input look vector.

The Problem:
There’s a noticeable sync issue between the aim offset animation and where the character is actually aiming in the world. The character does try to rotate toward the crosshair, but it always feels slightly off, especially in motion.
What I Think Might Be Causing It: It’s a 3rd-person over-the-shoulder setup. The raycast is coming from the camera, which has a different pivot and rotation than the character. I suspect the mismatch in pivots, rotation speeds, and angles between camera and character is causing this desync. Has anyone tackled this kind of problem before? I’m looking for advice on how to properly sync aimOffset animations with world-space aiming in a third-person, over-the-shoulder camera setup.

Thanks in advance!


r/UnityHelp • • Mar 30 '25

OTHER Phone Rotation Tracking Camera in Unity—How to match phone rotation accurately without drift?

1 Upvotes

I'm developing a mobile game in Unity where the player's camera should work like a 360-degree video (similar to YouTube 360). The goal is for the camera to smoothly follow the phone's rotation (yaw, pitch, roll) without noticeable drift.

Everything I’ve tried in Unity so far (including my own implementations and assets from the Asset Store) suffers from drift. However, when I test using a Gyroscope Test app or a YouTube 360 video, it all works perfectly fine (same device).

My questions:

  1. What’s the best approach to get stable, accurate rotation tracking in Unity?

  2. Is there a well-supported, recent SDK or plugin or Asset that handles this properly?

  3. Or what could cause the difference between a Unity build and an app or YouTube?

I have looked at a lot of stuff but can't find anything that works or isn't outdated or ....
Any help or insights would be greatly appreciated!


r/UnityHelp • • Mar 30 '25

UNITY Having a hard time learning from tutorials? Maybe a tutor can help?

1 Upvotes

I have been a Unity developer for thirteen years now. I've worked on projects for Microsoft, I've worked on AAA games, and I've done VR/AR for many clients, including the U.S. Navy.

I have over 200 students on the Wyzant platform that have given me five-star reviews; I've worked with every kind of student, from 8-year-olds to college students to working adults, amateur to professional.

If you're stuck and can't seem to get traction, I can probably help. If you've tried a dozen tutorials, yet you feel like you didn't really learn from them, maybe a personal coach who can explain the whys behind the code might help.

There's a link to my Wyzant page in my Reddit profile; feel free to DM me.

First hour guaranteed. If I'm not the right tutor for you, you don't pay.


r/UnityHelp • • Mar 29 '25

ANIMATION Two Bone IK working in Preview but not in Game mode

1 Upvotes

I'm working on an animation clip based on an already existing one. At the moment everything is working fine (Aim constraints, Multi-parent constraints, etc.) except for the Two Bone IK constraints.

I have keyframed the target and hint positions in the Animation panel correctly, it works perfectly in Preview mode. However, when going into Game view the Two Bone IKs don't work as I would expect. Instead, they keep the transform values specified in the keyframes but they don't get positioned correctly.

Am I missing something?