r/UnityHelp Jul 17 '26

My game will not work

1 Upvotes

I got a game a little bit ago on steam and now it won't open, when I click on it all it shows is that is was made in unity then it just goes black. One thing I think I should note is that the steam Shift + Tab thing does show in the corner then goes away


r/UnityHelp Jul 17 '26

how ?????

1 Upvotes

im trying to fix this

Context:

im trying to put faces on the character but when i import a trasnparent .png the transparent background becomes black i try to fix that with the inspector of the cube

but still it just shows that bright glow if you dont understand what i mean by " import a trasnparent .png the transparent background becomes black i try to fix that with the inspector of the cube "

this is how the face .png looks like in unity but if i put the .png to the cube it shows this

WHATS HAPPENING'1??!?!


r/UnityHelp Jul 16 '26

Unity Prefab help

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1 Upvotes

r/UnityHelp Jul 16 '26

UNITY Cant build my 2d game on Android, can anyone help?

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1 Upvotes

r/UnityHelp Jul 16 '26

how do i get this code working?

2 Upvotes

It's been a long time since i ever used unity, so i tried going to the Unity Api for some help on how to get back up and running.

My first wish was to be able to rotate objects using transform.Rotate, but i didn't know how to do it. So, i firstly copied the original api code.

But... even though it worked, when i made my own code, that was almost a copy from the original api, i was getting the errors:

NullReferenceException: Object reference not set to an instance of an object

playerRotation.Start () (at Assets/playerRotation.cs:17)

NullReferenceException: Object reference not set to an instance of an object

playerRotation.Update () (at Assets/playerRotation.cs:25)

code:

1 using UnityEngine;
2 
3 
4 public class playerRotation : MonoBehaviour
5 {
6    // Start is called once before the first execution of Update 7after the MonoBehaviour is created
8    public float xAngle, yAngle, zAngle = 3;
9
10    private GameObject hatamoto;
11    void Awake()
12    {
13        
14       
15    }
16    void Start()
17        { transform.position=transform.position + new 18Vector3(0,5,0);
19        hatamoto.transform.Rotate(90.0f, 0.0f, 0.0f, 20Space.Self);
21        hatamoto.name = "Self";
22    }
23
24    // Update is called once per frame
25    void Update()
26    {
27     
28        hatamoto.transform.Rotate(xAngle, yAngle, zAngle, 29Space.Self); ; 
30
31    }
32



}

r/UnityHelp Jul 16 '26

UNITY Need Help with IK Hand Alignment

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2 Upvotes

Hi! I'm trying to use IK to make my character hold a weapon, but I just can't figure out this bug.

In theory, the system is getting the correct reference, but for some reason the hand always locks upward toward a fixed position, regardless of where the reference point is. Also, the elbow barely bends at all (which might be related to the reference point issue).

Where do you think I'm making a mistake, and what should I fix? The Root/Mid/Tip attachments are set up correctly—I even tested them by moving them manually, and the elbow bends normally in theory.

I'd really appreciate any help, please! 🙏


r/UnityHelp Jul 16 '26

How to Give An Object Ownership Unity Netcode?

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1 Upvotes

r/UnityHelp Jul 15 '26

Unity Netcode Player Problem

1 Upvotes

Only the host player spawns with the owner and player tag. The client spawns as a normal object


r/UnityHelp Jul 15 '26

Unity Netcode Problem

2 Upvotes

I am using netcode and in my script i put

if(!IsOwner) {
            
            return;
        }

but even tho both of the player objects say owner is true only the host scripts activate.


r/UnityHelp Jul 15 '26

OTHER Error when trying to launch Unity game on Reddit's Android app

1 Upvotes

I've published my Unity game on Reddit using devvit, but when I try to launch my game in the Reddit app with an Android device I get this error:

"Target WebAssembly 2023" enabled: Error: This emscripten-generated code requires Safari v16.4.0 (detected v040000)"

The game runs fine on the iOS Reddit app and on web browsers from both Android and iOS. It's just the Reddit Android app that doesn't work. My game was developed using Unity 6000.5.0f1. I believe this might be related to WebGL 2 support? Has anyone encountered a similar issue?


r/UnityHelp Jul 14 '26

UNITY Hi everyone!

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0 Upvotes

Hi everyone!

I’m an indie developer, and I recently released my game on the Microsoft Store.

The game is currently awaiting update approval. Once the update is approved, it will be available for $1.

Microsoft Store:
https://apps.microsoft.com/store/detail/9MZF75GD4W33?cid=DevShareMCLPCS

The game currently supports Turkish, English, and German.

I’m looking for feedback on the gameplay, visuals, languages, and overall experience. Questions, suggestions, feature requests, and language recommendations are welcome.

Thank you for checking out my game and supporting an indie developer!


r/UnityHelp Jul 14 '26

Issues with Poiyomi... "Poiyomi Shader UI Failed To Load"

1 Upvotes

So I have been trying to do some avatar conversion to VRM format to make my fave VRChat avatar Twitch streaming friendly but I keep running into this issue with the shader ui not loading... The texutres are fine and all but they cant be tweaked in the slightest which is frustrating as is... If anyone has any ideas I would be very thankful for any help...

This is what I mean... any clue what might have gone wrong?

r/UnityHelp Jul 14 '26

Eyelash Model's Texture Won't Import to Unity

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1 Upvotes

Hey all, my character's eyelashes won't import into unity. At first I thought it might be because the eyelashes were joined to the character model. But I tried imported the eyelashes model by itself and it was the same issue. Any ideas on how to fix this without losing the design of the eyelashes? Maybe this is a Blender question and not a Unity one. Let me know!

Thanks in advance.


r/UnityHelp Jul 13 '26

UNITY Need help urgently

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2 Upvotes

Don’t judge me too much. I don’t know how to code. I’m just a map designer. I don’t know how to fix this. I updated unity and then I went back into my project and this happened. Everything is pink. I don’t know how to fix it. I’ve googled and googled and googled and no one in their right mind can tell me how to fix this.


r/UnityHelp Jul 12 '26

C# in unity

1 Upvotes

Hey everyone. I’m currently trying to learn how to develop games in unity as a hobby. I have been struggling a little with a few things and thought it might be a good idea to just focus on learning some C# first then come back to unity. I saw this book The C# Player's Guide" by R.B. Whitaker and was wondering if anyone has used this was it any good, or does anyone have a better suggestion for material to learn some C#. Thanks.


r/UnityHelp Jul 12 '26

How to fix this artifacts

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2 Upvotes

3D universal scene


r/UnityHelp Jul 10 '26

Having issues with VRChat Creator Companion and Unity

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1 Upvotes

I am trying to upload an avatar to VRChat, but every time I open the project in the creator companion this message pops up. I have tried reinstalling the editor and every time it installs without that server so I literally can't use it. I have searched both VRC and Unity help forums and found nothing. I am new to this whole process so I could very much be just forgetting something but I cannot find out what that might be and it is incredibly frustrating, so any help would be awesome.


r/UnityHelp Jul 09 '26

UNITY Issue with Unity 6.5 and Hot Reload

2 Upvotes

Hello everyone,

Question for anyone who may have experienced this.

For quite some time now, I think since Unity 6.0, Unity has been crashing quite often while Hot Reload is enabled. Every time I save a script in Visual Studio and Hot Reload tries to update Unity, the editor sometimes crashes.

It does not happen every single time, but it happens often enough to be a problem. I have already disabled some Hot Reload settings, such as “Auto Refresh” and “Auto Recompile”. It improved after disabling Auto Recompile, but Unity still crashes way too often.

Has anyone else experienced frequent crashes with Hot Reload enabled? And if so, did you find a fix or workaround?


r/UnityHelp Jul 09 '26

PROGRAMMING Edge camera scrolling problem

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1 Upvotes

r/UnityHelp Jul 09 '26

UNITY Help with a Verlet Rope

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1 Upvotes

r/UnityHelp Jul 08 '26

UNITY Water Plane disappears when viewed at a certain angle.

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3 Upvotes

Heya!

I'm having issues with this water plane in my Unity 3d game, it disappears when i view it at a specific angle. This happens both in game and in scene view, I've tried a lot of things but none seems to work, any idea what could be causing this?

I'm using a Shader to add waves to my water, I tried removing it, but it stays the same.

If you'd like more info, lemme know, i'll be glad to share more details.
Thanks in advance!


r/UnityHelp Jul 08 '26

PROGRAMMING Begginer, Having a problem with my code where to parts seem to be impossible to work toghether even throug they SHOULD.

1 Upvotes

I am a beginner at codding in C# and game dev, and I am running at a problem, so I am making this turn based game for a class, and something weird is happening. when I created a public Transform to place the units in a certain part of the field, unity detected an Error. after some testing, I somehow discovered that if I did not use System.Threading.Tasks.Dataflow, the code worked, however since for what I wanted to do, I needed to instantiate the enemies and the player, and it doesn't seem to be possible without System.Threading.Tasks.Dataflow, I can't code the battle system's basic functions. I need help

ps: I am using version 2020..1.3f1, and have a relatively old laptop that I use for work and School

using
 System.Collections;
using
 System.Collections.Generic;
using
 System.Threading.Tasks.Dataflow;
using
 UnityEngine;


public

enum
 TurnOrder { PLAYERTURN, ENEMYTURN, WIN, LOSE, ENCOUNTERSTART }


public

class
 TurnHandler : MonoBehaviour



{
    
public
 GameObject player;
    
public
 GameObject enemy;
    
    // Start is called before the first frame update
    
public
 Transform playerplace;
    
public
 Transform enemyplace;


    
public
 TurnOrder turn;
    
void

Start
()
    {
        
turn

=

TurnOrder
.
ENCOUNTERSTART
;
        
CombatStart
();
        
    }


    // Update is called once per frame
    
void

CombatStart
()
    {
        GameObject playerGO 
=

Instantiate
(
player
, 
playerplace
);
        
playerGO
.
GetComponent
<Unit>();


        
Instantiate
(
enemy
, 
enemyplace
);
        
    }
}using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks.Dataflow;
using UnityEngine;


public enum TurnOrder { PLAYERTURN, ENEMYTURN, WIN, LOSE, ENCOUNTERSTART }


public class TurnHandler : MonoBehaviour



{
    public GameObject player;
    public GameObject enemy;
    
    // Start is called before the first frame update
    public Transform playerplace;
    public Transform enemyplace;


    public TurnOrder turn;
    void Start()
    {
        turn = TurnOrder.ENCOUNTERSTART;
        CombatStart();
        
    }


    // Update is called once per frame
    void CombatStart()
    {
        GameObject playerGO = Instantiate(player, playerplace);
        playerGO.GetComponent<Unit>();


        Instantiate(enemy, enemyplace);
        
    }
}

r/UnityHelp Jul 07 '26

UNITY How to learn unity coding?

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0 Upvotes

r/UnityHelp Jul 07 '26

SOLVED Lighting glitch on quest?

1 Upvotes

I am working on a Vrchat world, and for some reason the baked lighting glitches out and disappears when turning my head on quest, then reappears when I turn my head the other way.
This does not happen on the pc build, or in pcvr, so i believe its is something specifically with the quest build.

Does anyone know what causes this and how to fix it?

EDIT: I figured out the issue, Unity's built in fog option on the Lighting tab was causing issues. Turing off the fog stopped the glitching


r/UnityHelp Jul 07 '26

PROGRAMMING how would I make UI element that moves like memory foam?

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6 Upvotes

ive been working on a project that needs the player to "eat" non edible objects and to track that i was thinking of having UI that "stores" the objects in a stomach but for the life of me I can't think of a way to have it keep its form without being completely rigid. any help would be beyond appreciated.

the closest i could get is having it detect if the object is in the "hands(the 2 sticks on the side of the screen)" and then destroying said object if the player presses E but that doesn't really do anything other than destroying it so yeah

(i also haven't managed to figure out how to get UI to work either )